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Orin the Freak
Pink Fluffy Bounty Hunterz RISE of LEGION
334
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Posted - 2013.02.23 21:23:00 -
[1] - Quote
I personally don't think OHK's should exist in this game, except in cases of people with very light shields/armor.
Being OHK'd by a tank/large turret is one thing... but bringing 150, 200, sometimes even 300k worth of gear onto the battlefield, just to be taken out instantly by a damage modded militia shotgun, or a sniper rifle, or even, if you're caught unprepared, an LAV, or melted in 1-2 seconds by a laser rifle...
I mean, honestly, it just seems cheap. I'm not even talking specifically about pub matches, this math just shouldn't ever add up. I guess maybe I'm off base, but if so, how do you justify it? I suppose you could argue physics, but whats the point of even upgrading shields/armor if you're still being offed by militia/cheaper gear before you even have a chance to react?
we could argue the cons of these weapons, shotgun you have to be at least 15 meters away to do any damage, etc. but the reality is, all the current skirmish maps are full of bottlenecks, those being the objectives. You have to take objectives to win the game. The moment you start hacking, the whole map knows where you are.
All it takes is one suicidal shotgunner to run past your backup and flatten you. free for him, ???k for you.
Now, hypotheticals aside, I say the higher tiers of dropsuits/modules should have a damage buffer to prevent OHK's. Two shots is ... acceptable, at least then you have some semblance of a chance to survive. perhaps give the prototype suits an emergency buffer? if you would be alpha'd, some kind of regulator kicks in to overload the shields? hell if I know. sounds OP as hell, I'm sure you fine lady's and gent's can think of something a little more balanced?
unless you're cool with being OHK'd, in which case, I guess I'll just go on raging alone over what I percieve to be a broken mechanic in a currency-based shooter. |
SIeepy Zan
Edimmu Warfighters Gallente Federation
34
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Posted - 2013.02.23 21:23:00 -
[2] - Quote
I feel a sense of deja vu |
Rifter7
Pro Hic Immortalis RISE of LEGION
12
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Posted - 2013.02.23 21:24:00 -
[3] - Quote
most of the guys that ohko you in a suit with heavy hp can be ohko'd themselves by almost anyone. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2013.02.23 21:25:00 -
[4] - Quote
Hello sir,
I had a 1.2 million isk tank and a war barge thought it was funny to drop a supply depot on me.
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TheMarkOf22
Internal Error. Negative-Feedback
41
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Posted - 2013.02.23 21:30:00 -
[5] - Quote
FAR TOO MANY OHK WEAPONS IN THIS GAME!
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EternalRMG
ZionTCD Legacy Rising
234
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Posted - 2013.02.23 21:31:00 -
[6] - Quote
Orin the Freak wrote:I personally don't think OHK's should exist in this game, except in cases of people with very light shields/armor.
Being OHK'd by a tank/large turret is one thing... but bringing 150, 200, sometimes even 300k worth of gear onto the battlefield, just to be taken out instantly by a damage modded militia shotgun, or a sniper rifle, or even, if you're caught unprepared, an LAV, or melted in 1-2 seconds by a laser rifle...
I mean, honestly, it just seems cheap. I'm not even talking specifically about pub matches, this math just shouldn't ever add up. I guess maybe I'm off base, but if so, how do you justify it? I suppose you could argue physics, but whats the point of even upgrading shields/armor if you're still being offed by militia/cheaper gear before you even have a chance to react?
we could argue the cons of these weapons, shotgun you have to be at least 15 meters away to do any damage, etc. but the reality is, all the current skirmish maps are full of bottlenecks, those being the objectives. You have to take objectives to win the game. The moment you start hacking, the whole map knows where you are.
All it takes is one suicidal shotgunner to run past your backup and flatten you. free for him, ???k for you.
