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Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
757
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Posted - 2013.10.01 23:18:00 -
[1] - Quote
There will be a point where someone has all the dropsuit upgrades and modules for one suit maxed and one weapon maxed to the fullest, everything at level 5. After that point all that is left is different weapons and suits that have no effect on the first maxed out build. I estimate it's roughly 25 mil to max out one fit, anybody have any specific numbers for certain builds? |
Spycrab Potato
Hold-Your-Fire
505
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Posted - 2013.10.01 23:20:00 -
[2] - Quote
Back in early beta, CCP stated it would take roughly 7 years to max out. Now there is a reduced cap and more skills. |
Azura Sakura
Militaires-Sans-Frontieres
498
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Posted - 2013.10.01 23:24:00 -
[3] - Quote
Spycrab Potato wrote:Back in early beta, CCP stated it would take roughly 7 years to max out. Now there is a reduced cap and more skills. You forgot to mention, that is for all skills and not including newer skills I believe. |
Matticus Monk
Ordus Trismegistus
532
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Posted - 2013.10.01 23:24:00 -
[4] - Quote
30-35M for a scout running 2 proto guns (probably couldn't fit them on the suit, actually....), proto nades, max dampening, stealth, range skills, and all other max core skills, which for scouts includes armor, shield, engr, electronics, hacking, and those stupid light/sidearm/explosive skills which minimze your CPU usage for those items.
Maxxing everything on the SMG tree takes lilke 7-8 M alone!
25M? I really wish that were all it was going to take for me! |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
757
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Posted - 2013.10.01 23:26:00 -
[5] - Quote
Spycrab Potato wrote:Back in early beta, CCP stated it would take roughly 7 years to max out. Now there is a reduced cap and more skills.
I don't mean EVERY skill. Just every skill that a certain build would benifit from. |
LoveNewlooy
Black Phoenix Mercenaries
87
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Posted - 2013.10.01 23:27:00 -
[6] - Quote
Tallen Ellecon wrote:There will be a point where someone has all the dropsuit upgrades and modules for one suit maxed and one weapon maxed to the fullest, everything at level 5. After that point all that is left is different weapons and suits that have no effect on the first maxed out build. I estimate it's roughly 25 mil to max out one fit, anybody have any specific numbers for certain builds? I had 29m sp u can max out everything at 24-25m, meaning all core skill and 1weapon with all maxed out I saved up like 5m sp but idk what to do with it lol |
Chunky Munkey
Amarr Templars Amarr Empire
1653
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Posted - 2013.10.01 23:57:00 -
[7] - Quote
Tallen Ellecon wrote:There will be a point where someone has all the dropsuit upgrades and modules for one suit maxed and one weapon maxed to the fullest, everything at level 5. After that point all that is left is different weapons and suits that have no effect on the first maxed out build. I estimate it's roughly 25 mil to max out one fit, anybody have any specific numbers for certain builds?
I remember when I got one particular suit maxed out in terms of modules. That was at around 15-16million, including 4 different low modules at proto. It was a fantastic sensation to be able to look at a fitting and say to yourself "That's it."
I had no weapons skills then though. I was using an Exile or a Toxin depending on the situation. Throwing in weapon skills, even if only to have the passive bonuses boosting a BPO, would put the total at more than 20million.
This is for a fitting that uses a lot of different gear. A straight forward assault fit would be much cheaper I imagine.
A tip I use for calculating future SP spending is to think of a x1 skill as 310,960. So take your total SP, divide it by 310,960, and you'll have roughly the number of skills you can max with that amount. |
DUST Fiend
OSG Planetary Operations Covert Intervention
6606
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Posted - 2013.10.02 00:02:00 -
[8] - Quote
I have 16 million with a bunch of proto gear and vehicles.
