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Zion Shad
ZionTCD Legacy Rising
1620
|
Posted - 2012.08.15 02:17:00 -
[1] - Quote
New Dropship Physics Feed back
In my honest opinion I miss the E3 Dropship Physics in comparison to the Precursor Build. I do enjoy the ability to flip and barrel roll, but with the raise in Price, the intense screen shakes (even during the softest of landings) and the wing planed style Physics, Dropship pilots will become more few and far between. I donGÇÖt mind losing my ability to GÇ£SquishGÇ¥ but I did not see any problem with the E3 physics.
Maybe have it to where one type of DS Hold this style (like The Vipers) and have another model Dropship hold the E3 physics. They are more Noob friendly and as people advance in their flying they can take on the other which dose feel far more advance.
It will grow on me and I will adapt, but hear me out for the new players to DUST that will soon come and if I have to pick one, it would be E3.
Look forward to hearing other pilot feedback |
Dino Malice
7
|
Posted - 2012.08.15 04:27:00 -
[2] - Quote
I refuse to enter a drop shop since the patch |
Lakega Scerta
9
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Posted - 2012.08.15 05:58:00 -
[3] - Quote
Zion Shad wrote:New Dropship Physics Feed back In my honest opinion I miss the E3 Dropship Physics in comparison to the Precursor Build. I do enjoy the ability to flip and barrel roll, but with the raise in Price, the intense screen shakes (even during the softest of landings) and the wing planed style Physics, Dropship pilots will become more few and far between. I donGÇÖt mind losing my ability to GÇ£SquishGÇ¥ but I did not see any problem with the E3 physics. Maybe have it to where one type of DS Hold this style (like The Vipers) and have another model Dropship hold the E3 physics. They are more Noob friendly and as people advance in their flying they can take on the other which dose feel far more advance. It will grow on me and I will adapt, but hear me out for the new players to DUST that will soon come and if I have to pick one, it would be E3. Look forward to hearing other pilot feedback
I actually made a thread about this already Here But I'll repeat what I said on there.
"With the newest patch I feel the dropship feels more like a makeshift fighter than a dropship.
A vehicle thats meant for troop movement, etc. Shouldnt be zooming/sliding along with great Axis of movements. To keep with relative realism, how the dropships are now would rattle the living crap out of anyone inside them.
How they were before was perfect, they felt heavy, but medium armored, how dropships should feel.
On a side note the new "physics", my ship was terribly hard to control, but I noticed the new map had "wind" or there was a steady gust of wind, which I knew because of the sand blowing across the entire screen constantly, is this part of the new physics where wind effects flying vehicles? If so, sweet, if not.. dropships are worse than I thought.
That being said. Reverting back to how dropships were before, but keeping the new "wind effects how hard it is to control" if that is indeed what it is, and it'll be perfect imo.
The only way I could see the physics changing how they are now, is if in the future they added gunships which are heavier and bigger, etc. and are slower, or bigger dropships which are slower, feel more heavy.
As it is right now though, the dropship simply doesnt feel like a dropship, more like an assault ship wannabe. " |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.08.15 06:08:00 -
[4] - Quote
A dropship should be able to drop off troops under fire and be able to almost get away. Right now its paper think and the slightest thing sends it careening into the ground.
I dont mind having 2 sticks to fly it, as I have more control, but I'd like some of the old handling back. As it is it is currently impossible to land the things without it bumping into stuff and sliding forward 100 meters. Trying to land on the ground to pick anyone up is suicide, even when there is noone shooting at you. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.15 07:07:00 -
[5] - Quote
The drop fighters are only good for one thing.
Crashin. |
The Robot Devil
45
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Posted - 2012.08.15 07:32:00 -
[6] - Quote
Have a clone bank on board and fly smart. I like that they are harder to fly, it makes my job more fun. The auto turrets do hurt but it is the ground troops job to destroy or secure them. I don't mind flying into harms way or crashing ships as long as infantry is doing it's job. Hopefully skills will make the ship easier to fly. I will be practicing my skills when the server comes up and anyone is welcome to fly with me. |
Losha Azuro
Conspiratus Immortalis
3
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Posted - 2012.08.15 07:55:00 -
[7] - Quote
very much dislike on the new dropship controls :(
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Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.15 08:07:00 -
[8] - Quote
I honestly doubt the current getup is skill point based. |
The Robot Devil
45
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Posted - 2012.08.15 08:10:00 -
[9] - Quote
The pilot skill or something similar should give stability increases. It will suck if the DS are always that touchy, I have not looked the new prices, is it real bad? |
Zion Shad
ZionTCD Legacy Rising
1620
|
Posted - 2012.08.15 08:26:00 -
[10] - Quote
With E3 Build physics DSs were like a Blackhawk heli (I loved them), now Precursor physics feel like a slow, one propellor plain.
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Rhadiem
Algintal Core Gallente Federation
496
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Posted - 2012.08.15 08:52:00 -
[11] - Quote
My early feedback:
I actually am liking the new controls, it just feels too slow and sluggish. Like we gave up a solid boat controls (e3) for a very sluggish fighter combat controls.