Now, hypotheticals aside, I say the higher tiers of dropsuits/modules should have a damage buffer to prevent OHK's. Two shots is ... acceptable, at least then you have some semblance of a chance to survive. perhaps give the prototype suits an emergency buffer? if you would be alpha'd, some kind of regulator kicks in to overload the shields? hell if I know. sounds OP as hell, I'm sure you fine lady's and gent's can think of something a little more balanced?
unless you're cool with being OHK'd, in which case, I guess I'll just go on raging alone over what I percieve to be a broken mechanic in a currency-based shooter. Railguns Forge Guns Thale Snipers Breach Shotguns , High Lvl Shotguns Headshot Scrambler Headshot Charge Sniper My Lav
One hit kill you and its Fine why? because a railgun shoots a charge that is as big as your head , if it hits you expect to die same applies to forge guns Thale Sniper is an officer weapon, rare , a sniper it deserves to be a OHK Weapon Headshot Charge: The weapons fires so slow that you can affor to no OHK or the target runs away Scrambler Pistol (breach variant) It requires a lot of skill to do that and it isnt easy because you only have 4 bullets Shotguns they have tiny effective range, if you see them from afar they are dead because they dont have enought range and it is a freaking shotgun My lav: If i run you over at 60KM/H you should die dont you think? |
Sloth9230
Reaper Galactic
244
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Posted - 2013.02.23 21:33:00 -
[7] - Quote
Rifter7 wrote:most of the guys that ohko you in a suit with heavy hp can be ohko'd themselves by almost anyone. This is me when I'm running a shotgun... and don't manage to sneak up on someone "Oh sh*t, oh sh*t, oh sh*t!". |
gbghg
L.O.T.I.S. Legacy Rising
378
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Posted - 2013.02.23 21:36:00 -
[8] - Quote
Iron Wolf Saber wrote:Hello sir,
I had a 1.2 million isk tank and a war barge thought it was funny to drop a supply depot on me.
I lol'ed and then felt bad because I've lost dropships for a 1/3 of that to RDV's so I have an idea of the rage that must have produced |
Rifter7
Pro Hic Immortalis RISE of LEGION
12
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Posted - 2013.02.23 21:37:00 -
[9] - Quote
Rifter7 wrote:most of the guys that ohko you in a suit with heavy hp can be ohko'd themselves by almost anyone.
I'm not necessarily saying "oh just deal with it" because yes they are really annoying. it sucks dieing instantly when you devote so much of your suit towards survival..
just put yourself into someone who can ohko's shoes too, you know? |
Leither Yiltron
KILL-EM-QUICK RISE of LEGION
417
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Posted - 2013.02.23 21:40:00 -
[10] - Quote
Sloth9230 wrote:Rifter7 wrote:most of the guys that ohko you in a suit with heavy hp can be ohko'd themselves by almost anyone. This is me when I'm running a shotgun... and don't manage to sneak up on someone "Oh sh*t, oh sh*t, oh sh*t!".
There's a point missed here, though. You can get that one-hit-kill with a free suit. Sure, you can die easily, but it costs you nothing. Your risk is negligible, and by comparison your reward is much higher.
The problematic OHK's are ones like the Militia Shotgun. If it was a proto SG then I could understand. That guy's risking a lot of ISK just to get that kill! When it's a militia, though, there's nothing wagered on his side. |
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Sobriety Denied
Universal Allies Inc.
432
|
Posted - 2013.02.23 21:43:00 -
[11] - Quote
i feel the game walks a fine line of balancing OHK and tracking shooter. the OHKs come at a price of sacrificing shields and armor, and other cons.. a shotgun in most shooters is very high damage and accepted because of limited range. I've played both OHK based shooters and complete tracking shooters on PC, dust IMO has done the best to combine the two styles.
