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621. Why did CCP change the orbital notification? - in General Discussions [original thread]
Because the previous one was pretty much perfect,and now they decided to take a step backward and make it where it's easy to miss the notification. I hope that this pattern of ruining things,that are otherwise perfectly fine,discontinues as the t...
- by Th3rdSun - at 2013.01.03 01:30:00
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622. Edit: SMGs Are Actually Fine With Sharpshooter - in General Discussions [original thread]
Chunky Munkey wrote: Th3rdSun wrote: Chunky Munkey wrote: I do fine with a scout smg. The faster paced gameplay of chrome makes it the new HMG LAV combo for me. For a close range, high rof weapon, I think reducing the spray was effectivel...
- by Th3rdSun - at 2013.01.02 00:10:00
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623. Wii U and Dust 514 - in General Discussions [original thread]
Sytonis Auran wrote: Jayquan18 wrote: Necandi Brasil wrote: ATR Kuan Ti wrote: Necandi Brasil wrote: It would be really nice to see DUST 514 on other consoles... But imagine the problems that this can cause ! I think that the next n...
- by Th3rdSun - at 2013.01.02 00:07:00
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624. Edit: SMGs Are Actually Fine With Sharpshooter - in General Discussions [original thread]
Chunky Munkey wrote: I do fine with a scout smg. The faster paced gameplay of chrome makes it the new HMG LAV combo for me. For a close range, high rof weapon, I think reducing the spray was effectively a minor nerf, but with the cheaper sharps...
- by Th3rdSun - at 2013.01.01 22:11:00
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625. I'm seeing a lot of shield extenders. - in General Discussions [original thread]
TiMeSpLiT--TeR wrote: Th3rdSun wrote: I ain't scurred of your flux 'nades.I know this doesn't seem to make any sense,but I'm more afraid of laser rifles than flux grenades.Maybe it's because there are far less people running with flux than l...
- by Th3rdSun - at 2013.01.01 18:03:00
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626. Wii U and Dust 514 - in General Discussions [original thread]
Necandi Brasil wrote: Reviving this thread since it`s a great discussion for us to have ... So the next steps are , in my opinion... PS4, PC, XBox 720 (Future ...) At least it`s a dream I have ... Keep dreaming then. They are having a hard e...
- by Th3rdSun - at 2013.01.01 18:01:00
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627. K/D ---> P/L - in General Discussions [original thread]
Icy Tiger wrote: How about instead of a K/DR on the leader board we have profit and loss ratio instead? That way, you could limit your suits/vehicles and also see how well someone did based on actual skill. It would also get rid of k/d obsessed...
- by Th3rdSun - at 2013.01.01 17:54:00
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628. I'm seeing a lot of shield extenders. - in General Discussions [original thread]
I ain't scurred of your flux 'nades.I know this doesn't seem to make any sense,but I'm more afraid of laser rifles than flux grenades.Maybe it's because there are far less people running with flux than lasers.
- by Th3rdSun - at 2013.01.01 17:52:00
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629. Edit: SMGs Are Actually Fine With Sharpshooter - in General Discussions [original thread]
KryptixX wrote: Gunner Visari wrote: Yes it is, but that is this build, last build they were light weaponry that could fit in the sidearm slot, now they are sidearms that can also fit in the L weapon slot. Regardless the scrambler pistol i...
- by Th3rdSun - at 2013.01.01 17:50:00
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630. Has CCP overlooked the most important detail? - in General Discussions [original thread]
I have to agree with the OP,the controls aren't on par with other shooters ATM. They adjusted the super slow sensitivity from the previous build,to way too touchy sensitivity in this build.CCP seems to not be able to find the middle ground when i...
- by Th3rdSun - at 2013.01.01 17:38:00
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631. Where has the "Gun on Gun" action gone? - in General Discussions [original thread]
I bet no one would complain if flux grenades were used more to deplete shields,making for easier gun kills. ...Oh what am I taking about. People would still complain anyway,just like they do for every single thing in this beta.
- by Th3rdSun - at 2013.01.01 17:00:00
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632. Fighter Jets - in General Discussions [original thread]
I'm really hoping that there is some sort of training areas that allow you to test out the fighters,because I'm sure that they are going to be pretty expensive. I'm almost thinking that CCP pulls some crap where you have to pay AUR to get access ...
- by Th3rdSun - at 2013.01.01 04:19:00
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633. Deaths Should Aquire Negative WP - in General Discussions [original thread]
BigussDikkuss wrote: Th3rdSun wrote: The problem is that you haven't made a compelling argument to convince anyone that the current system is flawed,other than if you have more kills that the other guy,you should be higher on the scoreboard,...
- by Th3rdSun - at 2012.12.31 18:41:00
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634. Deaths Should Aquire Negative WP - in General Discussions [original thread]
BigussDikkuss wrote: Leviticus Krauthammer wrote: SUGAR-BOO-BOO wrote: Many people load up on Militia gear and just run around, blasting everything in sight, with no mind to their team nor any real strategy or self preservation plan in ge...
- by Th3rdSun - at 2012.12.31 18:24:00
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635. Whens the reset gonna happen!!!! - in General Discussions [original thread]
PIMP MAC DADDY wrote: I heard its on the 31st But I need to know >_< If you didn't hear it from CCP,then don't believe it. They said that it's coming with the move to TQ,but honestly the way things have been going recently,just treat ...
- by Th3rdSun - at 2012.12.31 18:16:00
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636. Controllers (multiple) stop working... - in General Discussions [original thread]
Anighman Hanna wrote: I was using a wireless Afterglow controller the other day when i got into beta and it works fine in menus but when i attempt to walk around i get stuttering steps, aiming down the sights zooms in and out like i keep pressi...
- by Th3rdSun - at 2012.12.31 16:00:00
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637. Deaths Should Aquire Negative WP - in General Discussions [original thread]
Rasatsu wrote: Why would death matter to us? It wouldn't,because as the saying goes,"Death is obsolete". As for the OP's suggestion,this is another reason why I wouldn't mind it if most of the stats were taken out of the game.Too worried abo...
- by Th3rdSun - at 2012.12.31 15:55:00
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638. Should there be stacking penalties on more modules? - in General Discussions [original thread]
Ten-Sidhe wrote: Bonus are multiplied, not added. Two 10% bonus are +21%, two 10% reductions are -19%. If the stacking penalty on weapon mods worked it would be 10% for first complex, and 8.67...%(ccp uses a lot of decimals in there math) f...
- by Th3rdSun - at 2012.12.31 04:35:00
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639. Should there be stacking penalties on more modules? - in General Discussions [original thread]
Gunner Visari wrote: Th3rdSun wrote: So I was looking at some of the modules,and it seems that the shield extenders,shield regulators,damage mods,and all of the biotics are the only mods that have stacking penalties(quite a bit actually).Wou...
- by Th3rdSun - at 2012.12.30 20:03:00
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640. Should there be stacking penalties on more modules? - in General Discussions [original thread]
What is there were penalties on all mods,and more improved mods that had higher bonuses that cost more way more SP and ISK?
- by Th3rdSun - at 2012.12.30 19:12:00
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