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261. [Request] Daily Log-in Bonus change - in Feedback/Requests [original thread]
+1 Sorry ccp sometimes there is just too much other stuff going on for me to log into this game or even turn on the ps3 for that matter.
- by Thurak1 - at 2013.09.30 07:44:00
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262. {Requests} Enemy call out. - in Feedback/Requests [original thread]
Talos Vagheitan wrote: A "spotting" feature would be useful for squads. As squad leader, I can set a rally point, or attack order on snipers or whatever, but it would be nice if other squadmates could "ping" or spot certain locations to call ou...
- by Thurak1 - at 2013.09.29 07:35:00
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263. [REQUEST] Revise OB Requirements in Pubs - in Feedback/Requests [original thread]
I think you have a good point here. I dont want to see orbitals go away myself but i agree they should be evaluated. Players will soon have even more ways to gain WP's even faster which result in Orbitals which get you closer to the next orbital.
- by Thurak1 - at 2013.09.29 05:24:00
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264. [REQUEST] Stop Turrets Firing When Unmanned, Remove Redline Turrets - in Feedback/Requests [original thread]
THUNDERGROOVE wrote: Robert JD Niewiadomski wrote: Steppin' Blade wrote: +1 - I hate turrets, anything that mitigates them is worth doing in my book. *a strange voice in Blade's head said* Use a swarm launcher Blade, use a swarm... Unma...
- by Thurak1 - at 2013.09.29 05:00:00
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265. [IDEA] Better contract system - in Feedback/Requests [original thread]
Sounds like a good idea. Would be neat to have some different challenges.
- by Thurak1 - at 2013.09.29 04:57:00
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266. [Feedback] MAtchmaking (again) - in Feedback/Requests [original thread]
I have had a few games of late that for some reason my side there were 9 players opposing team 3. Which sucks so much for both sides. For the ones with the upper hand it makes for a very long game trying to find those 3 people to kill (it was an a...
- by Thurak1 - at 2013.09.29 04:28:00
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267. There should be a forfeit mechanism in matches. - in Feedback/Requests [original thread]
I was in a match the other day that was very one sided and it was a rather amusing chance for me to drive around my lav and DS like a fool. We lost clones on our side primarily from driver error and such. I stayed till the end of the match because...
- by Thurak1 - at 2013.09.29 04:22:00
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268. [Request] War Points: Dynamic Assist Rewards - in Feedback/Requests [original thread]
I think a somewhat simple system of basing wp's on the amount of damage done would be fair and maybe even help with teamwork. I get annoyed very often with blueberries that will actually wait for their teammate to get killed before engaging so the...
- by Thurak1 - at 2013.09.29 03:54:00
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269. I just figured out how to re-balance the assault FG - in Feedback/Requests [original thread]
So lets see that does what 1700 damage for base or close to that right? Charge up time is 1.5 seconds. so for 1/4 of the charge that would do 425 damage and that would be a charge of .375 seconds. Yea I like it :)
- by Thurak1 - at 2013.09.29 03:49:00
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270. Make People Flinch When They're Shot - in Feedback/Requests [original thread]
Soulja Ghostface wrote: Thurak1 wrote: The whole point of the dropsuit is to protect you from damage. You should only "flinch" once your armor is depleted. Until then you are a professionally trained clone in a protective dropsuit act like i...
- by Thurak1 - at 2013.09.29 03:44:00
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271. Make People Flinch When They're Shot - in Feedback/Requests [original thread]
The whole point of the dropsuit is to protect you from damage. You should only "flinch" once your armor is depleted. Until then you are a professionally trained clone in a protective dropsuit act like it.
- by Thurak1 - at 2013.09.29 02:34:00
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272. [feedback] 15 reasons why skilled players dont come to dust514 from other shooters - in Feedback/Requests [original thread]
Draco Cerberus wrote: What are the other 14 reasons? Sensitivity is fine, the game is still under development. Game is officially in release phase and has been for months. In fact your referance to it being in development is in fact a great r...
- by Thurak1 - at 2013.09.28 08:45:00
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273. [feedback] 15 reasons why skilled players dont come to dust514 from other shooters - in Feedback/Requests [original thread]
The Lion ElJonson wrote: Yea and how much are you paying out for battle field and cod compared to dust? Name 1free game on the ps store that's better than dust There are nights i really love playing sparticus over dust. Especially when dust i...
- by Thurak1 - at 2013.09.28 08:42:00
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274. [Suggestion] "I Can't see the forge gunner!" - in Feedback/Requests [original thread]
I endorse this idea. As a forge gunner i would LOVE it if more vehicle stuck around to look for me rather than running from me. Course i am also normally already behind a rock or something charging up my next shot at you.
- by Thurak1 - at 2013.09.28 08:39:00
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275. Petition for all classes. - in Feedback/Requests [original thread]
With the limited slots on a heavy suit i would rather see the mod as a passive skill but either way i would very much welcome the change. Course if it was turned into an equipment module i would tear my hair out.
- by Thurak1 - at 2013.09.28 06:31:00
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276. Was the reward system tweeked? - in Feedback/Requests [original thread]
Ok at least i am not the only one that has noticed this. Course i doubt a dev will respond. I also dont remember seeing anything about this changing either and it seems to have happened after the 1.4 patch but i am betting something like this coul...
- by Thurak1 - at 2013.09.28 06:19:00
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277. [Request] Ability to trade and sell and refund Items - in Feedback/Requests [original thread]
I would love to get rid of a lot of the garbage i have in inventory that i never use. Even at 70% market value i would have no issues selling it back to the market to get some isk so i can more easily afford to buy the gear i actually use.
- by Thurak1 - at 2013.09.26 20:13:00
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278. [Feedback] Omniscient Installations and Scout Sensor Range - in Feedback/Requests [original thread]
Meeko Fent wrote: Sure. Scout need something special about them besides being made of paper. Personally i wish scouts still shared their passive scanning with tacnet. But with the active scanner reward coming soon maybe more scouts will be...
- by Thurak1 - at 2013.09.26 19:51:00
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279. [Feedback] Omniscient Installations and Scout Sensor Range - in Feedback/Requests [original thread]
This discussion alone also points out another annoying issue. We do not really know what the values are and how the stacking ends up being applied. Is everything compounded? Is everything based off the base score of the suit? Are moduels based off...
- by Thurak1 - at 2013.09.26 19:49:00
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280. Was the reward system tweeked? - in Feedback/Requests [original thread]
I used to nearly never get less than 100k isk myself but now 80k isk seems normal for me. I am not the best player out there by far but its common in a pub match that i am in the top 7. Really expensive for me to run even my cheaper builds.
- by Thurak1 - at 2013.09.26 19:35:00
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