I dont want dust to go to either extremes- the beauty is you have options here and comprimises in your fittings if you want to OHK you are comprimising some other aspect of your fit- if a sniper could easily no/quick scope then we would have a problem. i hate shotguns but i dont want to see anyones weapon nerfed because it can kill me in it's proper element. |
Pranekt Tyrvoth
Pink Fluffy Bounty Hunterz RISE of LEGION
177
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Posted - 2013.02.23 21:43:00 -
[12] - Quote
Shotgun is probably going to get nerfed anyway, no need for upgrades to protos. |
NightEagle11
Pink Fluffy Bounty Hunterz RISE of LEGION
17
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Posted - 2013.02.23 21:45:00 -
[13] - Quote
Are you serious? Shotguns are weak.... If anything they need a buff. |
Rugman91
Deep Space Republic
143
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Posted - 2013.02.23 21:47:00 -
[14] - Quote
A brave man you are for bringing up this discussion. I personaly think that the ability to one hit kill is essential to keeping this game primarily an action game over a mmorpg(not that i don't want it to be that was well). I feel there needs to be that sense of danger that comes from ohk. That said i do feel that many of the ohk weapons need a damge nerf. Primarily grenades, snipers, and maybe shotguns. I would even go further and say that all weapons could use a universal damage decrease. I get that they want weapon damage to cap out higher than HP but i fill like the gab could be shortened a bit. |
Sloth9230
Reaper Galactic
244
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Posted - 2013.02.23 21:48:00 -
[15] - Quote
Leither Yiltron wrote:Sloth9230 wrote:Rifter7 wrote:most of the guys that ohko you in a suit with heavy hp can be ohko'd themselves by almost anyone. This is me when I'm running a shotgun... and don't manage to sneak up on someone "Oh sh*t, oh sh*t, oh sh*t!". There's a point missed here, though. You can get that one-hit-kill with a free suit. Sure, you can die easily, but it costs you nothing. Your risk is negligible, and by comparison your reward is much higher. The problematic OHK's are ones like the Militia Shotgun. If it was a proto SG then I could understand. That guy's risking a lot of ISK just to get that kill! When it's a militia, though, there's nothing wagered on his side.
With militia I can't OHK a basic heavy, so maybe he should put more shields/armor on his fit? I really don't see the problem considering how close they have to get. Risk? I get killed by militia snipers all the time, where's their risk? |
N1ck Comeau
REGULATORS OF VALOR Orion Empire
37
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Posted - 2013.02.23 21:48:00 -
[16] - Quote
Orin the Freak wrote:I personally don't think OHK's should exist in this game, except in cases of people with very light shields/armor.
Being OHK'd by a tank/large turret is one thing... but bringing 150, 200, sometimes even 300k worth of gear onto the battlefield, just to be taken out instantly by a damage modded militia shotgun, or a sniper rifle, or even, if you're caught unprepared, an LAV, or melted in 1-2 seconds by a laser rifle...
I mean, honestly, it just seems cheap. I'm not even talking specifically about pub matches, this math just shouldn't ever add up. I guess maybe I'm off base, but if so, how do you justify it? I suppose you could argue physics, but whats the point of even upgrading shields/armor if you're still being offed by militia/cheaper gear before you even have a chance to react?
we could argue the cons of these weapons, shotgun you have to be at least 15 meters away to do any damage, etc. but the reality is, all the current skirmish maps are full of bottlenecks, those being the objectives. You have to take objectives to win the game. The moment you start hacking, the whole map knows where you are.
All it takes is one suicidal shotgunner to run past your backup and flatten you. free for him, ???k for you.
