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1381. It seems the Amarr have regained their faith. - in General Discussions [original thread]
Its more due to the fact that Negative feedback and friends decide to put an end to the minmatarr LP farmers. And because LP farmers dont like to beeing stomped they switch sides.
- by The dark cloud - at 2013.12.28 16:31:00
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1382. Great job on the spawns ccp - in General Discussions [original thread]
random spawns have a 50% chance of beeing put infront of a red blaster tank.
- by The dark cloud - at 2013.12.27 15:50:00
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1383. Why are turret installations so useless and weak? - in General Discussions [original thread]
Missile installation-spam the R1 button and enjoy seeing missiles flying all over the place.
- by The dark cloud - at 2013.12.27 01:09:00
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1384. CCP This is how you can drastically increase the size of the player base - in General Discussions [original thread]
Fool dont you know dust should have basically the same new player experience as eve? On eve you are canonfodder till you get decent ships and modules. Till then you are just screwed and have to endulge in beeing stomped 24/7.
- by The dark cloud - at 2013.12.27 01:07:00
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1385. Wheres the Mass Drivers at? - in General Discussions [original thread]
MD's are still good at clearing objectives which are camped to hell and where a direct encounter would be useless. Like the A objective on the research facility which allways turns out to be a clusterfuck/meatgrinder for all partys involved. And i...
- by The dark cloud - at 2013.12.25 16:56:00
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1386. Hi CCP,Assault dropship is OP.Looking at this video - in General Discussions [original thread]
how about you use a assault forgegun which does more damage? nublets and their forgeguns that can hold the carge.
- by The dark cloud - at 2013.12.25 16:52:00
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1387. Tanks are ruining this game - in General Discussions [original thread]
Jason Pearson wrote: The dark cloud wrote: Jason Pearson wrote: The dark cloud wrote: The current state of this game is basically to get as many tanks on your side before the other team does. And once that happends its basically game o...
- by The dark cloud - at 2013.12.23 15:32:00
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1388. Now that we have main rifles of each race... - in General Discussions [original thread]
There aint racial HMG's just racial heavy weapons. I could imagine a heavy blaster (bigger AR with higher ROF) from gallente, heavy lasers/scrambler and heavy railguns instead. Just have a look at minmatarr weapons. They are the only race which a...
- by The dark cloud - at 2013.12.23 15:26:00
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1389. matchmaking solved - in General Discussions [original thread]
pegasis prime wrote: +1 good sir , I like it but would call it Threat levels rather than skill levels ?? maybe Sure thing as long the idea behind it stays the same.
- by The dark cloud - at 2013.12.23 15:18:00
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1390. matchmaking solved - in General Discussions [original thread]
I know how to fix matchmaking. the devs should simply introduce "skill ranking lvls" which indicate how well you perform in matches and does not get influenced by SP at all. The skill ranking lvls should range from lvl 1 to 10 indicating how your ...
- by The dark cloud - at 2013.12.23 13:41:00
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1391. Valve vs CCP on console shooters - in General Discussions [original thread]
Iron Wolf Saber wrote: Eve Online broke the 500k barrier not to long ago. leaderboard daily. Yeah right 500k players on eve sure thing. a game where the majority of players have either 2 or more accounts at once. I dont mean multiple chars o...
- by The dark cloud - at 2013.12.23 13:20:00
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1392. Tanks are ruining this game - in General Discussions [original thread]
Jason Pearson wrote: The dark cloud wrote: The current state of this game is basically to get as many tanks on your side before the other team does. And once that happends its basically game over and no way to defeat the other team. You migh...
- by The dark cloud - at 2013.12.23 03:56:00
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1393. I went from preparing to stick $100 on DUST to not playing in 1 week - in General Discussions [original thread]
Psyon Sebiestor wrote: I'd been putting off purchasing Aurum because I wanted to know what direction this game was going in, 1 day before the 1.7 patch I was about to buy 200k Aurum but I thought that i'd better wait to see what 1.7 was like ...
- by The dark cloud - at 2013.12.22 23:36:00
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1394. Tanks are ruining this game - in General Discussions [original thread]
The current state of this game is basically to get as many tanks on your side before the other team does. And once that happends its basically game over and no way to defeat the other team. You might say that different game modes would grant versa...
- by The dark cloud - at 2013.12.22 23:35:00
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1395. Swarms dont stop shields from recharging - in General Discussions [original thread]
Just to let ya know even when swarms would overcome the threshold and stop shields from regen a proto swarm launcher would still need 7 hits in a row to deplete the shields of a gunnlogi who has his hardener running. And people seem to forget that...
- by The dark cloud - at 2013.12.20 16:50:00
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1396. Swarms dont stop shields from recharging - in General Discussions [original thread]
Our Deepest Regret wrote: Not gonna lie. I've perched my gunny on cliffs, taking pot shots at people, and been annoyed to hear that Hssssssss sound that tells you a swarm launcher is about to hit you. I've also activated my hardener, and contin...
- by The dark cloud - at 2013.12.20 07:07:00
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1397. Swarms dont stop shields from recharging - in General Discussions [original thread]
oh wow tankers beeing upset cause a AV weapon is pointed at them. We doesnt even have the patch for longer then 2 weeks and they getting used to their crutch. I see arguments from tankers in here who clearly use 3 hardeners on their gunnlogi fully...
- by The dark cloud - at 2013.12.20 06:38:00
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1398. Swarms dont stop shields from recharging - in General Discussions [original thread]
Just to let ya know even when 6 people shot you at the same time with swarm launchers the shields keep recharging when a hardener is active.
- by The dark cloud - at 2013.12.20 04:45:00
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1399. Swarms dont stop shields from recharging - in General Discussions [original thread]
Another day, another issue who woulda have guessed it? We all know that tanks have now a pretty high passive recharge rate but can be stopped by using "AV". This is not correct, in fact its terribly wrong and i call it exploitation on the highest ...
- by The dark cloud - at 2013.12.20 04:38:00
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1400. Balancing 0SP Pilots vs Specced Pilots - in General Discussions [original thread]
Pokey Dravon wrote: I think the largest problem with Militia HAVs is the effectiveness of the hardeners, specifically in the hands of people who have little to no SP investment in vehicles. While I think what CCP is doing with the modules var...
- by The dark cloud - at 2013.12.20 01:05:00
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