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Crimson Moon V
Internal Error. Negative-Feedback
184
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Posted - 2013.02.17 19:55:00 -
[31] - Quote
HMGs are being "looked into". Its CCPs way of telling us they are taking the HMG behind the tool shed and hitting it with the nerf bat.
The tears of the people who dropped 2 million into HMGs are almost here. |
Sloth9230
Reaper Galactic
244
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Posted - 2013.02.17 20:03:00 -
[32] - Quote
Crimson Moon V wrote:HMGs are being "looked into". Its CCPs way of telling us they are taking the HMG behind the tool shed and hitting it with the nerf bat.
The tears of the people who dropped 2 million into HMGs are almost here.
All these feels, I don't know what to do with them |
Nstomper
Th3-ReSiStAnCe-SEC.0
205
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Posted - 2013.02.17 20:08:00 -
[33] - Quote
Reiki Jubo wrote:HMGs have a bit 2 much range. could be nerfed a bit. MD needs a slower fire rate, that and FF and self damage when inside the will balance it. You are definately tripping mass drivers already had a slow rate of fire |
Crimson Moon V
Internal Error. Negative-Feedback
184
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Posted - 2013.02.17 20:19:00 -
[34] - Quote
Sloth9230 wrote:Crimson Moon V wrote:HMGs are being "looked into". Its CCPs way of telling us they are taking the HMG behind the tool shed and hitting it with the nerf bat.
The tears of the people who dropped 2 million into HMGs are almost here. All these feels, I don't know what to do with them Did you mean to put "all these feelings"? Just let it all out fatty. Let the tears flow. Crying lets the sad out. |
WyrmHero1946
DUST SOULS Inc.
3
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Posted - 2013.02.17 20:23:00 -
[35] - Quote
You guys are forgetting that every weapon in game have no chance against a HMG in cqc. By adding a spool time to HMGs I believe cqc weapons like SMGs and shotguns could have a chance to win vs a HMG in cqc. I mean, SMGs are pretty useless in Dust because HMGs dominate cqc thanks to insane damage and fire rate + high shields and armor of heavies. |
Sloth9230
Reaper Galactic
244
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Posted - 2013.02.17 20:27:00 -
[36] - Quote
Crimson Moon V wrote:Sloth9230 wrote:Crimson Moon V wrote:HMGs are being "looked into". Its CCPs way of telling us they are taking the HMG behind the tool shed and hitting it with the nerf bat.
The tears of the people who dropped 2 million into HMGs are almost here. All these feels, I don't know what to do with them Did you mean to put "all these feelings"? Just let it all out fatty. Let the tears flow. Crying lets the sad out.
Is this your first time on the internet?
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Sloth9230
Reaper Galactic
244
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Posted - 2013.02.17 20:35:00 -
[37] - Quote
WyrmHero1946 wrote:You guys are forgetting that every weapon in game have no chance against a HMG in cqc. By adding a spool time to HMGs I believe cqc weapons like SMGs and shotguns could have a chance to win vs a HMG in cqc. I mean, SMGs are pretty useless in Dust because HMGs dominate cqc thanks to insane damage and fire rate + high shields and armor of heavies.
Everyone else can strafe. Heavies have no choice but to soak up damage and their/our turn speed is significantly slower while firing an HMG, so it's hard to hit someone up close, unless they're standing still. I also don't have any problems bringing down a heavy in CQC with a shotgun, 2 shots is all it takes. SMGs are a bit harder, but it's possible with good strafing. I've done it with a level 1 SMG, the bonus damage to armor definitely comes in useful. |
Vermaak 'Fatal' Kuvakei
Osmon Surveillance Caldari State
151
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Posted - 2013.02.17 20:39:00 -
[38] - Quote
TheMarkOf22 wrote:Jotun Hiem wrote:The HMG is fine.
The MD is fine.
