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281. militia gun op - in Feedback/Requests [original thread]
You're probably one of those heavys I can take close quarters with a submachine gun. If you just stand in on place and let someone shoot you of course you are going to die. And since heavys are so slow you should stick with your team so they can...
- by Timothy Reaper - at 2012.08.21 09:13:00
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282. There Can Be Only One - in Feedback/Requests [original thread]
Sound good to me. Although permanent deletion might be a bit much. Maybe it could be a 'pay to play' event, requiring either AUR or a large amount of ISK. Eve/Dust groups could sponser one player with ISK and if their player wins they get to keep ...
- by Timothy Reaper - at 2012.08.21 08:22:00
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283. unlimited grenade at resuply depot - in Feedback/Requests [original thread]
Mobius Kaethis wrote: There are some maps with the resupply on a hill. In an ambush game the unlimited, quickly replenishing grenades makes the players up there almost unassault-able. This gives a huge advantage to the controllers of this suppl...
- by Timothy Reaper - at 2012.08.21 07:55:00
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284. [REQUEST] Snipers need to be seen. - in Feedback/Requests [original thread]
Stile451 wrote: Sniper muzzle flash is already in the game, it is fairly large(longer than the gun), and it is light blue. Watch other snipers to see it. Nobody looks for it. I do, and I'm a sniper. The only time I don't see/hear a sniper ri...
- by Timothy Reaper - at 2012.08.20 17:01:00
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285. [Brainstorming] Breaking a spawn camp. - in Feedback/Requests [original thread]
Zero Harpuia wrote: Yes, I'm sure at least half of us have seen how xprotoman23 keeps his KDR so high Also, I'm surprised it took 20 posts to get to the idea of a protected spawning chamber... a good idea, nonetheless. I thought this thread...
- by Timothy Reaper - at 2012.08.15 04:43:00
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286. Cross Communication Equipment and Skills - in Feedback/Requests [original thread]
While I like idea itself ( due to such tatics being used in the real world ) I don't think it will work in the game. Anyone with the technology to play Dust could easily circumvent such in-game equipment, thus making the SP and ISK invested in the...
- by Timothy Reaper - at 2012.08.14 10:54:00
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287. [Brainstorming] Breaking a spawn camp. - in Feedback/Requests [original thread]
Cleetus Merovee wrote: Scout suit with uplinks - several of them by the entire team. Scatter across the map like cockroaches, dropping uplinks everywhere you can. Hey, the Cockroach was my idea! https://forums.dust514.com/default.aspx?g=pos...
- by Timothy Reaper - at 2012.08.14 06:26:00
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288. [Brainstorming] Breaking a spawn camp. - in Feedback/Requests [original thread]
If you've been pushed back to the default spawn then it's probably too late. But, if you want to make a nuisance of yourself, find a semi-secure place (preferably behind enemy lines, but any port in a storm ) to set up a drop uplink and a nanohive...
- by Timothy Reaper - at 2012.08.13 12:45:00
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289. Av and heavy weapons and suggestion - in Feedback/Requests [original thread]
Bones1182 wrote: Gameplay>realism However an AT4 is extremely effective against infantry if it hits them. BTW if you don't know the AT in AT4 stands for anti tank. Oh yeah they are ridiculously accurate too, out to at least 1500 yards. I...
- by Timothy Reaper - at 2012.08.13 08:42:00
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290. disappointed - in Feedback/Requests [original thread]
Did you really expect to be the king of the battlefield in just a few weeks? There are people who have been playing longer than we have (little over a month for me). And many of the 'problems' you brought up are either going to be addressed on t...
- by Timothy Reaper - at 2012.08.10 07:48:00
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291. Positive Feedback: Love DUST 514 - in Feedback/Requests [original thread]
The Merc Pack is worth the money. You get a special dropsuit and gun you never have to restock, a sizable chunk of Aur and a few other goodies that don't require skillbooks to use. And I think you get to keep it (or something like it) when the gam...
- by Timothy Reaper - at 2012.08.10 07:30:00
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292. Destructable terrain/npc buildings - in Feedback/Requests [original thread]
While the ability to blow away everything in sight sounds appealing, I much rather play with a larger group of people. If it's possible to do both, that would be great.
- by Timothy Reaper - at 2012.08.09 06:19:00
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293. A few ideas - in Feedback/Requests [original thread]
Khun-Al wrote: Or just a hologram of the tank and its surroundings. The gunners have a screen already it isnt noticed because they have just one screen. What I meant was that the pilot would have access to the gunner cams, so he can see what...
- by Timothy Reaper - at 2012.08.08 11:37:00
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294. A few ideas - in Feedback/Requests [original thread]
Khun-Al wrote: Timothy Reaper wrote: The first person view for enclosed vehicles (HAVs, Dropships, etc.) could be a cockpit view. Inside you could have screens that show 'gunner cams' as standard equipment, and optional camera modules for di...
- by Timothy Reaper - at 2012.08.08 11:03:00
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295. A few ideas - in Feedback/Requests [original thread]
The first person view for enclosed vehicles (HAVs, Dropships, etc.) could be a cockpit view. Inside you could have screens that show 'gunner cams' as standard equipment, and optional camera modules for different fixed views (up, down and rear).
- by Timothy Reaper - at 2012.08.08 07:22:00
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296. A few ideas - in Feedback/Requests [original thread]
V ertical T ake- O ff and L anding
- by Timothy Reaper - at 2012.08.08 05:47:00
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297. A few ideas - in Feedback/Requests [original thread]
A lot of good ideas in there. I like the nanite grenade/sprayer and electric pulse battery.
- by Timothy Reaper - at 2012.08.08 05:31:00
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298. [Request] Grouping ASAP - in Feedback/Requests [original thread]
Second. Getting stuck with people who try the one-man-army stuff in a game like Dust is really annoying.
- by Timothy Reaper - at 2012.08.07 08:39:00
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299. Wuts up with those never dying Sigaris...!!!! - in Feedback/Requests [original thread]
I took out a Sagaris by myself with an assault forge gun. I just kept my distance and hammered him before he could figure out where it was coming from. Of course he may not have experienced driver. My point is they're not impossible to destroy. Di...
- by Timothy Reaper - at 2012.08.07 05:52:00
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300. [Request] Shooting range in Merc Quarters - in Feedback/Requests [original thread]
Sounds good to me. I'm not new to FSPs, but each game has it's own rules and equipment. Most games have a 'training' level with easy opponents so players came become accustomed with the controls and basic weaponry. Given the MMO nature of Dust suc...
- by Timothy Reaper - at 2012.08.07 05:44:00
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