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1. Measured Assault Scrambler Pistol RPM Is Lower Than 422.5 RPM - in Feedback/Requests [original thread]
Clone D wrote: The stated RPM for assault scrambler pistol is 422.5. That is over 7 rounds per second. I have been experiencing a much slower rate of fire than that, so I took 100 samplings of how many rounds I could fire per second using the a...
- by Th3rdSun - at 2013.12.28 06:27:00
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2. Matchmaking - in Feedback/Requests [original thread]
I can't tell you how many times me and my squad have spawned into a match only to find that there's no one on the other side to fight.
- by Th3rdSun - at 2013.12.28 06:18:00
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3. [request] please fix SL-4 assault rail rifle clips size - in Feedback/Requests [original thread]
Mobius Kaethis wrote: Kain Spero wrote: Man, the SL-4 already lets me mow people down. More bullets per clip and it's going to start feeling like an easy mode button. I'm with Cain on this one. The only real weakness of the assault RR is...
- by Th3rdSun - at 2013.12.28 06:16:00
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4. Bring back the old restocking mechanic! - in Feedback/Requests [original thread]
That is all.
- by Th3rdSun - at 2013.04.06 14:12:00
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5. Simple requests - in Feedback/Requests [original thread]
RINON114 wrote: I am a sucker for the details and so any or all of these ideas meet my approval: +1 As the band Bush once said,"It's the little things that count".
- by Th3rdSun - at 2013.03.24 13:59:00
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6. Simple requests - in Feedback/Requests [original thread]
The first request is something that's really simple. When you are downed and it shows the options to either call for help for a revive,or to respawn,the symbols on the screen are backwards from the representation on the controller.These should be...
- by Th3rdSun - at 2013.03.23 22:23:00
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7. The Gek is OP! - in Feedback/Requests [original thread]
Kalante Schiffer wrote: ill take the killswitch over any AR. there better be more weapons in the future. Well it's painfully obvious that you've never used the Krin's Sin-11 or the GAR-21.
- by Th3rdSun - at 2013.01.31 00:32:00
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8. how to balance the laser rifle - in Feedback/Requests [original thread]
I'm not a LR user,but I've been killed by them more this build than the last. I don't think they need a nerf,rather a tweak,that of which would revolve around it overheating.Seems like they can shoot forever without worrying about overheating.
- by Th3rdSun - at 2013.01.27 20:58:00
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9. Grenades - in Feedback/Requests [original thread]
People are still QQ'ing about the grenades?!
- by Th3rdSun - at 2013.01.15 21:31:00
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10. CCP,can we PLEASE... - in Feedback/Requests [original thread]
Banjo Hero wrote: I agree, but, in the meanwhile, here's a potential half-assed solution: A friend pointed out to me that if you log out of PSN (PS menu -> PSN -> whatever the top one is -> [triangle] -> "log out") while still in t...
- by Th3rdSun - at 2013.01.12 15:22:00
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11. CCP,can we PLEASE... - in Feedback/Requests [original thread]
...have a way to get back to our character select screen without having to completely exit the game?! If this has been brought up before,then good.Maybe the more we bring it up,the better chance of it getting implemented.
- by Th3rdSun - at 2013.01.12 03:57:00
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12. Nanite Injectors AKA Medkits, and how they should work. 2.0 - in Feedback/Requests [original thread]
mikegunnz wrote: The FPS Brink had it right. There, the medic threw a revive injector to the downed ally. The downed ally could then decide if you wanted to use it or bleed out. It wasn't an automatic revive. This helps avoid some idiot "rambo...
- by Th3rdSun - at 2013.01.03 05:22:00
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13. Grenades - in Feedback/Requests [original thread]
There was a thread like this many moons ago. I was suggesting smoke,emp/chaff,and caltrop grenades. More importantly,I sold like to see the ability to carry multiple types of grenades as well.
- by Th3rdSun - at 2012.12.26 01:24:00
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14. SP, how they could fix it PERFECTLY - in Feedback/Requests [original thread]
Marston EV wrote: The thing that would make the current system PERFECT in my opinion would be a "minimum SP gain Cap" so let me elaborate on what this means and why it would bring perfect balance to what things are like now. Currently when you...
- by Th3rdSun - at 2012.12.25 17:52:00
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15. One Pro and One Con of Chromosome - in Feedback/Requests [original thread]
Jotun Hiem wrote: Pro: Really smooth gameplay so far. Con: I can't hear anyone in my corp chat because I don't have the cash to spare on a UVT. If I could hear them, then I wouldn't care, but I can't hear 'em. You can't spare a measly 2 buck...
- by Th3rdSun - at 2012.12.19 02:36:00
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16. One Pro and One Con of Chromosome - in Feedback/Requests [original thread]
Pro: Improved stability Con: Changed the music on the XMB.I loved the old one,the new one is decent,but nowhere near as good.
- by Th3rdSun - at 2012.12.19 00:58:00
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17. [suggestion] SP Relocation for next build - in Feedback/Requests [original thread]
EternalRMG wrote: I think that CCP should give us the oppurtunity make one SP relocation for the next build. This would help CCP and the player a lot. How? With the chance relocate the sp the players could take the sp out of useless skills or s...
- by Th3rdSun - at 2012.12.17 05:03:00
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18. Suggestion for nanite injectors - in Feedback/Requests [original thread]
HECATONCHIRES COTTUS wrote: Th3rdSun wrote: How about this.Instead of running up to someone,and hopefully,maybe being in the right position to revive them,how about making it a gun-like device where you have to aim at a downed ally and shoot...
- by Th3rdSun - at 2012.11.16 12:16:00
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19. Suggestion for nanite injectors - in Feedback/Requests [original thread]
Free Healing wrote: I think you raise an interesting point Sun, Though i think the underlying problem here is the randomness of reviving somebody now. I played MAG as a Medic, and i very much enjoyed MAG as in many cases i think of it as my fi...
- by Th3rdSun - at 2012.11.16 12:08:00
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20. Suggestion for nanite injectors - in Feedback/Requests [original thread]
VADOL II wrote: 1) Stop running into the middle of a firefight to bring up a downed soldier. You'd be surprised how much this saves you in isk. 2) Skill up and use the better injectors, then they come in with full shields and 80% armor. Disc...
- by Th3rdSun - at 2012.11.16 05:26:00
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