Now, hypotheticals aside, I say the higher tiers of dropsuits/modules should have a damage buffer to prevent OHK's. Two shots is ... acceptable, at least then you have some semblance of a chance to survive. perhaps give the prototype suits an emergency buffer? if you would be alpha'd, some kind of regulator kicks in to overload the shields? hell if I know. sounds OP as hell, I'm sure you fine lady's and gent's can think of something a little more balanced?
unless you're cool with being OHK'd, in which case, I guess I'll just go on raging alone over what I percieve to be a broken mechanic in a currency-based shooter. A shotgun is an amazingly powerful weapon with short range. it should one hit kill. An easy way to not die is be cautious about it and back up when ones coming at you. And a sniper rifle in most cases isnt a one hit kill unless its a headshot and if it is a headshot of course it should one hit kill. |
Rifter7
Pro Hic Immortalis RISE of LEGION
12
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Posted - 2013.02.23 21:49:00 -
[17] - Quote
Leither Yiltron wrote:Sloth9230 wrote:Rifter7 wrote:most of the guys that ohko you in a suit with heavy hp can be ohko'd themselves by almost anyone. This is me when I'm running a shotgun... and don't manage to sneak up on someone "Oh sh*t, oh sh*t, oh sh*t!". There's a point missed here, though. You can get that one-hit-kill with a free suit. Sure, you can die easily, but it costs you nothing. Your risk is negligible, and by comparison your reward is much higher. The problematic OHK's are ones like the Militia Shotgun. If it was a proto SG then I could understand. That guy's risking a lot of ISK just to get that kill! When it's a militia, though, there's nothing wagered on his side.
if that's directed at me i feel the same way about militia weapons getting ohkos. it just seems to be the shotgun atm tho, and like someone else said that'll probably be nerfed. |
N1ck Comeau
REGULATORS OF VALOR Orion Empire
37
|
Posted - 2013.02.23 21:49:00 -
[18] - Quote
Orin the Freak wrote:I personally don't think OHK's should exist in this game, except in cases of people with very light shields/armor.
Being OHK'd by a tank/large turret is one thing... but bringing 150, 200, sometimes even 300k worth of gear onto the battlefield, just to be taken out instantly by a damage modded militia shotgun, or a sniper rifle, or even, if you're caught unprepared, an LAV, or melted in 1-2 seconds by a laser rifle...
I mean, honestly, it just seems cheap. I'm not even talking specifically about pub matches, this math just shouldn't ever add up. I guess maybe I'm off base, but if so, how do you justify it? I suppose you could argue physics, but whats the point of even upgrading shields/armor if you're still being offed by militia/cheaper gear before you even have a chance to react?
we could argue the cons of these weapons, shotgun you have to be at least 15 meters away to do any damage, etc. but the reality is, all the current skirmish maps are full of bottlenecks, those being the objectives. You have to take objectives to win the game. The moment you start hacking, the whole map knows where you are.
All it takes is one suicidal shotgunner to run past your backup and flatten you. free for him, ???k for you.
Now, hypotheticals aside, I say the higher tiers of dropsuits/modules should have a damage buffer to prevent OHK's. Two shots is ... acceptable, at least then you have some semblance of a chance to survive. perhaps give the prototype suits an emergency buffer? if you would be alpha'd, some kind of regulator kicks in to overload the shields? hell if I know. sounds OP as hell, I'm sure you fine lady's and gent's can think of something a little more balanced?
