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Tiluvo
Digital Mercs
22
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Posted - 2013.03.09 11:28:00 -
[1] - Quote
Modern grenade launchers have a feature where unless the round spins a certain number of times, it will not activate the fuse and nothing goes boom. Apparently this idea of basic weapon safety is something we lost in New Eden? Come on devs, let's get some common sense up in here. If my mass driver's blast radius is 4.4 meters, then the round should not explode if it lands within 4.4 meters of me. And for those of you who hate all of us mass driving mercs, this wouldn't allow us to use it in CQC. If you get next to me with a shotgun and I pull the trigger, the round goes out, the mass driver kicks, the round fails to arm since it's within the safe zone, and then BOINK! I'm dead. But I didn't kill myself with it, and you took no damage as well. Everyone wins. |
madd greazy
OSG Planetary Operations Covert Intervention
35
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Posted - 2013.03.09 11:56:00 -
[2] - Quote
Tiluvo wrote:Modern grenade launchers have a feature where unless the round spins a certain number of times, it will not activate the fuse and nothing goes boom. Apparently this idea of basic weapon safety is something we lost in New Eden? Come on devs, let's get some common sense up in here. If my mass driver's blast radius is 4.4 meters, then the round should not explode if it lands within 4.4 meters of me. And for those of you who hate all of us mass driving mercs, this wouldn't allow us to use it in CQC. If you get next to me with a shotgun and I pull the trigger, the round goes out, the mass driver kicks, the round fails to arm since it's within the safe zone, and then BOINK! I'm dead. But I didn't kill myself with it, and you took no damage as well. Everyone wins.
I could roll with that.
But also if you get a direct hit on an enemy within that distance, there should still be some kind of damage incurred. |
Prestor Moan
United Tactics
0
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Posted - 2013.03.09 13:21:00 -
[3] - Quote
+1 |
Vyzion Eyri
The Southern Legion
239
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Posted - 2013.03.09 13:35:00 -
[4] - Quote
+1 for shotgun noise. BOINK! Hehehehehehe |
Rachoi
HavoK Core
28
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Posted - 2013.03.09 13:56:00 -
[5] - Quote
gotta say that's a really good point, would eliminate the close in MD use, since there would be no boom, and if someone say... accidentally hit the corner of a building right next to them it wouldnt cause catastrophic damage |
Tiluvo
Digital Mercs
24
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Posted - 2013.03.09 14:07:00 -
[6] - Quote
Vyzion Eyri wrote:+1 for shotgun noise. BOINK! Hehehehehehe
I find that's the best way to describe it. I fear it almost as much as the approaching OB noise. |
Emi Love
The Southern Legion
1
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Posted - 2013.03.09 14:10:00 -
[7] - Quote
Yeh the minimum engagement distance varies between the grenade launchers. But if u hit someone directly it was still probably kill them, at least knock them out with internal injuries
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Tiluvo
Digital Mercs
24
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Posted - 2013.03.09 14:28:00 -
[8] - Quote
Emi Love wrote:Yeh the minimum engagement distance varies between the grenade launchers. But if u hit someone directly it was still probably kill them, at least knock them out with internal injuries
With armored dropsuits and shields, I'm not so sure it would cause much injury, maybe some shield damage. I'm more concerned with not killing myself with my own weapon. I can't think of any other Dust weapons that will kill the user, I've heard laser rifles can explode from overheating, but I don't have any experience with them myself. You can rant about New Eden not having an easy mode, but we're basically our own private armies. I've got a company's worth of weapons and vehicles sitting around. No realistic military force is going to accept weapons like that. Yes, the game is rather advanced sci-fi, but it's the Principle of Analogy. We have real-world military forces with rifles, machine guns, and grenade launchers; so I look to those examples to get an idea of how the Dust versions should work. |
Rachoi
HavoK Core
28
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Posted - 2013.03.09 14:39:00 -
[9] - Quote
they dont really explode.. its more of an emergency heat vent.... and it kinda boils the person dumb enough to hold it for it. i tell you form my own experience it does HURT. killed myself a few times like that, but that is mitigatable by paying attention |
gbghg
L.O.T.I.S. Legacy Rising
567
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Posted - 2013.03.09 15:40:00 -
[10] - Quote
Tiluvo wrote:Emi Love wrote:Yeh the minimum engagement distance varies between the grenade launchers. But if u hit someone directly it was still probably kill them, at least knock them out with internal injuries
