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21. Proficiency, it needs to change - in Feedback/Requests [original thread]
Proficiency. It's one of the largest factors in affecting and multiplying the force of imbalance. It-ágives a direct advantage to veterans over new players (ignouring the proto we usually stomp them with). It's an incredibly mundane skill, simply ...
- by The True Inferno - at 2014.12.23 12:02:00
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22. -->DEV LOOK HERE<-- DUST/EVE integration while waiting for PL - in Feedback/Requests [original thread]
I'd LOVE for the Orbital Artillery Outpost to do it says it does! Eve player be like: Lol dust bunnies. Dust player be like: Ehem *Fires Orbital Artillery* Eve player (As giant laser rips though titan) be like Q_Q
- by The True Inferno - at 2014.12.22 23:13:00
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23. Model Changes: LAV - in Feedback/Requests [original thread]
What if shields actted as an actual 'shield' that would protect the driver/passenger/gunner until it was depleted?
- by The True Inferno - at 2014.12.22 08:52:00
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24. [Idea] Strongbox Tweak - in Feedback/Requests [original thread]
Vitantur Nothus wrote: * Blue Strongbox - Rare loot or Isk cache * Purple Strongbox - Officer-grade loot * Gold Strongbox - BPO or Booster Assign an Isk value to each such that they can be sold. Yes to this!
- by The True Inferno - at 2014.12.12 03:31:00
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25. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
CCP Rattati wrote: ... Rifles Simple pass on Rifles, the balance is really coming together in Public Contracts as well as Planetary Conquest. Underperformers (solid) ... Burst Assault Rifle Rounds in burst from 4 to 5 Assault Rifle ...
- by The True Inferno - at 2014.12.11 02:07:00
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26. We need moar rounds for these weapons CCP - in Feedback/Requests [original thread]
gunman stylze wrote: Spademan wrote: Idea: Breach shotgun could firein a 2-shot burst. This however may lead to some serious QQ. With the upcoming scout e-war nerfs this could bring back some balance but I still prefer my trusty PLC for O...
- by The True Inferno - at 2014.12.09 04:48:00
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27. Next step after APEX Dropsuits: Dropsuit Tiericide. - in Feedback/Requests [original thread]
Auris Lionesse wrote: True Adamance wrote: Mobius Wyvern wrote: I believe the APEX Dropsuits have shown that removing STD and ADV tier suits - and having the skill effect only the bonus applied to a single suit that you unlock with level ...
- by The True Inferno - at 2014.12.08 11:19:00
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28. Vehicle Armour Module Balancing Discussion - in Feedback/Requests [original thread]
Why not just set back vehicles to before the tankpocalypse in 1.7, it would actuly fix quite alot of the problems were having now, such as triple rep madurgers, the incredibly limited fitting and customization and a vehicles downtime before it att...
- by The True Inferno - at 2014.11.26 07:53:00
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29. Clan Deploy/Team Deploy - in Feedback/Requests [original thread]
Simple balance so it's not 1 team of stompers vs 1 team of unorganised and dis functional blueberrys: Make it team deploy vs team deploy
- by The True Inferno - at 2014.10.19 03:49:00
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30. Can we have he open beta in game music in 1.9? - in Feedback/Requests [original thread]
YES,YES,YES! I miss the drums in the background! I miss the battle end music! I MISS MY THEME!
- by The True Inferno - at 2014.10.19 03:44:00
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31. 1.9 content discussion - in Feedback/Requests [original thread]
Oh, whata bout a Gallente revolver? We need a revolver in game.
- by The True Inferno - at 2014.10.17 11:36:00
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32. Scout (Pilot) Dropsuits - in Feedback/Requests [original thread]
The Pilot drop suits driscription I found on a inventory site: Description The Pilot dropsuit enhances vehicle operability. Using an adaptive synth-nerve network, the suit seamlessly integrates with on-board systems, establishing a cognitive link...
- by The True Inferno - at 2014.10.16 09:49:00
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33. Mobile Supply Depot - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: This should be the native mod on LLAVs instead of the god-awful infantry repairer it had pre-1.7. It would just produce a proto triage-sized bubble around itself when activated that gives ammo. It would have a significant...
- by The True Inferno - at 2014.10.16 09:31:00
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34. laser turret for tanks / dropships. - in Feedback/Requests [original thread]
I would like this as well! I thinks theres even game-data for it as well!!
- by The True Inferno - at 2014.10.15 11:29:00
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35. Suggestion: Khanid HAV Hull - in Feedback/Requests [original thread]
Bring back the Khanid ScP!
- by The True Inferno - at 2014.10.15 11:24:00
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36. [SUGGESTION]breaching charge - in Feedback/Requests [original thread]
I miss my contact grenades when they could kill things.
- by The True Inferno - at 2014.10.15 11:20:00
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37. Yet another ads thread - in Feedback/Requests [original thread]
Miokai Zahou wrote: ADS is in a bad place at the moment as the time to kill is way too short and the rate of fire nerf didn't help either but I've gotten used to it. What needs to be done is a little buff to the ADS ehp to reflect the swarm la...
- by The True Inferno - at 2014.10.15 10:05:00
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38. Vehicle Skills and Turret Variations - in Feedback/Requests [original thread]
All I want is my accelerate missiles back, and have them how they were pre 1.7, high speed missiles that did the same damage and splash but required more cpu/pg.
- by The True Inferno - at 2014.10.09 04:43:00
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39. Merging the past and present: Vehicles and AV - in Feedback/Requests [original thread]
Breakin Stuff wrote: Vulpes Dolosus wrote: Screw pre-1.7 infantry AV. Swarms locking at 400m and 600m forgers are not wanted. While I'm all for adding more variety with vehicle mods, I can't see them being useful due to the fitting and numb...
- by The True Inferno - at 2014.10.08 23:49:00
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40. Increase the AI of the turrets . - in Feedback/Requests [original thread]
postapo wastelander wrote: Shinobi MumyoSakanagare ZaShigurui wrote: postapo wastelander wrote: Soraya Xel wrote: Honestly, I'd rather they have no AI at all, and just be tools for players, than have better AI. The point is that turret...
- by The True Inferno - at 2014.10.08 23:28:00
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