Once you get around 10 million in anything other than tanks, you're done. The rest is just farting around and crawling up the peak to a different way to shoot the dood. You can get a ton of mileage out of advanced gear, and militia gear is the best for pubs because it gives noobs the tiniest chance it teaches SP noobs with their garbage proto that they and their gear are of similar value
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The Attorney General
ZionTCD
1118
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Posted - 2013.10.02 01:37:00 -
[9] - Quote
DUST Fiend wrote:
Once you get around 10 million in anything other than tanks, you're done.
Not even close.
As a heavy, with 16 million or so SP, you end up with almost all the core skills maxed, a prof 5 FG, prof 4 HMG and SMG, and proto grenades, maxed out armor skills, but no shield extenders.
That leaves 1.4 million in profs, plus another million in shield extenders, another million in fitting skills, then you can worry about reload skills, ammo capacity, etc.
Logis have it even worse. Million each to proto out uplinks, hives, repair tool, active scanner, then you need weapons, modules, and a suit. Lots of SP sinks.
The funny thing is that in tanks, if you make it ten million SP and have really focused it into one form of tanking, you will be done with your main fit and be into branching out territory at around 9 million.
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Mortedeamor
Internal Rebellion
324
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Posted - 2013.10.02 01:55:00 -
[10] - Quote
Tallen Ellecon wrote:Spycrab Potato wrote:Back in early beta, CCP stated it would take roughly 7 years to max out. Now there is a reduced cap and more skills. I don't mean EVERY skill. Just every skill that a certain build would benifit from. based off this forge gun heavies need only spend roughly 7 mill sp ..it depends on what you consider maxed. i have 1 proto suit 5 proto light weapons 1 proto side arm and 1 proto heavy weapon 2 of my weapons have prof V 3 of them have prof 3 2 adv suits 2 stnd suits proto nanos and reppers and uplinks complex shield modules for suits and armor modules all vehicle skills
gunlogi madrugar charybdis and limbus and all the modules need to fit one effectively i have 25 mill sp almost 26 my point if you dont skill all the way in you are capable of spreading out what you are capable of..allot of the skills for certain things are either useless. or upped only to unlock a module..very few skills are actually worth those costly 4th and 5th drops |
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Mortedeamor
Internal Rebellion
324
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Posted - 2013.10.02 01:58:00 -
[11] - Quote
The Attorney General wrote:DUST Fiend wrote:
Once you get around 10 million in anything other than tanks, you're done.
Not even close. As a heavy, with 16 million or so SP, you end up with almost all the core skills maxed, a prof 5 FG, prof 4 HMG and SMG, and proto grenades, maxed out armor skills, but no shield extenders. That leaves 1.4 million in profs, plus another million in shield extenders, another million in fitting skills, then you can worry about reload skills, ammo capacity, etc. Logis have it even worse. Million each to proto out uplinks, hives, repair tool, active scanner, then you need weapons, modules, and a suit. Lots of SP sinks. The funny thing is that in tanks, if you make it ten million SP and have really focused it into one form of tanking, you will be done with your main fit and be into branching out territory at around 9 million.
vehicles in general take less to specc than suits they do not have nearly as many skills enhancing they're stuff
building a bad ass logi lavs takes no more than 4 mill sp a tank 9 -12 mill maybe i have my vehicles specced up pretty far and with the exception of my charybdis it is just casual speccing as i main as infantry now
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Cody Sietz
Bullet Cluster
1073
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Posted - 2013.10.02 02:00:00 -
[12] - Quote
30-35 mil feels about right. |
IceShifter Childhaspawn
DUST University Ivy League
298
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Posted - 2013.10.02 02:36:00 -
[13] - Quote
Really depend on how you want to game. I run assault and a support-type logi and at 19M my core skills are maxed, my support skills to advanced and my weapons to proto. Still feel like I have a long way to go. |
Jason Pearson
Animus Securities
2977
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Posted - 2013.10.02 02:42:00 -
[14] - Quote
Depends doesn't it? For Vehicles, to be maxed out in one profession you'd need:
All Vehicle based Skills (Shield and Armor Included) Turret Skills Skills for the Vehicle you want Skills for the variants.
King of the Forums // Vehicle Specialist for Hire Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here! |
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