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1201. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
While we are on it, assuming these plans get readied up for 1.7, how long after that until we get the higher tiers of tanks? Reducing us to basic vehicles is tolerable for a month, but not three.
- by The Attorney General - at 2013.10.02 14:15:00
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1202. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
Spkr4theDead wrote: I mean seriously, armor we could get with one plate and one repper is less than 6000. Armor resists look to be staying at about what they are now. Skill based resist and two carapace hardeners works out about the same a...
- by The Attorney General - at 2013.10.02 14:13:00
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1203. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
DUST Fiend wrote: The Attorney General wrote: As long as proto AV is out there, these tanks, from the stats will be even bigger coffins than the current batch. Thankfully they aren't making us beta test this stuff since we've officially r...
- by The Attorney General - at 2013.10.02 14:10:00
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1204. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
Although, armor tanks being able, maybe to run damage mods is a very interesting change. I am going to miss having my LLAV brethren to hook me up with shields and such, since it looks like those are going out the window.
- by The Attorney General - at 2013.10.02 13:55:00
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1205. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
Aikuchi Tomaru wrote: I hope so. Before they touch AV we have to see how well the new vehicles will be. And I mean we have to see it in action. If they don't nerf the crap out of FG's than these tanks won't last long at all. 7000 hp with...
- by The Attorney General - at 2013.10.02 13:50:00
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1206. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
DUST Fiend wrote: Where are logi and assault dropships? I take it we will be getting an asset refund for this if youre removing our vehicles for beta testing? They went away with the enforcers and marauders.
- by The Attorney General - at 2013.10.02 13:29:00
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1207. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
I can appreciate that you need to reduce noise in your data, but how is further limiting tankers supposed to help in that regard? 2H/3L on an armor tank? How is that going to produce any sort of variety in fits? It would seem very likely that the...
- by The Attorney General - at 2013.10.02 13:25:00
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1208. CCP dont make the tankers leave in 1.6, bring back Sagaris and Suryas - in General Discussions [original thread]
Two fatties from a dropship with proto forges could rip a Sagaris a new hole in less than 4 seconds. Drop, nades, shot. You know, before DS's got screwed even more with uprising.
- by The Attorney General - at 2013.10.02 02:34:00
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1209. Urgent Fury Tournament: Ancient Exiles vs Teamplayers (Full Match #2) - in General Discussions [original thread]
BobThe 844-1 CakeMan wrote: The legend345 wrote: There are no secrets. Perhaps you have a nice build but this build cant avoid the weakness of the vayu. Meaning if my tank wont kill it the AV will my secret fit is a forge in my tank. ...
- by The Attorney General - at 2013.10.02 02:22:00
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1210. Urgent Fury Tournament: Ancient Exiles vs Teamplayers (Full Match #2) - in General Discussions [original thread]
BobThe 844-1 CakeMan wrote: 3 heavy azo shield extenders. makes gunnlogis jelly of ur shield. :D Don't let them in on the Vayu secret. I like just having my own personal fit. Once people figure out how nice it is, then people learn how to...
- by The Attorney General - at 2013.10.02 02:06:00
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1211. Urgent Fury Tournament: Ancient Exiles vs Teamplayers (Full Match #2) - in General Discussions [original thread]
BobThe 844-1 CakeMan wrote: doesn't help from tank driver who loves to ram things. Nitrous would prevent him using the rear of the tank like a shovel, and you could even counter ram if you choose good terrain for it. You could end up eith...
- by The Attorney General - at 2013.10.02 02:03:00
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1212. Urgent Fury Tournament: Ancient Exiles vs Teamplayers (Full Match #2) - in General Discussions [original thread]
The legend345 wrote: The only fit that doesn't feel TOTALLY underpowered imo. I don't get how people still don't know about it. We have been talking about it for months on the forums, and I tell every new(ish/er) tanker I meet about it, bu...
- by The Attorney General - at 2013.10.02 01:54:00
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1213. Urgent Fury Tournament: Ancient Exiles vs Teamplayers (Full Match #2) - in General Discussions [original thread]
There was a moment that gave it away in the video, where the movement just couldn't be performed with a DS3. The difference isn't that great, but it is noticeable. Hopefully it gets fixed at some point. How does that fit fare against Clay's bl...
- by The Attorney General - at 2013.10.02 01:49:00
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1214. Urgent Fury Tournament: Ancient Exiles vs Teamplayers (Full Match #2) - in General Discussions [original thread]
Keri Starlight wrote: I can't look at all the stuff while he activates the various modules, maybe I'm just super dumb but I can't lol. Thank you That has been the standard fit since Uprising started. Where you been at?
- by The Attorney General - at 2013.10.02 01:46:00
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1215. Urgent Fury Tournament: Ancient Exiles vs Teamplayers (Full Match #2) - in General Discussions [original thread]
The legend345 wrote: The world may never know...... I would put a bet on keypad and the aiming on a joystick. Gets you the movement bonus without the module selection penalty.
- by The Attorney General - at 2013.10.02 01:41:00
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1216. Urgent Fury Tournament: Ancient Exiles vs Teamplayers (Full Match #2) - in General Discussions [original thread]
The legend345 wrote: technically no technically yes Move controller and a keypad? Or move controller and a mouse?
- by The Attorney General - at 2013.10.02 01:38:00
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1217. So at what total SP would you consider someone "maxed out"? - in General Discussions [original thread]
DUST Fiend wrote: Once you get around 10 million in anything other than tanks, you're done. Not even close. As a heavy, with 16 million or so SP, you end up with almost all the core skills maxed, a prof 5 FG, prof 4 HMG and SMG, and ...
- by The Attorney General - at 2013.10.02 01:37:00
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1218. Urgent Fury Tournament: Ancient Exiles vs Teamplayers (Full Match #2) - in General Discussions [original thread]
As soon as you see Geddon running a 180 poly you know how the fights are going to go. Neutron can't keep up with the reps of an efficient rep. Any fight other than him getting the jump on you was a foregone conclusion. Although the one where h...
- by The Attorney General - at 2013.10.02 01:29:00
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1219. Petition to list explosive circumference instead of radius. - in General Discussions [original thread]
J Falcs wrote: I guess the OP needed to put /sarcasm. Apparently.
- by The Attorney General - at 2013.10.01 13:09:00
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1220. No Turret removal :'( - in General Discussions [original thread]
CCP Logibro wrote: No. The major vehicle changes aren't going to be in 1.6. We ran into some integration issues with the existing work that's going to take a little too long to iron out. Same goes for the weapon changes. Quoting for poster...
- by The Attorney General - at 2013.10.01 13:08:00
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