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101. Thoughts on War points - in Feedback/Requests [original thread]
Hagintora wrote: Well I generally suck at FPS games (this one included) so I usually get about 150K-175K. If I hit 200K it's because the gaming gods decided to smile upon me and temporarily grant me the power of Thor. But that's beside the poi...
- by Tiluvo - at 2013.03.12 18:47:00
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102. (Request) Unique Identifiers - in Feedback/Requests [original thread]
Fox Gaden wrote: Granted Red numbers are not as important, but would still be useful to identify: - Are you seeing the same Red the guy on coms it talking about? - Identifying and keeping track of specific weapon types. You know 4 and 6 are He...
- by Tiluvo - at 2013.03.12 17:15:00
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103. increase weekly SP cap - in Feedback/Requests [original thread]
Charlotte O'Dell wrote: It is too low. either go back to the daily cap or increase what it is now by 100% Isn't the weekly cap equal to the old daily cap*7? The cap feels fine to me, but I would like to see roll-over implemented.
- by Tiluvo - at 2013.03.11 06:16:00
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104. DEV Topic/Discussion: Orbital Drop Spawns - in General Discussions [original thread]
Tiel Syysch wrote: We don't even have the commander role yet. Also, we don't have MCCs in ambush. Are we going to have commander mode in pubs (thought it was supposed to be only in like the conquest mode or whatever, which should be in corp p...
- by Tiluvo - at 2013.03.09 23:44:00
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105. Sharpshooter - in Rookie Training Grounds [original thread]
It would be nice if effective ranges were listed with the other weapon stats. I know how long it'll take to reload and how many rounds I can fire in a minute, but not how far they go?
- by Tiluvo - at 2013.03.09 23:36:00
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106. DEV Topic/Discussion: Orbital Drop Spawns - in General Discussions [original thread]
Tiel Syysch wrote: Cons: - Doesn't stop spawn camping if I can watch you fall. Whether you're stuck in inertia dampener recovery or inside a drop pod, doesn't stop me from shooting you or positioning myself and having my crosshair on you befor...
- by Tiluvo - at 2013.03.09 23:16:00
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107. Mass Driver Safety - in Feedback/Requests [original thread]
gbghg wrote: Of course we try not to die, my point was that we take significantly more risk than normal men would, and it's a simple bit of logic that immortal mercs would modify weapons to have an advantage at the cost of a safety feature. ...
- by Tiluvo - at 2013.03.09 18:46:00
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108. Mass Driver Safety - in Feedback/Requests [original thread]
gbghg wrote: Tiluvo wrote: Emi Love wrote: Yeh the minimum engagement distance varies between the grenade launchers. But if u hit someone directly it was still probably kill them, at least knock them out with internal injuries With ar...
- by Tiluvo - at 2013.03.09 18:00:00
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109. Logistic Dropsuit Problem - in Feedback/Requests [original thread]
Mr Mariachi wrote: Hello, CCP (who I hope will read this) This is a problem which I nearly posted under bugs because it is fundamental of a logical issue. I've taken the Logistic dropsuit option and I'm preparing to make an upgrade from the T...
- by Tiluvo - at 2013.03.09 17:56:00
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110. Mass Driver Safety - in Feedback/Requests [original thread]
Emi Love wrote: Yeh the minimum engagement distance varies between the grenade launchers. But if u hit someone directly it was still probably kill them, at least knock them out with internal injuries With armored dropsuits and shields, I'm ...
- by Tiluvo - at 2013.03.09 14:28:00
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111. Mass Driver Safety - in Feedback/Requests [original thread]
Vyzion Eyri wrote: Tiluvo wrote: BOINK! +1 for shotgun noise. BOINK! Hehehehehehe I find that's the best way to describe it. I fear it almost as much as the approaching OB noise.
- by Tiluvo - at 2013.03.09 14:07:00
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112. Mass Driver Safety - in Feedback/Requests [original thread]
Modern grenade launchers have a feature where unless the round spins a certain number of times, it will not activate the fuse and nothing goes boom. Apparently this idea of basic weapon safety is something we lost in New Eden? Come on devs, let's ...
- by Tiluvo - at 2013.03.09 11:28:00
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113. The Death of 1v1 - in General Discussions [original thread]
2-Ton Twenty-One wrote: This game was never meant to be a 1v1 game, its whole concept and play style and advancement indicates a team based/blob mentality. Building a char to 1v1 is very much a shortsighted strategy and the whole spawn system i...
- by Tiluvo - at 2013.03.09 10:59:00
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114. (Request) Female vs. Male Heavy Suits. - in Feedback/Requests [original thread]
Emi Love wrote: Haha, well the female heavy does have the female gait, (gait = stride) watch the hands. But I only notice this when walking. Anyways there are many posts that tell you that breasts wouldn't make a difference in shape. This is ha...
- by Tiluvo - at 2013.03.09 10:05:00
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115. (Request) Female vs. Male Heavy Suits. - in Feedback/Requests [original thread]
RINON114 wrote: Tiluvo wrote: Seriously, two boob threads in as many days? Boobs do not belong on armor. "I know, let's put a groove in the chestplate of our armor that will direct bullets right into your heart" said no armor designer ever. ...
- by Tiluvo - at 2013.03.09 10:04:00
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116. (Request) Female vs. Male Heavy Suits. - in Feedback/Requests [original thread]
Seriously, two boob threads in as many days? Boobs do not belong on armor. "I know, let's put a groove in the chestplate of our armor that will direct bullets right into your heart" said no armor designer ever.
- by Tiluvo - at 2013.03.09 09:21:00
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117. Question about Skill- and ModuleBoosts - in Technical Support/Bugs [original thread]
looking at my skills and fittings, it looks like all mods are done to the base amount. So if you have a hypothetical suit with 100 shields, Shield Control lv5 (+25%), and complex shield extenders (+66), the total would be 100+(.25*100)+66=185 shie...
- by Tiluvo - at 2013.03.08 20:50:00
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118. [REQUEST] Less clothing on female avatars, please - in Feedback/Requests [original thread]
Never. That was one of the first things I noticed when I started, that CCP didn't do that sexist bs. Dropsuits are armour, armour protects you, no nudie dropsuits.
- by Tiluvo - at 2013.03.08 15:34:00
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119. [Request] How about add prone position to the game? - in Feedback/Requests [original thread]
Val'herik Dorn wrote: Maybe if that were fixed and some limitations I.e. no way in hell is a heavy with an hmg gonnabbe able to lay down and shoot the damn thing A heavy firing an HMG from the most stable firing platform outside of a turr...
- by Tiluvo - at 2013.03.08 06:20:00
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120. Snatching Defeat from the Jaws of Victory - in Rookie Training Grounds [original thread]
Look at the clone count in skirmish! If your team has 2/3, 3/4, or 3/5 null cannons and you're below 50 clones; stop rushing the few cannons that are left. The last few days I've seen this seemingly become more common, at least in the battles I jo...
- by Tiluvo - at 2013.03.07 18:01:00
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