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1101. Variants - when will we see them ?? - in Feedback/Requests [original thread]
Banjo Robertson wrote: Would a contact flux grenade be worth adding to the game? I can see how it would be useful but its not the same kind of... surprise to the face that a contact locus grenade is, hehe. And really, isnt the point of a cont...
- by TheD1CK - at 2014.10.26 13:10:00
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1102. Maddie pg/CPU buff? - in General Discussions [original thread]
Good ole' forum... The issue with Madrugars being AV can get you at range - Rail/Missile HAV - Forge Guns / Swarm Launchers Where the Gunnlogis weaknesses are - Fluxes/Blasters/Plasma Cannons All of which need to be used in CQC Vs enemy vehicl...
- by TheD1CK - at 2014.10.26 13:06:00
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1103. inertia dampener should inflcit damage - in Feedback/Requests [original thread]
Well kids what you will need for this exercise is 2 Heavys/1 Scout and a cup Use the Heavies to block intended target in a corner then the Scout needs to parkour to a position above the target and jump on their head, this causes the Scout to bou...
- by TheD1CK - at 2014.10.26 12:10:00
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1104. Variants - when will we see them ?? - in Feedback/Requests [original thread]
The 1.9 update was a nice surprise but being a greedy merc I would like to know more The new content coming puts us in a good place bar some glaring issues ... - Vehicle Variants - For way to long now, dedicated tankers are denied access to b...
- by TheD1CK - at 2014.10.26 12:02:00
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1105. TAR - in Feedback/Requests [original thread]
Oh, lets not forget.. I'm having a little bit of trouble 1 shotting sentinels so a Bolt Pistol dmg buff is needed . Along with increasing ACR RoF to about 1900rpm, flaylocks having orbital ammo and full auto Plasma Cannons Dust mercs need to spen...
- by TheD1CK - at 2014.10.26 11:41:00
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1106. XL grenades - in Feedback/Requests [original thread]
The deployment is the main issue, and trajectory when run/jump throwing Here something that may work out to keep it viable in AV and blowing mercs up - Mimic the AV grenades tracking on vehicles, so if thrown towards a vehicle it will stick (nee...
- by TheD1CK - at 2014.10.25 11:36:00
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1107. To Rattati: ARR and CQC - in Feedback/Requests [original thread]
NextDark Knight wrote: Remove the reload bonus from the Assault Cal Suit for the rail riffle and I'd probley biomass my toon. The bonus is fine just the way it is.. \o/ I am not alone !!!! The Cal bonus is awesome .. please leave it alone
- by TheD1CK - at 2014.10.24 15:01:00
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1108. What do you guys think about the Quafe scout bpo's - in General Discussions [original thread]
BURN THEM ALL!!!!!!!!!!!!!!!!!!!!!!!! And I would like to purchase a BPO of the charred remains of the 'Quafe' M-I
- by TheD1CK - at 2014.10.23 19:14:00
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1109. Native Vehicle Armor Rep - in Feedback/Requests [original thread]
More than native armour repair, I would like to see Reactive Plates for vehicles A module to add a small buff to Armour along with some minor Armour repair.
- by TheD1CK - at 2014.10.23 18:14:00
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1110. [Suggestion] Sleek Flux Grenade - in Feedback/Requests [original thread]
Then it is done....... Only the Messiah can help us now
- by TheD1CK - at 2014.10.23 13:31:00
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1111. Vehicle Cloaks - in Feedback/Requests [original thread]
X7 lion wrote: ok but the engine shuts off then the cloak comes on and you cant shoot at all while cloaked & if you get out it stays invisible. I would love this, I blow up vehicles for kicks and some Cloaked tanks would be awesome Bal...
- by TheD1CK - at 2014.10.23 11:32:00
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1112. [Suggestion] Sleek Flux Grenade - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Ripley Riley wrote: Arkena Wyrnspire wrote: The point wouldn't be to affect infantry or vehicles - ideally, your Calassault would be mostly unaffected by the introduction of these to the battlefield. They'd be spec...
- by TheD1CK - at 2014.10.23 11:25:00
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1113. Health mods should be percent based - in General Discussions [original thread]
Firbolg Barun wrote: Another aspect is that most percentage based module bonuses do have stacking penalties. So should HP modules. Shield depleted delays and Armour movement penalties .. so they do suffer for stacking
- by TheD1CK - at 2014.10.23 07:47:00
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1114. @Rattati : 1.9 or echo proposition - in Feedback/Requests [original thread]
Breakin Stuff wrote: allow mw to share a secret with you. the only way you can keep ahead of a heavy NOW in a strafe is by abusing the inertia mechanics that cause hit detection to screw up. or you're dealing with a crap fatty. I can keep up wi...
- by TheD1CK - at 2014.10.22 20:24:00
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1115. @Rattati : 1.9 or echo proposition - in Feedback/Requests [original thread]
Breakin Stuff wrote: TheD1CK wrote: I don't agree that a Heavy should have equal turn speeds to a Scout or Assault... It does not make sense that the Heavy frame is just as mobile with turn speeds There is a difference now but it turn-speed...
- by TheD1CK - at 2014.10.22 19:25:00
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1116. Sidearms Only Scout - in General Discussions [original thread]
Maken Tosch wrote: Fizzer XCIV wrote: I'd rather see scouts lose their sidearm slots than their light slots. As much as I hate shotguns, they are a decidedly scout weapon. Force the shotgunners to get close. No more versatile invisible s...
- by TheD1CK - at 2014.10.22 19:20:00
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1117. @Rattati : 1.9 or echo proposition - in Feedback/Requests [original thread]
I don't agree that a Heavy should have equal turn speeds to a Scout or Assault... It does not make sense that the Heavy frame is just as mobile with turn speeds There is a difference now but it turn-speeds on Heavies may be an issue if other suit...
- by TheD1CK - at 2014.10.22 18:43:00
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1118. CPM input request: Assault Bonuses - in Feedback/Requests [original thread]
Ck.0 Assault Removing the reload bonus for a reduction to charge time is a nerf... reducing the .25 sec charge isn't exactly needed in my opinion .... The reload benefits after investing in Rapid Reload skills are why I got the suit to L5 I would...
- by TheD1CK - at 2014.10.22 18:02:00
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1119. @Rattati : 1.9 or echo proposition - in Feedback/Requests [original thread]
Good points, I would point one issue with slowing Lights/Mediums and not Heavies It would create an imbalance if the Heavy could react as fast as a Scout, movement/turn speed And be pretty unfair that a 1200HP suit can react as fast as a 400HP Lig...
- by TheD1CK - at 2014.10.22 16:07:00
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1120. Faction Warfare Fight Club - in General Discussions [original thread]
John Demonsbane wrote: Will join as well, D1ck, but I do believe this will the the third time I've joined a channel of yours like this, lol. p.s. I'm pretty sure I'm still in DMG chat, if you see me in game chances are some Amarr FW qsync is ...
- by TheD1CK - at 2014.10.22 01:37:00
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