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1281. Passive scanning and skills to increase it. - in Feedback/Requests [original thread]
So most drop suits have a 10 meter base range? so even if you max out the skill you can get a whopping 5 meter increase on your passive scan. I am betting this is simply an oversight on ccp's part. They couldn't possibly have intentionally made ev...
- by Thurak1 - at 2013.09.19 23:35:00
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1282. [Request] Obstical Vaulting interaction - in Feedback/Requests [original thread]
It would be so nice if i could jump over a pebble. Lol as a FG wielding heavy i think i might be able to jump a railing once they make the environment destructible.
- by Thurak1 - at 2013.09.19 07:31:00
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1283. [Request] The ability to edit the weapons - in Feedback/Requests [original thread]
I would LOVE to have a red dot sight on my FG :) Hopefully it will be in isk. Hopefully it would be fairly low cost because i imagine this as being another thing that you have to buy for every weapon you have that would increase the cost of a drop...
- by Thurak1 - at 2013.09.19 06:31:00
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1284. [feedback] Dropships suck ass .. - in Feedback/Requests [original thread]
The assault FG does about half the damage of the breach version. But to drop ships it doesnt matter they dont have the hp's to survive much more than 2 shots from the assault forge especially if damage mods are involved. I almost feel bad for dro...
- by Thurak1 - at 2013.09.19 06:27:00
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1285. Passive scanning and skills to increase it. - in Feedback/Requests [original thread]
heavys are not really tanks on the bf any more. Not sure when the last time was that you played but even a militia AR at 40 meters can make very short work of a heavy.
- by Thurak1 - at 2013.09.19 06:21:00
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1286. Rewards for active scanners! - in Feedback/Requests [original thread]
Awry Barux wrote: Dunk Mujunk wrote: Thurak1 wrote: I was trying to think of a way to reward people for using active scanners with WP's and what i thought of was to give 1 wp per player scanned and 1/2 a WP for equipment scanned. There s...
- by Thurak1 - at 2013.09.19 06:18:00
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1287. Passive scanning and skills to increase it. - in Feedback/Requests [original thread]
When tacnet shared intel it wasnt such an issue. But now i have been looking at dropsuits passive scanning and i never realized how low it is. No wonder i never seem to detect the enemy before i can see them. The suit i use has a base of 10 meters...
- by Thurak1 - at 2013.09.19 05:47:00
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1288. Rewards for active scanners! - in Feedback/Requests [original thread]
With how much intel can be gathered with active scanners i really believe that there should be more reward . I typically play a heavy so i cant carry one and when nobody on the team is using one i am fighting blind never really knowing if the enem...
- by Thurak1 - at 2013.09.19 05:42:00
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1289. Day of 1.5, tanker meeting in 'Honey Badger' - in General Discussions [original thread]
No worries with how little my drop suit costs i can usually die about 10x in a match before i start to loose money on a match. Large formations of tanks to me just means using terrain to my advantage and having my choice of targets to blow up. I t...
- by Thurak1 - at 2013.09.19 05:22:00
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1290. What sort of respec system would you implement? - in General Discussions [original thread]
Jathniel wrote: No readily available respecs. Just a courtesy respec offer every major patch, until all of the suits, vehicles, and equipment comes out. +1
- by Thurak1 - at 2013.09.16 08:20:00
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1291. Projectile type tracker - in General Discussions [original thread]
I like the idea but it would have to make it show up on radar also for it to be worth carrying. To me it would be great as a sidearm simply because i play a heavy often and we dont get equipment slots. I would happily tag a tank before opening up ...
- by Thurak1 - at 2013.09.16 08:18:00
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1292. Tankers, here's an interesting scenario to consider. - in General Discussions [original thread]
Use a forge gun and lay waste to everything. Yes it is an extreme oversimplification to what using a forge gun really is like.
- by Thurak1 - at 2013.09.16 07:42:00
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1293. Dropships Need Some Love - in Feedback/Requests [original thread]
I dont even fly dropships and i agree.
- by Thurak1 - at 2013.09.16 07:30:00
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1294. Agent Missions - in General Discussions [original thread]
It would be so nice to combat drones or something. Or invade a base and plant a bomb or something. Some scenario where you can really choose to either be sneaky or guns blazing. Course being a heavy with proto forge and HMG just guess which option...
- by Thurak1 - at 2013.09.16 07:29:00
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1295. Day of 1.5, tanker meeting in 'Honey Badger' - in General Discussions [original thread]
I look forward to costing you millions of isk with my forge gun.
- by Thurak1 - at 2013.09.16 04:58:00
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1296. [suggestion] fix for red line and red line sniping - in Feedback/Requests [original thread]
The hard part at least to me is distinguishing between players that are giving themself a significant situational edge or players that are simply trying to re-group. Getting something in place that truly can distinguish between the 2 might be hard...
- by Thurak1 - at 2013.09.16 04:17:00
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1297. HAVs are not motels - in Feedback/Requests [original thread]
Even i agree having an eject all button for all vehicles is a good idea. That along with the ability to selectively lock vehicles is needed. The vehicle is after all coming out of my wallet I should be able to decide if i want people on board or n...
- by Thurak1 - at 2013.09.16 04:06:00
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1298. CCP STOP SPAMMING MY CORPORATION!!!! - in Feedback/Requests [original thread]
drake sadani wrote: it could be worse. it could be the united states tax system Lol in that case i need to start me a non profit and send all my "income" to my non profit so i can claim my income as a tax deduction. Then i will just write ...
- by Thurak1 - at 2013.09.16 02:41:00
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1299. report options and chat room control - in Feedback/Requests [original thread]
TunRa wrote: Let me take this time to say... WELCOME TO NEW EDEN! HTFU! And this class is what is known as a troll. Typically these are very ugly creatures with very little social skills at all (demonstrated by the post that is quoted here)...
- by Thurak1 - at 2013.09.16 01:42:00
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1300. report options and chat room control - in Feedback/Requests [original thread]
Xaviah Reaper wrote: I propose a system for in-game reporting. options should include but not be limited to.. - racism / abusive language (Resulting in a typing / voice activation ban depending on circumstances) - grieving chat rooms (resulti...
- by Thurak1 - at 2013.09.16 00:20:00
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