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1401. HMG finally does that what its supposed to do - in General Discussions [original thread]
The HMG finally can do what its supposed to do and that is kill every 1 from short to medium range quickly and be capable to supress the enemy. Excellent weapon for point defence and assault on close quarters. When multiple hostiles are standing n...
- by The dark cloud - at 2013.12.19 01:08:00
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1402. PLEASE DO THIS IN 1.8 - in General Discussions [original thread]
vehicle are working completely different as they did before. The infantry side however only had 2 guns added to it which has beeing announced like 1 1/2 months before they got implemented with stats etc. Lets say CCP implements the other racial su...
- by The dark cloud - at 2013.12.18 23:06:00
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1403. Daily purge of the weak shall now resume - in General Discussions [original thread]
Alldin Kan wrote: No less than 10,000,000 ISK shall be donated to me if you are to be spared, this is mandatory for all dust mercenaries. no you me pay. Me bring 16 soma.
- by The dark cloud - at 2013.12.17 22:01:00
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1404. History repeats itself - in General Discussions [original thread]
Yes we need webifiers to slow down tanks. And they should come as some sort of grenade. Throw webifier grenade to slow down tanks by something like 60-70% for 15 secs per webifier grenade. This would give the Av players actually a time window to t...
- by The dark cloud - at 2013.12.14 13:58:00
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1405. History repeats itself - in General Discussions [original thread]
ALT2 acc wrote: The dark cloud wrote: Ah the joy of watching CCP making the same mistakes AGAIN. Back in the closed beta we had a patch that buffed tanks and nerfed all AV's by 25%. What was the result? Tank spam non stop like we experience ...
- by The dark cloud - at 2013.12.14 10:35:00
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1406. History repeats itself - in General Discussions [original thread]
Ah the joy of watching CCP making the same mistakes AGAIN. Back in the closed beta we had a patch that buffed tanks and nerfed all AV's by 25%. What was the result? Tank spam non stop like we experience now. What happend afterwards? Vehicles got n...
- by The dark cloud - at 2013.12.14 10:25:00
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1407. FW just went from being hardcore mode to blueprints only mode (651... pfft!) - in General Discussions [original thread]
Son-Of A-Gun wrote: You raised my hopes CCP, then dashed the so expertly. GG sir, GG. TL;DR: at Lv 10 standings FW pays out 651 LP per match. What 651 only? lol you can get like 6 SMG's for that plus 19.116 ISK. The regular SMG costs 21.240...
- by The dark cloud - at 2013.12.13 22:49:00
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1408. Suicide LAV - in General Discussions [original thread]
Spkr4theDead wrote: Raeb Mond wrote: BOOM! WTF! I got tagged by a suicide LAV today, talk about a surprise! I spent the rest of the match frantically scanning everything for that sneaky bastard. That is really an effective tactic against t...
- by The dark cloud - at 2013.12.13 11:03:00
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1409. can we get a statement on lolnitrous? PLEASE - in General Discussions [original thread]
IraqiFriendshipExplosive wrote: Nascar - The biggest joke in all of motorsports. "Huuuhh huuhhh hey Billy Bob lets drive in circles" "Doooaaaaa awesome idea Cletus" "Yeah thats why im your father and brother" Last sentence added by me.
- by The dark cloud - at 2013.12.12 17:23:00
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1410. Incubus Pilots - in General Discussions [original thread]
lol railguns. Small missiles still deal more direct impact damage then railguns. So why should any 1 spec into them?
- by The dark cloud - at 2013.12.12 17:20:00
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1411. No LP forgeguns? - in General Discussions [original thread]
NextDark Knight wrote: Caldari has a big corporate structure. The tech is more then likely licensed from Ore to be produced by Caldari corps. Then tell me why Minmatarr has remote explosives? If you look closely you can see the writing "ORE"...
- by The dark cloud - at 2013.12.12 16:26:00
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1412. No LP forgeguns? - in General Discussions [original thread]
NextDark Knight wrote: FIrstly,, I would like to see CCP support the forge gun. By the recent changes they have posted no data to support why the splash was reduced. Secondly, Forge Gun uses non-caldari tech so maybe we'll see them from a dif...
- by The dark cloud - at 2013.12.12 16:23:00
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1413. No LP forgeguns? - in General Discussions [original thread]
Hey CCP where are the Forgeguns for LP? You discriminating Heavys again? The only Heavy weapon avaible for LP is the HMG. So where is the forgegun? I thought it would be a caldari weapon but nope nothing in the LP store.
- by The dark cloud - at 2013.12.12 16:12:00
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1414. Wrath of the militia tanks - in General Discussions [original thread]
Is it just me or are militia tanks too good (for their price)? For example a militia railgun on a soma and a damage mod can deal over 1800HP damage per hit. So you are aible to kill allmost any tank in like 3-4 hits (without hardeners going). This...
- by The dark cloud - at 2013.12.12 11:15:00
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1415. Vehicles are too effective for their cost... - in General Discussions [original thread]
A fully fit soma costs around 65k ISK and still wrecks havok among infantry.
- by The dark cloud - at 2013.12.12 10:54:00
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1416. Vehicle stupidity - in General Discussions [original thread]
CCP whats with the current vehicles going on? Shield tanks can take much more damage then armor tanks and armor tanks can get with 3 reps a stupid high amount of repairs where it is allmost impossible to kill it with AV or a other tank. Literally...
- by The dark cloud - at 2013.12.11 17:17:00
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1417. CCP Logibro the master of bugs - in General Discussions [original thread]
Yesterday i played some ambsh and saw Logibro on our team and allmost nobody on the other team (matchmaking FTW). Then some turret installations dropped in and we hacked them. Shortly after that you could see a large missile instalation shoting mi...
- by The dark cloud - at 2013.12.11 11:33:00
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1418. I killed a tank - the vehicle zero-sum game (Honeyed lamb inside) - in General Discussions [original thread]
forget AV get a Jihad jeep. 2 sets of remote explosives (6 RE'S) deal 9000HP explosive damage which means it deals 11700HP damage against armor. Not even a repair rate of 1000HP/s will save you from that insane high alpha damage. You can top it as...
- by The dark cloud - at 2013.12.11 11:26:00
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1419. The reason why tanks are too fast. A bug on a module - in General Discussions [original thread]
Yoma Carrim wrote: m621 zma wrote: I don't want it to go It's soooooo much fun on my LAV zoom zoom wait a LAV with 100% speed boost .....I see supper speed jihad LAVs in my future very soon They are allready there.
- by The dark cloud - at 2013.12.11 01:14:00
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1420. Ok stop the raging , Tanks are ridiculously OP we all know it - in General Discussions [original thread]
Dont need any Av to take out a tank. A lav with 6 remote explosives attached to it performs better then my 250k full proto AV suit. And it costs me only 30k instead of 250.
- by The dark cloud - at 2013.12.11 00:57:00
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