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2641. I wonder..... - in General Discussions [original thread]
If they force players to spend even more time to get into a role then this is really bad for new players. Eve might get away with that but FPS players dont have the patient to play 6 months to be efficent. And in my opinion making the gameplay for...
- by The dark cloud - at 2013.04.05 18:04:00
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2642. I wonder..... - in General Discussions [original thread]
if they seperate the all vehicle skills from the infantry skills then you wont see me ever going on foot. Alone by those pics i would probs need 6-7 million SP to get on the same lvl of gear that im using at the moment. It would suck if PG/CPU inc...
- by The dark cloud - at 2013.04.05 06:50:00
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2643. Scrambler rifle has heat buildup - in General Discussions [original thread]
sorry to say that but i allready mentioned this when the trailer came out for the first time. So its old news.
- by The dark cloud - at 2013.04.05 04:11:00
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2644. so CCP are u realy that stupid or just plane retared????????????????????????????... - in General Discussions [original thread]
inb4locked
- by The dark cloud - at 2013.04.05 04:10:00
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2645. Weapon kill percentages - in General Discussions [original thread]
lies most kills are from AR's/HMG's. Laser rifles are really rare.
- by The dark cloud - at 2013.04.04 23:25:00
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2646. New type of grenades? - in General Discussions [original thread]
Well i recently had a look on all dropsuit variants and guess what? I saw 3 types of grenades that can be fited. Im listing the following informations: Scout/assault= small grenades Logi's= medium grenades Heavys= heavy grenades All grenades tha...
- by The dark cloud - at 2013.04.04 23:23:00
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2647. My solution for MCC farming - in General Discussions [original thread]
I have a very simple solution for redline MCC farming and getting rid of redline camping with snipers. Its very simple, CCP just has to remove the SP time gain in the redline which means the only way to get SP is with WP and moving out of the redl...
- by The dark cloud - at 2013.04.04 21:05:00
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2648. Damage mods are working correctly, Wolfman responds to query. - in General Discussions [original thread]
cool so my sagaris railgun that deals 5000HP damage is working as intended? No further questions.
- by The dark cloud - at 2013.04.04 11:51:00
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2649. Gunnlogi dies by myron in under 10 seconds? - in General Discussions [original thread]
i still prefer cyclic missiles as AV weapon on a dropship.
- by The dark cloud - at 2013.04.04 11:44:00
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2650. I'm afraid of this upcoming SP respec.... - in General Discussions [original thread]
As long we are not going into "full release" there wont be a AUR refund. I highly doubt that we will get a asset reset.
- by The dark cloud - at 2013.04.03 15:15:00
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2651. Will The Respec Equal more Protos? - in General Discussions [original thread]
1 time tanker, allways tanker. I will stick with my sagaris. Eventually we will get new tanks/turrets but the shield tank-railgun combo is just unbeatable. I would even guess that you will see more tanks then proto suits when this happends.
- by The dark cloud - at 2013.04.03 15:12:00
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2652. 'AI-102' Madrugar & 'HC-130' Gunnlogi Stats/comparison - in General Discussions [original thread]
didnt i allready stated that the tanks are identical apart from the gunnlogi which has 50 more CPU?
- by The dark cloud - at 2013.04.02 20:33:00
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2653. AUR vehicles - in General Discussions [original thread]
ive added differences on the post. Apart from those they are identical on shields, recharge rate, module loadouts etc.
- by The dark cloud - at 2013.04.02 14:40:00
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2654. AUR vehicles - in General Discussions [original thread]
Well i just logged into dust and saw multiple vehicles for AUR. Here is a list of them: HAV's: Gunnlogi HC-130, 300AUR Madrugar AI-102, 300AUR LAV's: Methana LG-88, 100 AUR Saga LC-217, 100 AUR Dropships: Grimsnes AG-01, 200 AUR (no myron vari...
- by The dark cloud - at 2013.04.02 14:13:00
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2655. Up coming 20% skill faster dust skill progression - in General Discussions [original thread]
what the fudge?
- by The dark cloud - at 2013.04.01 23:49:00
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2656. AFK farming - good reason to reset SP for all when final game launches - in General Discussions [original thread]
stat reset is not a option. People who demand that are just angry that other people invested money into SP boosters. Sorry pal but its getting handled like on Eve. The longer you play it, the more SP you are ahead of new players.
- by The dark cloud - at 2013.04.01 16:19:00
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2657. Backside camera for tanks - in Feedback/Requests [original thread]
I would like to have a camera/mirror that shows me whats going on at the back of my tank. Or at least give me the option like with LAV's to look back when i want to drive backwards (L2) without turning the turret. Just think of it like in a car th...
- by The dark cloud - at 2013.04.01 16:12:00
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2658. CCP Manipulating Their Footage To Make The Game Look Smoother Than It Really Is - in General Discussions [original thread]
my PS3 runs pretty smooth with dust cause i got a SSD (solid state drive) in it. Faster loading times, better texture loading and better gameplay are the benefits.
- by The dark cloud - at 2013.04.01 16:06:00
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2659. AFK farming - good reason to reset SP for all when final game launches - in General Discussions [original thread]
would no work out cause you just would make your thumbstick stuck so that your char is constantly moving. My opinion is when you havent earned at least 150WP on skirmish then you wont get any SP at all.
- by The dark cloud - at 2013.04.01 16:00:00
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2660. Feedback: Ambush spawn Algorithm Sucks still needs Major Fixing - in Feedback/Requests [original thread]
i tell you now a little secret about the manus peak ambush map. -spawns are anti clockwise (most of the time) -north is 12 o'clock -follow spawnpoints with a tank and they will get insta killed allways
- by The dark cloud - at 2013.04.01 01:03:00
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