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1181. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
Aero Yassavi wrote: What about the fact that they are adding more SP sinks into vehicles, so vehicle pilots who spent points on dropsuits because they had nothing else to but would of otherwise spent them on these new vehicle skill had they kn...
- by The Attorney General - at 2013.10.04 11:22:00
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1182. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
After another look, I can see why they moved the CPu upgrade to a high slot, because armor tanks are going to need it with those turret numbers.
- by The Attorney General - at 2013.10.04 04:07:00
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1183. Tank battle - in General Discussions [original thread]
demonkiller 12 wrote: why do i need to use another repper that uses MORE PG when my current one can already rep me to full - not to mention changing to that would **** up eveything else because of the extra pg/cpu usage Because it reps more...
- by The Attorney General - at 2013.10.03 17:53:00
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1184. Tank battle - in General Discussions [original thread]
demonkiller 12 wrote: Tebu Gan wrote: MItigation- balance between your total HP, Healing, and Resist. A bit focused on HP, lacking in the other 2 no doubt. 7k armor, 47% resis heavy polarised repper - do you english Polarized repper for...
- by The Attorney General - at 2013.10.03 15:08:00
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1185. To all you protostompers out there - in General Discussions [original thread]
Came expecting QQ, did not leave disappointed.
- by The Attorney General - at 2013.10.03 14:35:00
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1186. Hybrid Vayu with a Damage mod. - in General Discussions [original thread]
And it still has a heavy efficient rep. Get ready everybody, it is coming to games near you. RIP Shield transporters and remote reps. Teamwork was too OP for CCP.
- by The Attorney General - at 2013.10.03 12:48:00
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1187. Tank battle - in General Discussions [original thread]
Sounds like an old Noc build. Heavy rep, light rep, two passive hardeners and a 120 nano. Pop a CRU in the high with an active heat sink and party. At least I think that is how he fit out my Vayus back at the start of Uprising. I just could ...
- by The Attorney General - at 2013.10.03 12:45:00
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1188. AV players, would you accept a temporary removal of advance weapons? - in General Discussions [original thread]
pegasis prime wrote: Mortedeamor wrote: assuming proto and adv turrets were also removed of course...tanks currently deal proto dmg they just dont take it. Yes we do proto dammage well sort of but after the removal of turret proficiency w...
- by The Attorney General - at 2013.10.03 11:57:00
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1189. Is CCP bringing Proto tanks back? - in General Discussions [original thread]
release, wait a month at least for data, interpret and iterate on your design. So I think we will have basic only tanks for at least 3 months, but knowing CCP I would say longer. I wonder if any infantry troops are going to go back to basics a...
- by The Attorney General - at 2013.10.03 11:53:00
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1190. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
Aeon Amadi wrote: You haven't seen AV Rebalancing yet so how do you honestly know what's going on..? They want feedback. I can only use current AV as a reference right, so unless you want me to sit back and demand the AV changes before ...
- by The Attorney General - at 2013.10.02 15:35:00
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1191. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
Noc Tempre wrote: I need an answer to a question before evaluating: Are vehicles becoming more equipment than class? That would explain their unified skills and pathetic survivability. This is not an unreasonable interpretation. Too bad. ...
- by The Attorney General - at 2013.10.02 15:30:00
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1192. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
And what is up with no variants on the turrets? Blasters get a big DPS drop to go with the ammo, and no more scattered variant? Unless the charts are incomplete. If the numbers suggested every blaster turret was either an aurum or a scattered,...
- by The Attorney General - at 2013.10.02 15:29:00
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1193. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
Aeon Amadi wrote: So instead of whining about it, how about you propose something different? Clearly you haven't been reading for the past four months or so, suggestions have been made, and ignored. My biggest suggestion was to buff shi...
- by The Attorney General - at 2013.10.02 15:10:00
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1194. Vehicle Operation vs. Dropsuit Operation - in General Discussions [original thread]
Iskandar Zul Karnain wrote: As per the Dev post "Vehicle Changes and Beyond - Part 2" vehicles skills such as "HAV Operation" and "Dropship Operation" now unlock access to all races. Does this mean we will be getting a redesign of the infantr...
- by The Attorney General - at 2013.10.02 14:55:00
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1195. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
RECON BY FIRE wrote: I don't see how you tankers aren't absolutely furious over this. We all saw this coming. People thought tankers were just being cynical when we said they were going to nerf us again. Here we are, getting nerfed. ...
- by The Attorney General - at 2013.10.02 14:49:00
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1196. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
DUST Fiend wrote: How people spawn in with an Ishukone and don't have an LAV immediately on hand are absolutely beyond my line of reasoning. I already hound vehicles like a demon.... CCP has never considered this I guess. The first mon...
- by The Attorney General - at 2013.10.02 14:46:00
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1197. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
Looking at the shield booster numbers they make no sense. 286 CPU, and a massive 1048 to be able to not even rep back one Ishukone Assault Forge round? And you can do that once every thirty seconds with max skills? Sounds like fun being that ta...
- by The Attorney General - at 2013.10.02 14:37:00
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1198. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
CCP Logibro wrote: Powergrid Upgrade Unit and CPU Upgrade Unit. They're there still. The Diagnostic Unit module granted a % increase to shields, shield recharge rate, and PG. Very good module for shield vehicles, not in the list anymore. ...
- by The Attorney General - at 2013.10.02 14:27:00
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1199. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
Aeon Amadi wrote: 180 plates were replaced with Complex 120's (roughly the same armor values) Better Armor Hardeners means you can survive longer on the front-line. Resistances are always going to be better than raw HP when the **** hits the...
- by The Attorney General - at 2013.10.02 14:21:00
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1200. Respecs - tankers only! - in General Discussions [original thread]
It looks like all turret skills will come back, along with the SP for vehicle command. Module skills are anyones guess. All told I should be getting a pretty nice refund, but they should figure out a way to refund all vehicle skills when this ...
- by The Attorney General - at 2013.10.02 14:18:00
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