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841. New Game Mode: Patrol - in Feedback/Requests [original thread]
i wouldnt like this much would take longer to load into the match then to die and be booted out.
- by Thurak1 - at 2013.12.18 05:32:00
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842. Dear CCP please read this and take this methodology into serious consideration f... - in Feedback/Requests [original thread]
I am understanding that you will never offer a re-spec to players. I dont know if this is truly your official stance or not. However considering how many things and how much you have changed in game equipment and such after people have specked int...
- by Thurak1 - at 2013.12.18 05:27:00
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843. Heavy Frame should NOT be effected by armor plate stacking - in Feedback/Requests [original thread]
This is one point i have never had much understanding on. I have seen people post lore saying heavies have 2 spines and such but this does not add up to me since with the same character i can go into any suit i like weather its a heavy or scout or...
- by Thurak1 - at 2013.12.18 02:20:00
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844. request aur refund on defective"broken" products - in Feedback/Requests [original thread]
Yep you can pretty much expect nothing to happen from a forum post. The person responding to your ticket is a spinless twit that simply wants to close out tickets and avoid confrontation. Don't give CCP any of your money they are a bunch of dammed...
- by Thurak1 - at 2013.12.18 02:03:00
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845. Heavy Frame should NOT be effected by armor plate stacking - in Feedback/Requests [original thread]
we all know CCP hates heavies. i wouldnt expect any love from them to help a heavy at all. They clearly want to make the role of a heavy to be someone that walks slow and dies easy dealing little to no damage between spawns.
- by Thurak1 - at 2013.12.18 01:13:00
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846. Bring dust to PS4 ASAP please. - in Feedback/Requests [original thread]
What makes you think CCP wouldnt screw up porting the game to ps4? Its not the controllers that are bad its ccp's programming that makes them bad.
- by Thurak1 - at 2013.12.18 01:09:00
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847. JFC CCP do you see whats going on? - in Feedback/Requests [original thread]
LOL even their fixes are broken and they have to hold off another day to fix this stuff. /em shakes head
- by Thurak1 - at 2013.12.18 01:08:00
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848. [Request] More stuff - in Feedback/Requests [original thread]
Sure comment on this but not the threads that have useful information in them.
- by Thurak1 - at 2013.12.18 01:04:00
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849. Adding Tread (or engine) HP, making vehicles more vulnerable without buffs or ne... - in Feedback/Requests [original thread]
Komodo Jones wrote: Piraten Hovnoret wrote: or just remove tanks as they are now... =ƒÿé=ƒÿé=ƒÿé=ƒÿé=ƒÿé=ƒÿé=ƒÿé Ya want tanks to be killable by infantry, well generally infantry doesn't have many options in real life, in today's unconven...
- by Thurak1 - at 2013.12.17 10:28:00
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850. [Request] Convert Flaylock into a proper A/V sidearm - in Feedback/Requests [original thread]
If you really want it to be just AV take away its dumbfire capability and make a VERY short lock on time and since its a sidearm give it a max range of 100 meters.
- by Thurak1 - at 2013.12.17 10:19:00
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851. A heavies cry for help, with pictures :) - in Feedback/Requests [original thread]
Severus Smith wrote: Jooki Chewaka wrote: 2nd, and regarding the post per se, if by chance a scout gets hit from 100m 2 bullets in the head from a hmg like that u say he dies, and thats nuts, im sentinel with laser and smg, and sometimes fro...
- by Thurak1 - at 2013.12.17 10:00:00
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852. 95% efficiency - in Feedback/Requests [original thread]
What i dont get is why headshot multipliers count when someone has shields up. Shields as far as i can figure have no anatomy at all.
- by Thurak1 - at 2013.12.17 09:54:00
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853. AWSOME CCP... - in General Discussions [original thread]
Michael Arck wrote: Being a heavy doesn't mean invincibility. I can't say how many times I saw a heavy firing away and just standing there. He's not behind cover and he's just standing there. What do I do? I shimmy left and right while I lay...
- by Thurak1 - at 2013.12.17 09:43:00
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854. So, as a tribute... - in General Discussions [original thread]
DR FEB wrote: i sniped someone on the back of the head 3 meters away. I think that is known as an execution not a snipe.
- by Thurak1 - at 2013.12.17 09:23:00
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855. let's talk dust: tank cost for effectiveness. - in General Discussions [original thread]
Our Deepest Regret wrote: Monkey MAC wrote: Well before .7 tankers would defend their power with the high price tag, I don't think they have that arguement anymore! Nough Said! I noticed recently that I played better when tanks were expe...
- by Thurak1 - at 2013.12.17 09:16:00
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856. let's talk dust: tank cost for effectiveness. - in General Discussions [original thread]
Sinboto Simmons wrote: No QQ just a question : how much should a tank cost for the effective force they bring to the fight At 500k for a well fit standard tank I think that's in a good place price speaking. MLT tanks, I'm thinking 200k-300k i...
- by Thurak1 - at 2013.12.17 09:13:00
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857. a call out to real tankers and talented av - in General Discussions [original thread]
Right.... so kill tank spammers by spamming tanks.
- by Thurak1 - at 2013.12.17 09:00:00
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858. what if CCP WANTED 4+ tanks each team every game - in General Discussions [original thread]
I play tanks a lot more now. They are cheaper than my proto suits.
- by Thurak1 - at 2013.12.17 07:51:00
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859. 95% efficiency - in Feedback/Requests [original thread]
I am not sure if i am understanding this properly but that reading is how effective your current weapon is against their current fitting. So it depends greatly on what you are wielding.
- by Thurak1 - at 2013.12.17 07:41:00
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860. [Feedback/Request] The commando - in Feedback/Requests [original thread]
People actually use commando's? I put 1 point in them when they came out so i could give it a try and shortly considered it a huge waste of SP.
- by Thurak1 - at 2013.12.17 07:23:00
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