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        |  Ltd HARRISON
 Nagashima Heavy Industries and Shipping
 Toad Migration at Dusk
 
 10
 
 
      | Posted - 2013.03.08 20:35:00 -
          [1] - Quote 
 Hi
 
 I'm working on a Dropsuit-Calculator and got one Question
 
 Does the Skill boost the boost of the Module or other way around? (Sorry, but I'm not a native-speaker
  ) 
 Is it (e.g. Shield)?
 a) Skillboost x (Moduleboost x Shield)
 b) Moduleboost x (Skillboost x Shield)
 c) (Skillboost x Shield) + (Moduleboost x Shield)
 
 A BETA-Version of the Calculator (only Skills and Assault-Dropsuits) ca be downloaded here.
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        |  Ltd HARRISON
 Nagashima Heavy Industries and Shipping
 Toad Migration at Dusk
 
 10
 
 
      | Posted - 2013.03.08 20:44:00 -
          [2] - Quote 
 reserved for e.g. Final-Calculator
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        |  Tiluvo
 Digital Mercs
 
 21
 
 
      | Posted - 2013.03.08 20:50:00 -
          [3] - Quote 
 looking at my skills and fittings, it looks like all mods are done to the base amount. So if you have a hypothetical suit with 100 shields, Shield Control lv5 (+25%), and complex shield extenders (+66), the total would be 100+(.25*100)+66=185 shields.
 Another example: hypothetical shield recharge rate of 100, Shield Boost Systems lv5 (+15%), and complex shield recharger (+42%), the total would be 100+(.15*100)+(.42*100)=157 recharge rate. So the skills don't take into account modules and vice versa.
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        |  Ltd HARRISON
 Nagashima Heavy Industries and Shipping
 Toad Migration at Dusk
 
 10
 
 
      | Posted - 2013.03.08 20:54:00 -
          [4] - Quote 
 sounds right.
 Thanks
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        |  Stinker Butt
 UnReaL.
 
 115
 
 
      | Posted - 2013.03.08 20:58:00 -
          [5] - Quote 
 This is badly needed. I was hoping someone would do it. I hope there will be an English version.
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        |  Mithridates VI
 The Southern Legion
 
 308
 
 
      | Posted - 2013.03.08 21:14:00 -
          [6] - Quote 
 Use these spreadsheets on gear stats if they're useful. I have a similar project, on hold for now.
 
 https://forums.dust514.com/default.aspx?g=posts&t=59754
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        |  Ltd HARRISON
 Nagashima Heavy Industries and Shipping
 Toad Migration at Dusk
 
 10
 
 
      | Posted - 2013.03.08 23:26:00 -
          [7] - Quote 
 
 Tiluvo wrote:looking at my skills and fittings, it looks like all mods are done to the base amount. So if you have a hypothetical suit with 100 shields, Shield Control lv5 (+25%), and complex shield extenders (+66), the total would be 100+(.25*100)+66=185 shields.Another example: hypothetical shield recharge rate of 100, Shield Boost Systems lv5 (+15%), and complex shield recharger (+42%), the total would be 100+(.15*100)+(.42*100)=157 recharge rate. So the skills don't take into account modules and vice versa.
 
 Found a Problem with this calculation.
 There is no Assault-Dropsuit with Armor-Repair but a Skill (in German "Panzerungsreparatursysteme") to boost it with 3%/Level:
 
 So this would be with one Repair-Module (2 HP/S):
 0+(.03x0)+2=2
 
 or would it be more like:
 0+(.03x0)+2+(.03x2)=2,06 <-- kind of crappy boost ;)
 
 But maybe you can see my Point: The skills have to boost some moduls or this skill wouldn't make any sense... (Or it's quite simple and I'm just too tired right now...)
 
 
 
 Stinker Butt wrote:This is badly needed. I was hoping someone would do it. I hope there will be an English version. Maybe someone will translate it ;)
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        |  Primus Core
 Searing Winds
 
 23
 
 
      | Posted - 2013.03.09 01:19:00 -
          [8] - Quote 
 Stacking drain, and cumulative bonus (assuming each module adds 10%):
 
 1) 100%
 =10%
 2) 87%
 =19.6%
 3) 57%
 =26.4%
 4) 28%
 =29.9%
 5) 10.5%
 =31.3%
 6) 3%
 =31.7%
 
 Not that we can really stack more than two or three modules, but as you can see four or more stacking modules is superflous. As it stands, if you were somehow to stack three of a modifier, you'd essentially be losing your entire capacity to tank any significant amount of damage, assuming you had enough PG/CPU to do so in the first place.
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        |  S Park Finner
 BetaMax.
 
 95
 
 
      | Posted - 2013.03.09 03:46:00 -
          [9] - Quote 
 Here is a reference for the stacking penalty in EVE. Folks here are guessing the same math is used in DUST 514.
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        |  Ltd HARRISON
 Nagashima Heavy Industries and Shipping
 Toad Migration at Dusk
 
 10
 
 
      | Posted - 2013.03.09 08:59:00 -
          [10] - Quote 
 Well, thank you... the formula "S(n) = 0.5^[((n-1) / 2.22292081) ^2]" was very helpful...
 
 But:
 If I add to a complex module an advanced module... will there be a Stacking-Penalty?
 I guess there would be... but how to calculate this? Which one gets the penalty?
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        |  Ltd HARRISON
 Nagashima Heavy Industries and Shipping
 Toad Migration at Dusk
 
 10
 
 
      | Posted - 2013.03.09 10:46:00 -
          [11] - Quote 
 
 Primus Core wrote:Stacking drain, and cumulative bonus (assuming each module adds 10%):
 1) 100%
 =10%
 2) 87%
 =19.6%
 3) 57%
 =26.4%
 4) 28%
 =29.9%
 5) 10.5%
 =31.3%
 6) 3%
 =31.7%
 
 
 How do you get these Numbers?
 According to your example 2 10% modules get a total drain of 13%.
 
 20% = 100% of the Boost, so:
 
 20/100=0,2
 0,2*87=17,4
 
 so to 10% boosts should bring 17,4% gain... (19.6 would be 98%)
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        |  Django Quik
 R.I.f.t
 
 236
 
 
      | Posted - 2013.03.09 11:59:00 -
          [12] - Quote 
 Skill buffs do not affect modules at all except for the CPU and PG usage, so your example would be:
 
 (skillboost x dropsuit) + modules
 
 Also, to the person who mentioned the armor rep buff - this currently has no effect on anything dropsuit related whatsoever, not even the tiny 0.06 extra you should get on a basic armor rep module.
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        |  Ltd HARRISON
 Nagashima Heavy Industries and Shipping
 Toad Migration at Dusk
 
 10
 
 
      | Posted - 2013.03.10 08:22:00 -
          [13] - Quote 
 Thank you for your support, guys.
 
 Now I only need to get the stacking fixed and this would be ready for the other dropsuits and translation. So: If you can answer some of the stacking-related problems above, feel free...
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