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341. Your feelings on OHK's? - in General Discussions [original thread]
FAR TOO MANY OHK WEAPONS IN THIS GAME!
- by TheMarkOf22 - at 2013.02.23 21:30:00
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342. just played a near full length ambush because of camping heavys - in General Discussions [original thread]
Drado Arona wrote: MassiveNine wrote: TheMarkOf22 wrote: has there been a build yet where the majority of the player base hasn't abused the most easiest suit/weapon/? Has there been a build without little girls whining about OP suit...
- by TheMarkOf22 - at 2013.02.23 08:29:00
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343. just played a near full length ambush because of camping heavys - in General Discussions [original thread]
has there been a build yet where the majority of the player base hasn't abused the most easiest suit/weapon/?
- by TheMarkOf22 - at 2013.02.23 02:22:00
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344. The Gek is OP? - in General Discussions [original thread]
Coleman Gray wrote: Is it that alot of people are dying from Geks that makes it OP? or is it just so many people use the Gek that it comes up alot? Personely I think it's the latter if anyone thinks putting 15+ bullets in a player to kill is...
- by TheMarkOf22 - at 2013.02.22 23:15:00
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345. How could we improve snipers? (general discussion) - in General Discussions [original thread]
there no sniper sway or recoil when scoped in, and it 2 hit kills at max range at militia levels, also gets strong and can one shot in cqc, sorry their is no balance and the gun needs a severe damage reduction on lower tiers, put more focus on hea...
- by TheMarkOf22 - at 2013.02.21 00:38:00
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346. new game modes for next build please - in General Discussions [original thread]
Treemugger wrote: CTF probably wouldn't be that fun with speed/stealth specced LAVs. It'd be the Starhawk beta all over again. simple only infantry can carry it on foot...
- by TheMarkOf22 - at 2013.02.19 01:30:00
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347. new game modes for next build please - in General Discussions [original thread]
would like a demo/breach, ctf, and squad ambush.
- by TheMarkOf22 - at 2013.02.19 01:25:00
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348. Shotguns are OP - in General Discussions [original thread]
martinofski wrote: I am tired of all this OP threads. Most people play AR an all we see is nurf the other guns. Most of the AR user who says other gun are OP are possibly not well equiped/skilled. I see well trained AR/shotgun/sniper user kil...
- by TheMarkOf22 - at 2013.02.18 19:23:00
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349. Shotguns are OP - in General Discussions [original thread]
Morathi III wrote: TheMarkOf22 wrote: Morathi III wrote: TheMarkOf22 wrote: Disturbingly Bored wrote: It's official now: Every single weapon in the game is OP. AR's SMG's Pistols Forge Guns Are all balanced or even underpowered...
- by TheMarkOf22 - at 2013.02.18 19:20:00
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350. can we increase kill counts? say 120 for ambush and 200 for skirmish - in General Discussions [original thread]
maybe even a bit higher? 150 and 250....
- by TheMarkOf22 - at 2013.02.18 18:36:00
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351. GEK 38 > Level 4 Assault Rifles? - in General Discussions [original thread]
Rayan Storm wrote: Y0UR NAME HERE wrote: IRuby Heart wrote: w0jo wrote: So with that said do you think I should upgrade to the Duvolle? Does it kill much faster? Is it similar to the GEK 38? Speaking from personal experience, 1 on 1...
- by TheMarkOf22 - at 2013.02.18 18:35:00
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352. Shotguns are OP - in General Discussions [original thread]
Morathi III wrote: TheMarkOf22 wrote: Disturbingly Bored wrote: It's official now: Every single weapon in the game is OP. AR's SMG's Pistols Forge Guns Are all balanced or even underpowered compared to the rest of the weapons in the ...
- by TheMarkOf22 - at 2013.02.18 18:33:00
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353. Shotguns are OP - in General Discussions [original thread]
Disturbingly Bored wrote: It's official now: Every single weapon in the game is OP. AR's SMG's Pistols Forge Guns Are all balanced or even underpowered compared to the rest of the weapons in the game, low level smgs are terrible, same goes...
- by TheMarkOf22 - at 2013.02.18 17:29:00
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354. Shotguns are OP - in General Discussions [original thread]
they all have far too much range, when fully leveled it's like a sniper...
- by TheMarkOf22 - at 2013.02.18 17:27:00
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355. If you are going to add spin up time to HMG, mass drivers normally has a rotatio... - in General Discussions [original thread]
Knight SoIaire wrote: TheMarkOf22 wrote: Jotun Hiem wrote: The HMG is fine. The MD is fine. Move along. So why were remote explosives nerfed? They did the same thing as MD's are doing now, yet one is acceptable? Plus MD's have ra...
- by TheMarkOf22 - at 2013.02.17 21:50:00
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356. Can we change the ambush rules? - in General Discussions [original thread]
Medic 1879 wrote: Plus once your dead it would be very annoying if you had like 5min left and the last dude alive was just hiding somewhere if the other team dont find them you have a choice sit for 5min watching a dead man's POV or quit and lo...
- by TheMarkOf22 - at 2013.02.17 20:21:00
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357. Can we change the ambush rules? - in General Discussions [original thread]
Knight SoIaire wrote: TheMarkOf22 wrote: When you run out of clone's everybody left alive is on their last life (team without clones) and the game doesnt end until timer runs out or everyone on one team dies... would add some challenge to th...
- by TheMarkOf22 - at 2013.02.17 20:20:00
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358. Can we change the ambush rules? - in General Discussions [original thread]
When you run out of clone's everybody left alive is on their last life (team without clones) and the game doesnt end until timer runs out or everyone on one team dies... would add some challenge to the mode...
- by TheMarkOf22 - at 2013.02.17 20:08:00
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359. Shoulder those Mass Drivers Noobs!! Friendly Fire coming soon! - in General Discussions [original thread]
good Idea for explosive weapons, bad idea for gun fire. I can't wait to lose my suits to trolls, already bad enough I get sniped from 400 meters away by the weakest sniper or get spawned infront of a heavy suit....
- by TheMarkOf22 - at 2013.02.17 19:16:00
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360. If you are going to add spin up time to HMG, mass drivers normally has a rotatio... - in General Discussions [original thread]
Jotun Hiem wrote: The HMG is fine. The MD is fine. Move along. So why were remote explosives nerfed? They did the same thing as MD's are doing now, yet one is acceptable? Plus MD's have range that remotes never did....
- by TheMarkOf22 - at 2013.02.17 19:12:00
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