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601. So the mouse sensitivity is turned down..... - in General Discussions [original thread]
Gunner Visari wrote: Beld Errmon wrote: last build was the worst for me with the sensitivity hard to tweak and feeling off, this patch has brought it back to what i remember and i'm shooting better then ever, as for DS3 vs KB/M they should i...
- by Th3rdSun - at 2013.01.08 03:05:00
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602. So the mouse sensitivity is turned down..... - in General Discussions [original thread]
Tazmin The Tranny wrote: I have to agree and say that mouse controls now suck. Eventhough the SMG was nerfed in the Codex build it was still fun to use because the mouse controls allowed you to track a moving target reasonably well. Since th...
- by Th3rdSun - at 2013.01.08 02:50:00
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603. New ideas for turrets - in General Discussions [original thread]
BTW,I'm not only suggesting flame throwing turrets. I would like to see other types as well.
- by Th3rdSun - at 2013.01.06 22:19:00
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604. The Escapist Review - in General Discussions [original thread]
Problem #1)she described Dust as a "deathmatch shooter" and "online deathmatch",when it's more than that. Problem #2)she says about vehicles,"there is a solid feel to the way they fire and maneuver".Really?! The main thing that I would like to k...
- by Th3rdSun - at 2013.01.06 18:55:00
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605. New ideas for turrets - in General Discussions [original thread]
Just thought about how cool it would be if we had turrets that was a flamethrower for crowd control and or objective denial.
- by Th3rdSun - at 2013.01.06 17:53:00
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606. So the mouse sensitivity is turned down..... - in General Discussions [original thread]
Beld Errmon wrote: You need to play around with it till you find the right speed, and mouse smoothing probably still turns the sensitivity down to unusable levels so if you have that turned on that is why its too slow, since the last patch I've...
- by Th3rdSun - at 2013.01.06 17:39:00
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607. We need grenade repellent modules - in General Discussions [original thread]
Mr Zitro wrote: Mikel Dracionas wrote: Grenades are supposed to be deadly they are explosive And bullets are suppose to kill... Militia gernades should only do 200 damage to encourage people to spec into better gear More like,grenades ...
- by Th3rdSun - at 2013.01.06 16:50:00
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608. Weapon range question - Does it add up? - in General Discussions [original thread]
Washlee wrote: The thing about range is after you start hitting the max effective range your bullets start doing less damage. This seems to be absolutely true,though there's no stat showing how much of a decrease,and at what range that decrea...
- by Th3rdSun - at 2013.01.06 16:43:00
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609. trying to buy members from another corp - in General Discussions [original thread]
Scheneighnay McBob wrote: If people allow themselves to be bought into a corp, you don't want them anyway. Exactly what I was thinking. Though I say,renting a merc for certain purposes can prove useful.
- by Th3rdSun - at 2013.01.05 23:31:00
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610. We need grenade repellent modules - in General Discussions [original thread]
Bhor Derri wrote: The granades were working perfectly fine in the last build imo , you could arc them over walls and actually cook it to make it explode in a poor mercs face , this build ruined it Grenades were absolutely horrible in the las...
- by Th3rdSun - at 2013.01.05 21:47:00
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611. Is it just me or.. - in General Discussions [original thread]
Logi Bro wrote: Telcontar Dunedain wrote: Noc Tempre wrote: Vehicles need to go up in health dramatically, then I'd be behind nerfing small blaster damage to SMG level (obviously longer range) and make it very difficult to hit non-heavies...
- by Th3rdSun - at 2013.01.05 21:39:00
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612. Officer weapons. Oh - - my - - gosh!! - in General Discussions [original thread]
trollsroyce wrote: I have a feeling my 30 bill budget won't get me enough Thales in release... No offense,but thank goodness.You were raping in a match that I was in with you recently,and the less one shot kills you get on me and my team,the ...
- by Th3rdSun - at 2013.01.05 21:32:00
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613. We need grenade repellent modules - in General Discussions [original thread]
SoTa PoP wrote: mikegunnz wrote: You can't argue, nades are ridiculous now. 2/3 times, someone is losing a gunfight... BAM! Just toss your nades and you'll take them with you. Nades were good before. (in terms of timer) If a player was good ...
- by Th3rdSun - at 2013.01.05 21:26:00
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614. What does accuracy mean? - in General Discussions [original thread]
So far,it seems to be an arbitrary number that doesn't mean much of anything.
- by Th3rdSun - at 2013.01.05 19:23:00
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615. An Amazing Challenge Was Set. - in General Discussions [original thread]
Pics,or it didn't happen.
- by Th3rdSun - at 2013.01.04 19:55:00
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616. Is it just me or is it becoming another boring/bland shooter? - in General Discussions [original thread]
KingBabar wrote: For once I actually agreee with you. (The missels needed a nerf obviously, but not this much.) It seems to be CCP's M.O.,over nerf the things that they think needs nerfing. Hopefully (but not likely),they will realize tha...
- by Th3rdSun - at 2013.01.04 15:47:00
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617. Assault B-Series worth it for me? - in General Discussions [original thread]
DJINN leukoplast wrote: I just finally decided to blow my million SP on upgrading to a new suit, went with the assault type B. Previously I was using an assault type II with two complex damage mods, a Gek, nanohive, basic CPU upgrade and enha...
- by Th3rdSun - at 2013.01.04 05:46:00
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618. Assault B-Series worth it for me? - in General Discussions [original thread]
I-Shayz-I wrote: Yeah, shield control is nice. Having 3 high slots on the B series plus 3 complex shield mods is: 205 + 3(66) = 403 When you add the 25% bonus, that gives you an extra 100 shield. Right now at 15% you would only get 60. Wai...
- by Th3rdSun - at 2013.01.04 00:10:00
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619. Assault B-Series worth it for me? - in General Discussions [original thread]
Tectonious Falcon wrote: Enji Elric wrote: and yet with all of your shields, Just 1 Flux grenade Knocks them down to nothing...... better buy some regulators if your going to shield tank A normal grenade does this too, as well as armour ...
- by Th3rdSun - at 2013.01.03 12:09:00
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620. Just figured out CCP's AR damage nerf...... - in General Discussions [original thread]
Overlord Ulath wrote: Telcontar Dunedain wrote: Belzeebub Santana wrote: Exile isn't militia (probably know this) and militia has twelve less bullets so it is still a bad gun to run. Interested in seeing how they fix this problem of no on...
- by Th3rdSun - at 2013.01.03 05:14:00
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