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121. Forge gun > Tank gun !? this will break the game... - in Feedback/Requests [original thread]
ERICHONIUS wrote: I just discovered that the best forge gun does 1500 damage! The most powerful tank gun only does 1350. The forge gun cools down in 2.5 secs, it takes the same tank gun 3 secs. If this remains in the game, when everyone has lev...
- by TheAmazing FlyingPig - at 2012.07.16 06:07:00
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122. PVE !! LETS DO IT !!! - in Feedback/Requests [original thread]
Riggs Tank wrote: there must be some life on these planets.... im not saying we need Avatar life forms but that would be cool to shoot at with my tank. does eve have a "food" supply? if the universe needs to eat maybe dusters can do some big ga...
- by TheAmazing FlyingPig - at 2012.07.16 05:57:00
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123. Tanks are not Over Powered - in Feedback/Requests [original thread]
Tank driver here. Tanks are fine the way they are. As soon as the AV guys can group up and take out an asset multiples more expensive than their AV equipment, you'll probably find tank drivers on here asking for buffs or AV nerfs. Group up. Seri...
- by TheAmazing FlyingPig - at 2012.07.16 05:49:00
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124. [Request] Please give us a game mode without any vehicles. - in Feedback/Requests [original thread]
Yes, we pilots are given four different and infinite fittings, but it isn't fun for our skills to be rendered completely useless, wear crap suits & weapons, and constantly get mowed down by that shiny CreoDron rifle the other guy who decided t...
- by TheAmazing FlyingPig - at 2012.07.16 05:31:00
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125. Why does race matter? - in Feedback/Requests [original thread]
*avoids making off-color remarks*
- by TheAmazing FlyingPig - at 2012.07.16 05:21:00
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126. [Request] Buy up advertisment space in the Merc quarters - in Feedback/Requests [original thread]
This could either be a great ISK sink, or what people would perceive as a push towards buying Aurum. Which currency are we talkin' here? EDIT; Me, personally, I wouldn't care if it was an Aurum thing. The only reason I ask is because as soon as...
- by TheAmazing FlyingPig - at 2012.07.16 05:17:00
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127. Tutorial Ideas - in Feedback/Requests [original thread]
TabbieKat wrote: I like the idea, and they could have the lady that does the announcements in the war room to do a voiced tutorial. That's what I was thinking too
- by TheAmazing FlyingPig - at 2012.07.16 05:03:00
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128. Tutorial Ideas - in Feedback/Requests [original thread]
Saved for other stuff
- by TheAmazing FlyingPig - at 2012.07.16 04:59:00
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129. Tutorial Ideas - in Feedback/Requests [original thread]
Saved for other stuff. Go ahead and flame me.
- by TheAmazing FlyingPig - at 2012.07.16 04:59:00
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130. Tutorial Ideas - in Feedback/Requests [original thread]
So in this thread we propose ideas that would make good tutorials for the game. There are a great many threads from new players saying that the game is pretty complicated, so to avoid dumbing it down for the 12-year old CoD knife-wielding maniac, ...
- by TheAmazing FlyingPig - at 2012.07.16 04:58:00
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131. Give snipers the ability to no scope - in Feedback/Requests [original thread]
Sidearm. Next topic.
- by TheAmazing FlyingPig - at 2012.07.15 23:03:00
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132. moblie fortress - in Feedback/Requests [original thread]
While it seems an interesting idea, I don't think that it has the best implementation. Why not use the MCC for this? Board it using dropships, assualt the inside, and hack it, bringing it to a complete stop (of course, the attackers could reclaim...
- by TheAmazing FlyingPig - at 2012.07.15 17:00:00
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133. The HP-System is great - in Feedback/Requests [original thread]
Posting in a positive thread. Have a like (I think it's some kind of forum currency).
- by TheAmazing FlyingPig - at 2012.07.15 14:30:00
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134. Don't nerf tanks - in Feedback/Requests [original thread]
Have a like, kind OP.
- by TheAmazing FlyingPig - at 2012.07.14 13:49:00
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135. Suggestion to counter Spawn-camping: Drop Pods - in Feedback/Requests [original thread]
Jack McReady wrote: I think you should be able to choose the spawnpoint and you get launched into this area or something like that :) it would be really cool. Maybe include that with drop uplinks and uncapturable respawns. The CRU's make sen...
- by TheAmazing FlyingPig - at 2012.07.13 21:52:00
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136. Requests and Suggestions for Laser functionality - in Feedback/Requests [original thread]
Or, if you want to give them ammo, make it battery power instead of bullets. Can only turn that flashlight on for so long :v
- by TheAmazing FlyingPig - at 2012.07.13 21:41:00
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137. Suggestion to counter Spawn-camping: Drop Pods - in Feedback/Requests [original thread]
Spawning from the MCC is a great idea, but one thing comes to mind; If at the beginning of a battle the attackers spawn from the MCC and must ride dropships to the battlefront, what's to stop the enemy from grabbing all of the Militia Swarms they...
- by TheAmazing FlyingPig - at 2012.07.13 21:11:00
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138. Flame tanks - in Feedback/Requests [original thread]
We have yet to see Laser turrets, which in Eve deal Thermal / Electromagnetic damage. These ones might be putting out a constant stream of damage (or Pulse lasers, iunno). So yea, there's that to think about :v
- by TheAmazing FlyingPig - at 2012.07.13 14:43:00
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139. LAV Controls, steering and acceleration - in Feedback/Requests [original thread]
I'll support this idea if it only stays with LAV's and doesn't cross over to HAV's.
- by TheAmazing FlyingPig - at 2012.07.13 05:25:00
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140. Needs to be fun - in Feedback/Requests [original thread]
What's not fun about mopping the floor with the shreds of dropsuits left behind from your Railgun shot?
- by TheAmazing FlyingPig - at 2012.07.13 05:04:00
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