I don't like that it hovers so well, I prefer the perpetual thrusting needed to keep it up, as you could use that gravity to your benefit.
I also don't like that it doesn't spin on it's axes very quickly. Even a fully nano-d up Viper feels sluggish, but better.
CCP - reduce the hover, and the power of rotation for the different axes, and lets try it again.
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BestNameEva
Royal Uhlans Amarr Empire
86
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Posted - 2012.08.15 10:31:00 -
[12] - Quote
wasted so much xp on these things now they just aren't useful. "jump in guys ill give you a ride" 5 seconds later "sorry" |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.08.15 15:49:00 -
[13] - Quote
Need to keep the control, but return to the e3 physics. The whole point of the drop ship is to carry people, and you cant even land to pick them up now without sliding all over the ground because it is constantly moving forward. Without touchign the sticks I let it sit there and it began to do a death spiral. |
Badly Owned
xOne Man Armyx
49
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Posted - 2012.08.15 19:40:00 -
[14] - Quote
considering how the drop ships are flying now, and the fact that we are testers. my guess is this mode of flying is for an aircraft they don't want to release yet but still want the way it flies tested.
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fred orpaul
Tritan-Industries Legacy Rising
213
|
Posted - 2012.08.15 20:06:00 -
[15] - Quote
I for one welcome our new dropship overlords. yes they are more difficult to pilot but if you fly it right they are ten time more maneuverable. This will lead to fewer but much more capable and powerful dropship pilots which means that when you get into a drop ship you dont have to worry about some idiot killing you for no reason. that being said i haven't tried gunning in one yet that must be a night mare. Tho that should prevent dropship camping unless they hover which is nice. |
fred orpaul
Tritan-Industries Legacy Rising
213
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Posted - 2012.08.15 20:07:00 -
[16] - Quote
Badly Owned wrote:considering how the drop ships are flying now, and the fact that we are testers. my guess is this mode of flying is for an aircraft they don't want to release yet but still want the way it flies tested.
good call could be. |
fred orpaul
Tritan-Industries Legacy Rising
213
|
Posted - 2012.08.15 20:11:00 -
[17] - Quote
Rhadiem wrote:My early feedback:
I actually am liking the new controls, it just feels too slow and sluggish. Like we gave up a solid boat controls (e3) for a very sluggish fighter combat controls.
I don't like that it hovers so well, I prefer the perpetual thrusting needed to keep it up, as you could use that gravity to your benefit.
I also don't like that it doesn't spin on it's axes very quickly. Even a fully nano-d up Viper feels sluggish, but better.
CCP - reduce the hover, and the power of rotation for the different axes, and lets try it again.
agreed this is their major flaw they are the helicopters of this game they should be able to turn on a dime even if they cant reverse direction very fast.
I think the floating is to compensate for the fact that you have to flip them on their nose to make them go full speed. But that is at a loss of finer control. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.15 20:54:00 -
[18] - Quote
fred orpaul wrote:I for one welcome our new dropship overlords. yes they are more difficult to pilot but if you fly it right they are ten time more maneuverable. This will lead to fewer but much more capable and powerful dropship pilots which means that when you get into a drop ship you dont have to worry about some idiot killing you for no reason. that being said i haven't tried gunning in one yet that must be a night mare. Tho that should prevent dropship camping unless they hover which is nice.
I only welcome them for one point only. Thanks for being easy targets I have gotten a mass driver kill on a drop ship becuase he wsa stuck halfway though a roll. |
Zion Shad
ZionTCD Legacy Rising
1620
|
Posted - 2012.08.15 21:03:00 -
[19] - Quote
Badly Owned wrote:considering how the drop ships are flying now, and the fact that we are testers. my guess is this mode of flying is for an aircraft they don't want to release yet but still want the way it flies tested.
I started to think this myself in that maybe they put the physic in to test it for "Bombers" or maybe "Fights". If this was the case, a simple heads up is all that would have been needed. |
Lakega Scerta
9
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Posted - 2012.08.15 22:00:00 -
[20] - Quote
Zion Shad wrote:Badly Owned wrote:considering how the drop ships are flying now, and the fact that we are testers. my guess is this mode of flying is for an aircraft they don't want to release yet but still want the way it flies tested.
I started to think this myself in that maybe they put the physic in to test it for "Bombers" or maybe "Fights". If this was the case, a simple heads up is all that would have been needed.
Like I said myself, the dropships feel more like a fighter wannabe than a dropship.
Dropships should be stable/heavy, they're meant to drop in troops, not be agile fighters. The side guns are for self defense, or to orbit a battlefield as a semi support, but they should be slower, more stable, and be able to take a few more hits, since they have to get up into the enemy's face and subject itself to easy shots by AV troops when they're unloading troops or picking up troops.
The physics in place atm, simply do not allow a dropship to act like a dropship or do its job properly. |
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