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Th3rdSun
L.O.T.I.S. Legacy Rising
323
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Posted - 2013.01.04 05:46:00 -
[31] - Quote
DJINN leukoplast wrote:I just finally decided to blow my million SP on upgrading to a new suit, went with the assault type B.
Previously I was using an assault type II with two complex damage mods, a Gek, nanohive, basic CPU upgrade and enhanced armor plates (or whatever it's called, the one with 87 extra HP). That cost me just about 60k. Once I went with the B series, I was able to fit all the same exact stuff for only ~7k more ISK (the suit is 10k more, but the CPU upgrade I no longer needed was something like 3,200).
So now with the B series, I am able to fit what I had previously, plus an additional complex shield extender and basic armor plates. So rather than having something like 360 HP total, I now have over 600 HP. The total cost is roughly 76k.
So far I am enjoying it, but am toying with the notion of losing the armor plates and putting on speed mods. Because with the two plates I have, I am pretty slow and can get out maneuvered/strafed by other assaults and am completely out of my league with a scout. Even with speed upgrades the scouts will still be able to outmaneuver me, but at least I will have a better chance going neck to neck with other assaults. Because I found even with my extra armor, since I was slower I got hit a lot more when strafe shooting other assults. So all that extra HP is sort of moot.
Honestly,running with armor plates is kind of useless to a point.I've tried with enhanced plating paired with a basic repairer,and I've also run without a repairer or plates.Honestly,it's not worth the loss of speed because you still don't have that much armor to begin with,so I do prefer to run without any armor mods.
I'm currently trying double complex regulators.Used it in one match and went 10-0 and didn't get a chance to try it again.I just might like this set up more than the plates as well,but I do have to test it out more.
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rebecca watson
Universal Allies Inc.
41
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Posted - 2013.01.04 07:13:00 -
[32] - Quote
Sobriety Denied wrote:Enji Elric wrote:Tectonious Falcon wrote:Enji Elric wrote:and yet with all of your shields, Just 1 Flux grenade Knocks them down to nothing...... better buy some regulators if your going to shield tank A normal grenade does this too, as well as armour damage, so no, flux grenades wouldn't make someone change their fitting to defend against them in my opinion. However you are correct, shield regulators are a good idea. your explosive radius of the standard grenade vs the radius of a flux... and after a flux comes a mass driver the only people i dont 2 shot are either heavys or people who RUN and have regulators doesn't the flux grenade screw up the regulator recharge down time by making it longer? i'm pretty sure this is the case with or without regulator, any kind of emp cancels the recharge bonus for some time- loosing all shield when hit by sniper seems to also do this
There are two different shield recharge delay times, a normal one, and a longer (10sec) one after total shield depletion. So it would make sense after a flux or sniper hit, since your shields are kittehned, you'll experience the longer delay before recharge. It's built into the dropsuit stats I believe, if you want to see the numbers.
So the shield reg. helps out in both cases, regardless of what is hitting your shields, as long as you can get behind cover |
Altina McAlterson
TRUE TEA BAGGERS
362
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Posted - 2013.01.04 11:42:00 -
[33] - Quote
rebecca watson wrote:
There are two different shield recharge delay times, a normal one, and a longer (10sec) one after total shield depletion. So it would make sense after a flux or sniper hit, since your shields are kittehned, you'll experience the longer delay before recharge. It's built into the dropsuit stats I believe, if you want to see the numbers.
So the shield reg. helps out in both cases, regardless of what is hitting your shields, as long as you can get behind cover
It's an interesting question about flux grenades because they are unique in that they don't just damage shields but they disrupt anything electronic. Hives and uplinks are destroyed by them so it makes sense they disable shield regulators as well.
I've been experimenting with different fits on it. Mainly been alternating between an armor plate and 3 shield mods or 2 shield mods and a complex damage mod. With the damage mod I can't fit any grenades but whatever. Gonna mess around with some all shield fits today and see how that goes. |
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