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21. Suggestion for nanite injectors - in Feedback/Requests [original thread]
Ops Fox wrote: No gun revive it break the current system and take the other elements out of reviving. Why wait till your team secures a place to.revive downed players or opt for a dangerous battle revive if it'd dire enough this would make it s...
- by Th3rdSun - at 2012.11.16 00:37:00
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22. Suggestion for nanite injectors - in Feedback/Requests [original thread]
Zat Earthshatter wrote: Definitely more feasible than having to run into the middle of a fight and reviving. However, there's still the issue of the newly-revived soldier at extremely low health, in exactly the same spot he got "killed" in My...
- by Th3rdSun - at 2012.11.15 15:48:00
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23. Suggestion for nanite injectors - in Feedback/Requests [original thread]
How about this.Instead of running up to someone,and hopefully,maybe being in the right position to revive them,how about making it a gun-like device where you have to aim at a downed ally and shoot the injector into them. There would be a certain...
- by Th3rdSun - at 2012.11.15 03:06:00
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24. Proxy chat - in Feedback/Requests [original thread]
Super Cargo wrote: Th3rdSun wrote: Gotta be honest,I don't need proxy chat in this game.I loved it in MAG,but the one thing that proxy chat breeds is anything ranging from minor annoyance,to full on hatred. I'm all for good competition,but ...
- by Th3rdSun - at 2012.09.24 20:02:00
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25. Proxy chat - in Feedback/Requests [original thread]
Gotta be honest,I don't need proxy chat in this game.I loved it in MAG,but the one thing that proxy chat breeds is anything ranging from minor annoyance,to full on hatred. I'm all for good competition,but I don't need all of the antagonizing and ...
- by Th3rdSun - at 2012.09.24 17:56:00
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26. Please give me this AR sight - in Feedback/Requests [original thread]
Zekain Kade wrote: that is one expensive drop suit.... 300k.... wow. Hah! I thought the exact same thing!
- by Th3rdSun - at 2012.09.22 19:54:00
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27. Just a few things to clean up - in Feedback/Requests [original thread]
Rasatsu wrote: Th3rdSun wrote: Rasatsu wrote: If by fluid you mean instant action on spawn then no this is not that kind of game, if you mean something else then I'm just drunk and didn't read your boast. Don't know what others mean whe...
- by Th3rdSun - at 2012.09.01 23:21:00
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28. Just a few things to clean up - in Feedback/Requests [original thread]
Rasatsu wrote: If by fluid you mean instant action on spawn then no this is not that kind of game, if you mean something else then I'm just drunk and didn't read your boast. Don't know what others mean when they say "smooth",but what I mean i...
- by Th3rdSun - at 2012.09.01 18:10:00
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29. Spawn Kills - in Feedback/Requests [original thread]
Noc Tempre wrote: Pick a safer spawn? I know that doesn't help in ambush, but everyone knows ambush sucks Sure does,and it doesn't help that we can't manually pick skirmish matches to be launched into anymore,and have to rely on the random...
- by Th3rdSun - at 2012.09.01 18:07:00
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30. Just a few things to clean up - in Feedback/Requests [original thread]
Benjamin Hellios wrote: My post will be less well thought out. Right now it just feels like they're trying to cram a bunch of new shiny things into a soggy old cardboard box. When the thing falls apart, and you can't join games, servers are 'fu...
- by Th3rdSun - at 2012.09.01 17:52:00
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31. Spawn Kills - in Feedback/Requests [original thread]
Aile Striker wrote: Anyone die lately by a spawn kill from another beta tester? Is there anyway that the developers can adjust the code to allow for 5-10 seconds of life on the battlefield after a respawn? I have played other multiplayer fps' a...
- by Th3rdSun - at 2012.09.01 17:44:00
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32. should add prone, reload while sprinting , parcore and destruction like bf3. - in Feedback/Requests [original thread]
STB-LURCHASAURUS EV wrote: For example......try holding a smartphone in your hands and send someone a text message with correct spelling while trying to sprint and tell me if that works. I totally understand what you are saying,but that's ...
- by Th3rdSun - at 2012.09.01 17:41:00
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33. Just a few things to clean up - in Feedback/Requests [original thread]
iDieALotx wrote: DUST has tremendously improved after the last update but there are still some vital parts of gameplay that need to be addressed. It seems like corp battles have been thrown out there to "satisfy" the player base but p...
- by Th3rdSun - at 2012.09.01 17:35:00
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34. should add prone, reload while sprinting , parcore and destruction like bf3. - in Feedback/Requests [original thread]
Ecshon Autorez wrote: Definitely no prone, it would just feel wrong in this game. Sprinting while reloading might work, but the rest I dont like, just look at Brink for the reasoning for no parkour. That game was an fps with different body type...
- by Th3rdSun - at 2012.09.01 05:33:00
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35. Your suggestions to improve DUST 514 - in Feedback/Requests [original thread]
Noc Tempre wrote: Th3rdSun wrote: Rugman91 wrote: For the love of satan plz give us button mapping ^This! I've discovered a new modality of control.Instead of the DS3,or KB/M,I've started using a hybrid of both.I use the dual shock to...
- by Th3rdSun - at 2012.08.28 01:39:00
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36. should add prone, reload while sprinting , parcore and destruction like bf3. - in Feedback/Requests [original thread]
I'm glad there's no laying prone,snipers are cowards enough as it is,and having them hide and lie on their bellies like snakes just promotes more camping that there already is. I'm totally in favor of a sprinting reload,but I know that there are ...
- by Th3rdSun - at 2012.08.28 01:35:00
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37. Your suggestions to improve DUST 514 - in Feedback/Requests [original thread]
Needless Sacermendor wrote: Th3rdSun wrote: Just thought of another one.There needs to be a more intuitive way to call in squad commands.I would like to be able to call commands on the fly,instead of opening up a map and getting shot while t...
- by Th3rdSun - at 2012.08.27 01:22:00
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38. Your suggestions to improve DUST 514 - in Feedback/Requests [original thread]
Just thought of another one.There needs to be a more intuitive way to call in squad commands.I would like to be able to call commands on the fly,instead of opening up a map and getting shot while the map is open.
- by Th3rdSun - at 2012.08.27 00:11:00
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39. Your suggestions to improve DUST 514 - in Feedback/Requests [original thread]
I would also like a more intuitive way to start a group.You shouldn't have to add a person to your contacts just to send them a group invite.I can see if they are in a different corp,but if they are in the same corp,it shouldn't take more than two...
- by Th3rdSun - at 2012.08.26 23:47:00
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40. Your suggestions to improve DUST 514 - in Feedback/Requests [original thread]
Cricix D wrote: Ability to press "X" on a player name and invite them to squad. Current system is slightly annoying. Somehow make change weapon button something else. I hate using the wheel just to change to secondary weapon, and I'm incapable...
- by Th3rdSun - at 2012.08.26 22:51:00
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