Move along. So why were remote explosives nerfed? They did the same thing as MD's are doing now, yet one is acceptable? Plus MD's have range that remotes never did.... You must be an idiot, mass drivers have no where near the damage of a remote explosive in a single clip. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2013.02.17 20:40:00 -
[39] - Quote
Arbor Viridanus wrote:Adding delay to the firing of a close range weapon is a good way to make it useless. The problem with the HMG is its range. Nerf that. Seriously, why do you think nobody with a brain uses the Mini Chain Gun in Planetside 2? The RoF is great, but you WILL die EVERY time you try and attack someone with that gun, because they'll kill you before you can start firing thanks to the spinup time. |
YourDeadAgain76
Red Star.
133
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Posted - 2013.02.17 20:48:00 -
[40] - Quote
This is a bad idea. Why does anything need to nerfed. Hate the shotty u think has no skill and deserves to die get in a scout suit and shoot him with it.
For Allahs sake shoot him in the head, grenade him, LR, SNIPE do i have to go on.
I dont have much trouble killing most heavys, mind u there are some beasts out there, but when u spend 2 to 4 million in one class you will be to unless u suck.
NO to the nerf. I am an assault AR my secondary is a Fat B@ast@rd HMG and if they nerf the hmg they need to nerf everything.
I say Everyone just use militia gear and that will weed out all the Babies. This is OP that is OP OMG.
Go spec into Tanks and we will hear u wine then. Here some cheese. >>>> |
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Mobius Wyvern
BetaMax.
1216
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Posted - 2013.02.17 20:50:00 -
[41] - Quote
YourDeadAgain76 wrote:This is a bad idea. Why does anything need to nerfed. Hate the shotty u think has no skill and deserves to die get in a scout suit and shoot him with it. For Allahs sake shoot him in the head, grenade him, LR, SNIPE do i have to go on. I dont have much trouble killing most heavys, mind u there are some beasts out there, but when u spend 2 to 4 million in one class you will be to unless u suck. NO to the nerf. I am an assault AR my secondary is a Fat B@ast@rd HMG and if they nerf the hmg they need to nerf everything. I say Everyone just use militia gear and that will weed out all the Babies. This is OP that is OP OMG. Go spec into Tanks and we will hear u wine then. Here some cheese. >>>> Reminds me of the "THIS GAME IS TANKS 514" days of the good old E3 build. My god, the forums were ******** back then. |
TheMarkOf22
Internal Error. Negative-Feedback
41
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Posted - 2013.02.17 21:50:00 -
[42] - Quote
Knight SoIaire wrote:TheMarkOf22 wrote:Jotun Hiem wrote:The HMG is fine.
The MD is fine.
Move along. So why were remote explosives nerfed? They did the same thing as MD's are doing now, yet one is acceptable? Plus MD's have range that remotes never did.... No, they didn't. RE was an almost 1 hit kill against anyone, they were used to camp spawns back in Closed Beta and were used to avoid gunfights back in Closed Beta by throwing them on the ground around a corner and blowing them up when the person passes around. Whereas, Mass Drivers require aiming and reloading, its much easier to see an enemy who has a Mass Driver and avoid his fire then see someone with a RE and MDs are hopeless in CQC because of the chance of suicide, atleast someone could get far enough away to set off an RE. Stop QQing
so it's harder to change your spawn, then reload a mass driver?
LOL |
Osiris Ausare
Planetary Response Organisation Test Friends Please Ignore
5
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Posted - 2013.02.17 22:08:00 -
[43] - Quote
Please stop with all the nerfing posts, it's not that hard to escape a HMS. If I, a logi with low shields and armor, can escape a heavy with a HMS so can other people. Just learn to move and learn when to attack instead of complaining all the time (and if you die a bunch of times try to figure out why you die instead of complaining its OP) . And in regards to the people asking for decreased rof for the mass driver, try actually using it and you will be complaining it has too slow of a rate of fire.
I wish everyone would just stop complaining and screaming that everything has to be nerfed. Why take out all of the fun by making nerfing everything that kills you. As I said above examine why you die so many times, evolve your tactics and try again. But I guess that's asking too much. |
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