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Thread Statistics | Show CCP posts - 0 post(s) |
Mr Zitro
Imperfects Negative-Feedback
417
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Posted - 2013.01.06 01:20:00 -
[31] - Quote
KingBabar wrote:Bhor Derri wrote:The granades were working perfectly fine in the last build imo , you could arc them over walls and actually cook it to make it explode in a poor mercs face , this build ruined it This, a 1000 times this, I new I couldn't be the only one.... +1 You guys are the only 2! No grenades were better but they still had bugs like throwing blanks. Now everyone is a goose when they die and lays an exploding egg. |
Mikel Dracionas
L.O.T.I.S. Legacy Rising
14
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Posted - 2013.01.06 01:34:00 -
[32] - Quote
Grenades are supposed to be deadly they are explosive |
Mr Zitro
Imperfects Negative-Feedback
417
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Posted - 2013.01.06 01:39:00 -
[33] - Quote
Mikel Dracionas wrote:Grenades are supposed to be deadly they are explosive And bullets are suppose to kill... Militia gernades should only do 200 damage to encourage people to spec into better gear |
xMarauder
Doomheim
139
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Posted - 2013.01.06 01:49:00 -
[34] - Quote
SoTa PoP wrote:Militia nades are a joke to heavies - way it should be.
But the nades pop after being thrown instantly and touching the ground in 1 second? That's... absurd. Glad I haven't noticed any of that. I wish they were a joke. militia nades hurt my heavy pretty hard.
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TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
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Posted - 2013.01.06 04:03:00 -
[35] - Quote
They learn it from here |
Mobius Wyvern
BetaMax.
1216
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Posted - 2013.01.06 07:11:00 -
[36] - Quote
You know, I've liked quite a few of the changes made over the life of this game, but not this one. If there is one thing we do NOT need, it's Halo grenades.
If you want to get a kill with a grenade, you should have to factor in the time until detonation, and cook it if necessary. We already have contact fused grenades. |
DeeJay One
BetaMax.
9
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Posted - 2013.01.06 09:42:00 -
[37] - Quote
You know that no dev will actually look at this topic anyway since it is in General instead of Feedback/Requests? |
GIZMO2606
Pink Fluffy Bounty Hunterz RISE of LEGION
293
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Posted - 2013.01.06 11:59:00 -
[38] - Quote
As I see nades now, they are a weapon for unskilled players to get a 1 up on skilled players. Nades would be fine if the damage values was changed.
MLT Locus = 200 but only can carry 1 STD Locus = 200 can carry 3 ADV Locus = 300 can carry 3 PRO Locus = 400 can carry 3.
Something like that. |
McFurious
BetaMax.
67
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Posted - 2013.01.06 12:10:00 -
[39] - Quote
I think we should have an ability similar to this using the melee button. Middle finger would be a bonus. |
Stinker Butt
Kang Lo Directorate Gallente Federation
103
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Posted - 2013.01.06 14:06:00 -
[40] - Quote
McFurious wrote:I think we should have an ability similar to this using the melee button. Middle finger would be a bonus.
That would be bad ass.
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Th3rdSun
L.O.T.I.S. Legacy Rising
323
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Posted - 2013.01.06 16:50:00 -
[41] - Quote
Mr Zitro wrote:Mikel Dracionas wrote:Grenades are supposed to be deadly they are explosive And bullets are suppose to kill... Militia gernades should only do 200 damage to encourage people to spec into better gear More like,grenades should be doing the same damage to encourage people getting killed by them to spec into better gear that's more resistant to grenade damage.But right now,that gear doesn't exist.
Basically,the thing with locus grenades damage is that they should be the opposite of flux grenades,where they are more effective against armor and less against shields.
Again though,it's the symptom of something that is being used as intended,yet people are QQ'ing because they are getting killed.People compare them the the broken remote explosives from a couple of builds ago,but that's exactly how they are supposed to work! |
Atomic Shiver
Ahrendee Mercenaries Legacy Rising
6
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Posted - 2013.01.06 18:15:00 -
[42] - Quote
Schazla wrote:Just be ugly, like me, you repel granades, bullets, lasers, and girls. LOL |
SoTa PoP
Internal Error. Negative-Feedback
1772
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Posted - 2013.01.06 18:56:00 -
[43] - Quote
Th3rdSun wrote:Mr Zitro wrote:Mikel Dracionas wrote:Grenades are supposed to be deadly they are explosive And bullets are suppose to kill... Militia gernades should only do 200 damage to encourage people to spec into better gear More like,grenades should be doing the same damage to encourage people getting killed by them to spec into better gear that's more resistant to grenade damage.But right now,that gear doesn't exist. Basically,the thing with locus grenades damage is that they should be the opposite of flux grenades,where they are more effective against armor and less against shields. Again though,it's the symptom of something that is being used as intended,yet people are QQ'ing because they are getting killed.People compare them the the broken remote explosives from a couple of builds ago,but that's exactly how they are supposed to work! Pretty sure nades detonating in a second after throwing them with no **** is a bug or a dev in CCP banged his head on the desk a bit too often trying to figure out balance.
My flux nades have been makin' quick work even out of named players now - somethins different >_> |
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