unless you're cool with being OHK'd, in which case, I guess I'll just go on raging alone over what I percieve to be a broken mechanic in a currency-based shooter. A shotgun is an amazingly powerful weapon with short range. it should one hit kill. An easy way to not die is be cautious about it and back up when ones coming at you. And a sniper rifle in most cases isnt a one hit kill unless its a headshot and if it is a headshot of course it should one hit kill. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1593
|
Posted - 2013.02.23 21:52:00 -
[19] - Quote
I hope you don't include nova knives in this discussion. |
gbghg
L.O.T.I.S. Legacy Rising
378
|
Posted - 2013.02.23 21:54:00 -
[20] - Quote
Leither Yiltron wrote:Sloth9230 wrote:Rifter7 wrote:most of the guys that ohko you in a suit with heavy hp can be ohko'd themselves by almost anyone. This is me when I'm running a shotgun... and don't manage to sneak up on someone "Oh sh*t, oh sh*t, oh sh*t!". There's a point missed here, though. You can get that one-hit-kill with a free suit. Sure, you can die easily, but it costs you nothing. Your risk is negligible, and by comparison your reward is much higher. The problematic OHK's are ones like the Militia Shotgun. If it was a proto SG then I could understand. That guy's risking a lot of ISK just to get that kill! When it's a militia, though, there's nothing wagered on his side. This is a game of risk vs reward the risk to you may be minimal but that doesn't mean the reward should be, i regularly risk my 450k isk dropship for no reward, so people complaining about losing suits to starter shotgun fits need to HTFU. |
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Rifter7
Pro Hic Immortalis RISE of LEGION
12
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Posted - 2013.02.23 21:57:00 -
[21] - Quote
gbghg wrote:Leither Yiltron wrote:Sloth9230 wrote:Rifter7 wrote:most of the guys that ohko you in a suit with heavy hp can be ohko'd themselves by almost anyone. This is me when I'm running a shotgun... and don't manage to sneak up on someone "Oh sh*t, oh sh*t, oh sh*t!". There's a point missed here, though. You can get that one-hit-kill with a free suit. Sure, you can die easily, but it costs you nothing. Your risk is negligible, and by comparison your reward is much higher. The problematic OHK's are ones like the Militia Shotgun. If it was a proto SG then I could understand. That guy's risking a lot of ISK just to get that kill! When it's a militia, though, there's nothing wagered on his side. This is a game of risk vs reward the risk to you may be minimal but that doesn't mean the reward should be, i regularly risk my 450k isk dropship for no reward, so people complaining about losing suits to starter shotgun fits need to HTFU.
there's 0 investment. you invested in your dropship unless it's militia... but even then if it's costing you 450k your at least paying for the fittings or have skills for level 1 versions.
the militia weapons cost like 3 moldy pennies and a ball of lint. |
Shijima Kuraimaru
WarRavens
168
|
Posted - 2013.02.23 22:00:00 -
[22] - Quote
I think the OP doesn't know that once one gets out of militia gear, the only difference in dropsuits id PG, CPU, and at higher tiers, slots.
So the only thing one can get from getting a higher tier dropsuit is the ability to equip better, and more, modules.
As for weapons OHKing? There are weapons I would expect to OHK within their optimal roles. Namely the ones many are complaining about being OP because they can OHK like they should. |
gbghg
L.O.T.I.S. Legacy Rising
378
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Posted - 2013.02.23 22:02:00 -
[23] - Quote
Rifter7 wrote:gbghg wrote:Leither Yiltron wrote:Sloth9230 wrote:Rifter7 wrote:most of the guys that ohko you in a suit with heavy hp can be ohko'd themselves by almost anyone. This is me when I'm running a shotgun... and don't manage to sneak up on someone "Oh sh*t, oh sh*t, oh sh*t!". There's a point missed here, though. You can get that one-hit-kill with a free suit. Sure, you can die easily, but it costs you nothing. Your risk is negligible, and by comparison your reward is much higher. The problematic OHK's are ones like the Militia Shotgun. If it was a proto SG then I could understand. That guy's risking a lot of ISK just to get that kill! When it's a militia, though, there's nothing wagered on his side. This is a game of risk vs reward the risk to you may be minimal but that doesn't mean the reward should be, i regularly risk my 450k isk dropship for no reward, so people complaining about losing suits to starter shotgun fits need to HTFU. there's 0 investment. you invested in your dropship unless it's militia... but even then if it's costing you 450k your at least paying for the fittings or have skills for level 1 versions. the militia weapons cost like 3 moldy pennies and a ball of lint. yes they require such a small investment its laughable, but how can you let such a glass cannon get into his effective range with such a short range weapon, shotguns are practically point blank in terms of effective range. If he can get that close to you without dying he deserves that kill |
Sloth9230
Reaper Galactic
244
|
Posted - 2013.02.23 22:08:00 -
[24] - Quote
gbghg wrote: yes they require such a small investment its laughable, but how can you let such a glass cannon get into his effective range with such a short range weapon, shotguns are practically point blank in terms of effective range. If he can get that close to you without dying he deserves that kill
It's not like they have a completely unique sound effect that automatically alerts you to their presence... oh wait |
Nguruthos IX
Kameira Lodge Amarr Empire
24
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Posted - 2013.02.23 22:17:00 -
[25] - Quote
Think 1hk's are bad?
