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341. Newbs VS. Adv VS. vets in high, low and nul sec and a way to travel. - in Feedback/Requests [original thread]
Your idea haas potential, but good luck making the DEV's care
- by TheD1CK - at 2013.12.27 03:55:00
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342. request: The war barge and the large table? - in Feedback/Requests [original thread]
CCP!!!! yet again I am calling you out (despite the fact you ignore me) I get that displaying the map on the table in warbarge may be tricky (as we have waited a long time) I propose a quick fix .... show objectives A,B,C,D,E and where they are ...
- by TheD1CK - at 2013.12.27 03:14:00
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343. Request For Remote Explosives - in Feedback/Requests [original thread]
I won't be on for a few days... but hop into my public channel DeadMansGame I will keep an eye out 4 u, and if u see me on send a mail .... o7
- by TheD1CK - at 2013.12.26 20:08:00
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344. Request For Remote Explosives - in Feedback/Requests [original thread]
Thinking about it... If a tanker is really afraid of a suicide LAV then he shouldn't be a tanker 'Fool me once, shame on you' 'Fool me twice, shame on me' Its pretty obvious guys are going to use Jihad jeeps, but he is taking a severe risk and...
- by TheD1CK - at 2013.12.26 20:03:00
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345. Assault rifle variants - in Feedback/Requests [original thread]
The CR is the most OP weapon of all time..?? c'mon now I really don't think so..... how many of us can OHK with a CR..? I already stated the RoF needs lowering to SMG standards, It drains ammo really fast and like CCP stated it is capable of en...
- by TheD1CK - at 2013.12.26 19:57:00
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346. Assault rifle variants - in Feedback/Requests [original thread]
Good stuff, We turned a disagreement into something productive you don't see that enough on here I'm not complaining about the Amarr Assault bonus, it makes that class perfect for their weapons but we do need to get better bonuses on the other...
- by TheD1CK - at 2013.12.26 13:53:00
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347. Request For Remote Explosives - in Feedback/Requests [original thread]
RE are fine, jihad vehicles add stupidly fun gameplay and shouldn't be a threat to a good tanker because he has the power to destroy the jihad jeep before it gets near him I don't use jihad jeeps but I do laugh when an enemy or friandly is wiped ...
- by TheD1CK - at 2013.12.26 12:55:00
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348. Why ??? - in Feedback/Requests [original thread]
As has already being pointed out, LAI DAI AV barely take on LAV And as for RE being the only way , it is certainly one of them but is the toughest to pull off V a good tanker
- by TheD1CK - at 2013.12.26 12:51:00
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349. Assault rifle variants - in Feedback/Requests [original thread]
So there are varied opinions about the SR being able to fire without over-heat From my view as long as you don't spam R1 or charge there is absolutely no worry of OH then the skill at level 5 , making it easier to avoid OH .... plus Amarr Assault...
- by TheD1CK - at 2013.12.26 12:46:00
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350. Assault rifle variants - in Feedback/Requests [original thread]
Nice counter to my post - SR has near same DMG and clip as old TAC, which needed nerf .... how much of that clip can you fire without overheat if you don't charge??? quite a bit of it and if your not charging it is easy to keep it cool - I a...
- by TheD1CK - at 2013.12.25 19:55:00
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351. Assault rifle variants - in Feedback/Requests [original thread]
Fair enough, Gallente should be low range with the blaster tech but based on that logic the SR shouldn't be effective in CQC as I presume it uses the same tech as LR Rails are good and I have noticed a pattern in how to take them on, it doesn't c...
- by TheD1CK - at 2013.12.25 19:33:00
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352. Assault rifle variants - in Feedback/Requests [original thread]
From looking at the AR variants stats spreadsheet upon release it shows that all Gallente AR's under perform on range compared to the other variants Fixes to DMG mod stacking could be applied in a few ways... - As Alan stated, decrease accuracy...
- by TheD1CK - at 2013.12.25 19:20:00
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353. Assault rifle variants - in Feedback/Requests [original thread]
When are people going to realise that EVERYONE complained about TAC AR It got 'nerfed' and is now only seen in the hands of skilled shooters yet the scrambler is as tough as the old TAC with a charge shot capability no overheat mechanic can balanc...
- by TheD1CK - at 2013.12.25 18:49:00
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354. a Better Flaylock for a Better Future... - in Feedback/Requests [original thread]
The flaylock 'can' finish off a dropship yes, but you can't say it's a viable AV option You clearly either hit the dropship with your Primary/AV grenades, before killing with flaylock, that or you finished off another guys work in AV...
- by TheD1CK - at 2013.12.25 09:11:00
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355. a Better Flaylock for a Better Future... - in Feedback/Requests [original thread]
Interesting... I will point out that in the description of the weapon I am pretty sure it claims to have another ammo type, which in game it doesn't So if CCP introduced ammo variants for weapons you could get what you want - OP's idea of deton...
- by TheD1CK - at 2013.12.24 20:13:00
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356. Fix the RE's - in Feedback/Requests [original thread]
RE are perfect right now, CCP should be focused on other areas for now so you need to start remembering which areas cause your RE to be ineffective, stop placing there. I don't think any change is needed, and the weird delay you mention is most ...
- by TheD1CK - at 2013.12.24 16:29:00
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357. CCP, please get AV V HAV sorted - in Feedback/Requests [original thread]
I get your point, but think about it ... If I need to deal with a HAV, which should I choose - MLT HAV as I have no plans to spec into HAV - PRO AV because I have allocated my SP into a demolition role And if I bring in a MLT HAV I have no c...
- by TheD1CK - at 2013.12.23 20:15:00
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358. CCP, please get AV V HAV sorted - in Feedback/Requests [original thread]
AV V HAV talking about it is only going to cause arguments between both sides, CCP you have enough feedback by now that you should be able to see mrore changes are needed *Apes throwing **** at each other* That is general reaction when 'Tanker...
- by TheD1CK - at 2013.12.23 19:57:00
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359. [Feedback] Rifles and SMG need a 30% nerf. - in Feedback/Requests [original thread]
No way can a Scrambler user call out the CR as 'most' OP The gun you are using is way more lethal with it's charge shot.... Scramblers are the equivalent of the un-nerfed Tac AR, with a charge up ability ......
- by TheD1CK - at 2013.12.23 00:27:00
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360. [Feedback] Rifles and SMG need a 30% nerf. - in Feedback/Requests [original thread]
CCP!! Please take notice of the OP's points here !!!! ALL 4 VARIANTS OF AR AND SMG NEED A DMG REDUCTION !!!!!!!! The TTK is too good on all of those weapons each one excels in a different way and they are out-performing everything Edit : If t...
- by TheD1CK - at 2013.12.23 00:14:00
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