With armored dropsuits and shields, I'm not so sure it would cause much injury, maybe some shield damage. I'm more concerned with not killing myself with my own weapon. I can't think of any other Dust weapons that will kill the user, I've heard laser rifles can explode from overheating, but I don't have any experience with them myself. You can rant about New Eden not having an easy mode, but we're basically our own private armies. I've got a company's worth of weapons and vehicles sitting around. No realistic military force is going to accept weapons like that. Yes, the game is rather advanced sci-fi, but it's the Principle of Analogy. We have real-world military forces with rifles, machine guns, and grenade launchers; so I look to those examples to get an idea of how the Dust versions should work. I'd like to point to the fact that we're immortal mercenaries, safety features aren't a priority over increased lethality. The devs themselves said as much in one of the "weapons of dust" videos, we carry weapons no sane mortal man would touch. |
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Bojo The Mighty
Bojo's School of the Trades
537
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Posted - 2013.03.09 16:28:00 -
[11] - Quote
Has everyone here forgot about the Breach? How could you even consider using that thing in long ranges? |
Tiluvo
Digital Mercs
24
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Posted - 2013.03.09 18:00:00 -
[12] - Quote
gbghg wrote:Tiluvo wrote:Emi Love wrote:Yeh the minimum engagement distance varies between the grenade launchers. But if u hit someone directly it was still probably kill them, at least knock them out with internal injuries
With armored dropsuits and shields, I'm not so sure it would cause much injury, maybe some shield damage. I'm more concerned with not killing myself with my own weapon. I can't think of any other Dust weapons that will kill the user, I've heard laser rifles can explode from overheating, but I don't have any experience with them myself. You can rant about New Eden not having an easy mode, but we're basically our own private armies. I've got a company's worth of weapons and vehicles sitting around. No realistic military force is going to accept weapons like that. Yes, the game is rather advanced sci-fi, but it's the Principle of Analogy. We have real-world military forces with rifles, machine guns, and grenade launchers; so I look to those examples to get an idea of how the Dust versions should work. I'd like to point to the fact that we're immortal mercenaries, safety features aren't a priority over increased lethality. The devs themselves said as much in one of the "weapons of dust" videos, we carry weapons no sane mortal man would touch.
Immortal, yes; possessing infinite wealth, no. That is what makes us try not to die; as long as you're not in a starter fit, you lose money with every death. I'd rather have a weapon with a bare modicum of safety and save on clones than berserk out and have nothing. Especially if corps have to pay for clones when FW comes out. |
gbghg
L.O.T.I.S. Legacy Rising
569
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Posted - 2013.03.09 18:07:00 -
[13] - Quote
Tiluvo wrote:gbghg wrote:Tiluvo wrote:Emi Love wrote:Yeh the minimum engagement distance varies between the grenade launchers. But if u hit someone directly it was still probably kill them, at least knock them out with internal injuries
With armored dropsuits and shields, I'm not so sure it would cause much injury, maybe some shield damage. I'm more concerned with not killing myself with my own weapon. I can't think of any other Dust weapons that will kill the user, I've heard laser rifles can explode from overheating, but I don't have any experience with them myself. You can rant about New Eden not having an easy mode, but we're basically our own private armies. I've got a company's worth of weapons and vehicles sitting around. No realistic military force is going to accept weapons like that. Yes, the game is rather advanced sci-fi, but it's the Principle of Analogy. We have real-world military forces with rifles, machine guns, and grenade launchers; so I look to those examples to get an idea of how the Dust versions should work. I'd like to point to the fact that we're immortal mercenaries, safety features aren't a priority over increased lethality. The devs themselves said as much in one of the "weapons of dust" videos, we carry weapons no sane mortal man would touch. Immortal, yes; possessing infinite wealth, no. That is what makes us try not to die; as long as you're not in a starter fit, you lose money with every death. I'd rather have a weapon with a bare modicum of safety and save on clones than berserk out and have nothing. Especially if corps have to pay for clones when FW comes out. Of course we try not to die, my point was that we take significantly more risk than normal men would, and it's a simple bit of logic that immortal mercs would modify weapons to have an advantage at the cost of a safety feature. |
Tiluvo
Digital Mercs
24
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Posted - 2013.03.09 18:46:00 -
[14] - Quote
gbghg wrote: Of course we try not to die, my point was that we take significantly more risk than normal men would, and it's a simple bit of logic that immortal mercs would modify weapons to have an advantage at the cost of a safety feature.
A compromise could be reached, the description on the laser rifle mentions the safety features being disabled, why not make a version that still has them? So you can have the laser rifle that vents super-heated coolant onto the user; or for a slight isk increase, get one that won't kill you. It's up to you. Want a mass driver with a safety feature? You're going to have to pay for it. Want a cheaper HMG? Sure, but it might just jam on you. Weapons like that could let you have as much safety as you're willing to pay for. |
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