Try being in a 500,000 isk drop ship with maxed skills and defenses but still being 1shot by a forge gun. that cost considerably less to say the least.
No warning, only death
:(
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Leither Yiltron
KILL-EM-QUICK RISE of LEGION
417
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Posted - 2013.02.23 22:18:00 -
[26] - Quote
Rifter7 wrote:Leither Yiltron wrote:Sloth9230 wrote:Rifter7 wrote:most of the guys that ohko you in a suit with heavy hp can be ohko'd themselves by almost anyone. This is me when I'm running a shotgun... and don't manage to sneak up on someone "Oh sh*t, oh sh*t, oh sh*t!". There's a point missed here, though. You can get that one-hit-kill with a free suit. Sure, you can die easily, but it costs you nothing. Your risk is negligible, and by comparison your reward is much higher. The problematic OHK's are ones like the Militia Shotgun. If it was a proto SG then I could understand. That guy's risking a lot of ISK just to get that kill! When it's a militia, though, there's nothing wagered on his side. if that's directed at me i feel the same way about militia weapons getting ohkos. it just seems to be the shotgun atm tho, and like someone else said that'll probably be nerfed.
It was a general comment, you just happened to be in the quote stack.
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Vyzion Eyri
The Southern Legion
155
|
Posted - 2013.02.23 22:27:00 -
[27] - Quote
I think the fact that almost anything can be destroyed instantly suits that theme of unpredictabiility that CCP has tried so hard to capture in EVE. I've never actually played it, but I've heard that those giant space penises, termed titans, can be taken out by a few good and relatively miniscule cruisers or battleships of some sort.
Now, if a tank can be crushed by a random supply depot, if lampposts can explode dropships, if shotguns can destroy heavies, well we just happened to be in the wrong place in the wrong time, or we weren't playing correctly, or the other side (in the case of the shotgun dilemma) was playing smart.
An immortal mercenary's future is unforseeable, so it is how we handle the situation when it comes that defines us.
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gbghg
L.O.T.I.S. Legacy Rising
378
|
Posted - 2013.02.23 22:30:00 -
[28] - Quote
Vyzion Eyri wrote:I think the fact that almost anything can be destroyed instantly suits that theme of unpredictabiility that CCP has tried so hard to capture in EVE. I've never actually played it, but I've heard that those giant space penises, termed titans, can be taken out by a few good and relatively miniscule cruisers or battleships of some sort.
Now, if a tank can be crushed by a random supply depot, if lampposts can explode dropships, if shotguns can destroy heavies, well we just happened to be in the wrong place in the wrong time, or we weren't playing correctly, or the other side (in the case of the shotgun dilemma) was playing smart.
An immortal mercenary's future is unforseeable, so it is how we handle the situation when it comes that defines us.
so by your logic the lampposts are out to get us dropship pilots (I agree with you btw) |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
412
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Posted - 2013.02.23 22:37:00 -
[29] - Quote
The only gun I really have a problem with at the moment is the militia shotgun. It's a bit too good for what it costs at the moment.
Otherwise? I don't really have an issue with anything on the OP side of things.
On the flipside, Missiles are in dire need of help and small rail guns need to be looked at as well. |
EternalRMG
ZionTCD Legacy Rising
234
|
Posted - 2013.02.23 22:39:00 -
[30] - Quote
Nguruthos IX wrote:Think 1hk's are bad?
Try being in a 500,000 isk drop ship with maxed skills and defenses but still being 1shot by a forge gun. that cost considerably less to say the least.
No warning, only death
:(
try armor hardeners |
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