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521. DUST514 beta player seeking an official answer. Will skillpoints from Beta be ca... - in General Discussions [original thread]
ArgosThanat0s wrote: DUST Fiend wrote: Plans change, this apparently is one of them. You are absolutely right i just want to read this from CCP DEVS in order to stop daydreaming. Perhaps (most propably) they are keeping us in dark regio...
- by Tiel Syysch - at 2012.12.18 01:30:00
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522. DUST514 beta player seeking an official answer. Will skillpoints from Beta be ca... - in General Discussions [original thread]
ArgosThanat0s wrote: DUST Fiend wrote: I'm almost positive we're getting a full SP / ISK wipe upon release, with a reimbursement of AUR and special items. It would be stupid to do it any other way. Yes but game's Creative Director sai...
- by Tiel Syysch - at 2012.12.18 01:17:00
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523. Wheres the tank buff I heard about??? - in General Discussions [original thread]
Skihids wrote: So what does "pass" mean in this context? Rebalancing all the numbers pretty much.
- by Tiel Syysch - at 2012.12.18 01:15:00
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524. [Idea] More realistic friendly fire - in Feedback/Requests [original thread]
Wouldn't stop me from lobbing a long distance mass driver round and you walking into its path, especially considering I rarely have my crosshair ON the target. Or your forge gun leading shots on moving targets. I'd honestly rather sacrifice the b...
- by Tiel Syysch - at 2012.12.17 22:00:00
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525. Infinite Fall--Possible Solution - in General Discussions [original thread]
The way some of us have gotten around it is to yell at a teammate until they bring an LAV to you so you can enter the vehicle. Don't let them nudge you, though, or it'll pop you to the ground and you'll take the fall damage and die.
- by Tiel Syysch - at 2012.12.17 21:34:00
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526. Whats: vehicle abandonment timer setting on hacked vehicles? - in General Discussions [original thread]
Might be the despawning/self-destruct timer on vehicles you hacked and then left unoccupied. Dunno if those weren't working properly before.
- by Tiel Syysch - at 2012.12.17 19:39:00
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527. [Discussion] Uneven distribution of war points - in General Discussions [original thread]
They're working on something for this Quote: [SUGGESTION] Kills, assists, teamwork, & rewards - reward players based on amount of damage done Update: Design team will be reviewing the gamplay/rewards mechanic and plan improvements. htt...
- by Tiel Syysch - at 2012.12.17 18:31:00
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528. DUST 514 forums - Say hello to avatars! - in General Discussions [original thread]
Thank you.
- by Tiel Syysch - at 2012.12.17 18:18:00
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529. [Request] Squad Spawns - in General Discussions [original thread]
TiMeSpLiT--TeR wrote: Tiel Syysch wrote: Dislike. Totally negates the point and need of the uplinks. You can already spawn at the MCC, CRUs, objectives, and drop uplinks. If you can't figure out how to stay with your squad with those, you're...
- by Tiel Syysch - at 2012.12.17 05:25:00
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530. [Request] Squad Spawns - in General Discussions [original thread]
Dislike. Totally negates the point and need of the uplinks. You can already spawn at the MCC, CRUs, objectives, and drop uplinks. If you can't figure out how to stay with your squad with those, you're doing something wrong. I don't even want to se...
- by Tiel Syysch - at 2012.12.17 03:49:00
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531. the 1st of january release rumor - in General Discussions [original thread]
Foley Jones wrote: I tryed google but nothing came up Shocking.
- by Tiel Syysch - at 2012.12.16 23:26:00
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532. [Request] the ability to "ping" a target for non-squad leaders - in Feedback/Requests [original thread]
I think even squad leaders should be able to do this, as just a location identifier. Just something like "there's a sniper HERE *boop*" I'd love for it to be its own button, but dunno what I'd sacrifice to put it there, maybe have it take the pla...
- by Tiel Syysch - at 2012.12.16 20:13:00
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533. Unarmed Heavy Dropship Variant - in Feedback/Requests [original thread]
Elijah Sol' Dzusaki wrote: +1 like the Idea BTW its bare in mind, unless you have a bear in your mind. It's bear. Bear also means to hold, not just the animal. On topic: I could see this being the squish ship, but I don't have a problem wi...
- by Tiel Syysch - at 2012.12.16 00:56:00
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534. Squad Commands - in Feedback/Requests [original thread]
FYI, you don't have to go to the map all the time. Hold R2, click R3, and your R2 wheel becomes squad commands. Select one like you would anything else out of that wheel, and then shoot it onto someone/something with R1 when the highlight box surr...
- by Tiel Syysch - at 2012.12.15 22:11:00
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535. Some Screens from the Weapons Video - in General Discussions [original thread]
Gemini Reynolds wrote: Still don't recognize the buildings in the Swarm Launcher section of that video. It's the skyfire map. He's by the CRU looking toward the skyfire.
- by Tiel Syysch - at 2012.12.15 21:48:00
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536. Mass driver - in General Discussions [original thread]
Musta Tornius wrote: People have claimed the standard md isn't up to the task It felt very weak to me against anybody that wasn't in a very low level fit. I think it's a combination of standard level damage with not much of a radius boost fr...
- by Tiel Syysch - at 2012.12.15 21:39:00
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537. Sleepy Zan RAGE QUIT - in General Discussions [original thread]
StrafeN AnD HeadShotN wrote: we don't even have a mill SP combined You start with 500k, so pretty sure you're a liar.
- by Tiel Syysch - at 2012.12.15 19:21:00
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538. Mass drivers - - in General Discussions [original thread]
I don't run into many of these hit detection issues either. They seem to usually only crop up when I've got crazy framerate lag. In fact, my only gripe with the weapon is when it decides to frame stutter as I hit R1, and then doesn't fire as a res...
- by Tiel Syysch - at 2012.12.15 19:19:00
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539. the new AV sniper rifle is going to be horribly over powered - in General Discussions [original thread]
Vermaak Kuvakei wrote: Tiel Syysch wrote: Vermaak Kuvakei wrote: Tiel Syysch wrote: I don't know which weapon you're referencing, but AV sniper rifles have popped in and out of builds in the past, and I think they just had a damage mul...
- by Tiel Syysch - at 2012.12.15 18:48:00
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540. the new AV sniper rifle is going to be horribly over powered - in General Discussions [original thread]
Vermaak Kuvakei wrote: Tiel Syysch wrote: I don't know which weapon you're referencing, but AV sniper rifles have popped in and out of builds in the past, and I think they just had a damage multiplier vs vehicles, not having something like 1...
- by Tiel Syysch - at 2012.12.15 18:42:00
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