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561. Assault swarm launcher - in Feedback/Requests [original thread]
Aizen Intiki wrote: Vulpes Dolosus wrote: daishi mk03 wrote: Set ammo clip to 2. Make it shoot 2 clips in one aim, either 1 on each locked target or both on the same target, if no other look. LAV killer. Essentially making it twice as ...
- by Text Grant - at 2013.08.23 04:38:00
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562. Assault swarm launcher - in Feedback/Requests [original thread]
They were avd, and pro. Im pretty sure the tank had 2 reppers hit perfect because we had lured him in and we really didn't expect him to get away.
- by Text Grant - at 2013.08.23 01:10:00
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563. Assault swarm launcher - in Feedback/Requests [original thread]
Lynn Beck wrote: Text Grant wrote: Vulpes Dolosus wrote: daishi mk03 wrote: Set ammo clip to 2. Make it shoot 2 clips in one aim, either 1 on each locked target or both on the same target, if no other look. LAV killer. Essentially m...
- by Text Grant - at 2013.08.23 00:00:00
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564. Assault swarm launcher - in Feedback/Requests [original thread]
Bump
- by Text Grant - at 2013.08.22 21:19:00
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565. Assault swarm launcher - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: daishi mk03 wrote: Set ammo clip to 2. Make it shoot 2 clips in one aim, either 1 on each locked target or both on the same target, if no other look. LAV killer. Essentially making it twice as strong as a regular swa...
- by Text Grant - at 2013.08.22 12:41:00
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566. Assault swarm launcher - in Feedback/Requests [original thread]
pegasis prime wrote: DeadlyAztec11 wrote: Alabastor 'TheBlaster' Alcar wrote: i think its fine the way it is Have you used it? It's the most useless feature ever. Dude iv mannaged to keep 2 maddys at bay similtaniously with the ass...
- by Text Grant - at 2013.08.22 11:57:00
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567. Assault swarm launcher - in Feedback/Requests [original thread]
KaTaLy5t-87 wrote: I use swarms and I wouldn't touch the assault variants with a barge pole! I've never had the need to lock two targets at once and I see no point in them being in the game. Maybe change the assault variants to be able to dumb-...
- by Text Grant - at 2013.08.22 11:54:00
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568. Assault swarm launcher - in Feedback/Requests [original thread]
daishi mk03 wrote: Set ammo clip to 2. Make it shoot 2 clips in one aim, either 1 on each locked target or both on the same target, if no other look. LAV killer. This I'm also okay with
- by Text Grant - at 2013.08.22 11:53:00
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569. Assault swarm launcher - in Feedback/Requests [original thread]
Alabastor 'TheBlaster' Alcar wrote: i think its fine the way it is Do you use it?
- by Text Grant - at 2013.08.22 10:18:00
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570. Assault swarm launcher - in Feedback/Requests [original thread]
Assault swarms are virtually useless because 1 they use more CPU and pg than standard 2 they do less dps than standard if locked onto 2 targets 3 they cost more isk than standard suggested fixes 1 lower lock on time (perhaps 0.8 instead of 1.2) O...
- by Text Grant - at 2013.08.22 06:22:00
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571. breach forge gun.. - in Feedback/Requests [original thread]
The assault forge is too OP to make the breach useful. On the swarms side of AV the assault is the useless ones. Vehicle drivers will cry about a buff to anything besides their survivability.
- by Text Grant - at 2013.08.21 02:15:00
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572. Assault swarm launchers - in Feedback/Requests [original thread]
post some comments
- by Text Grant - at 2013.08.20 17:43:00
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573. Assault swarm launchers - in Feedback/Requests [original thread]
Text Grant wrote: shameful self bump
- by Text Grant - at 2013.08.20 11:41:00
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574. A small change to AV nades - in Feedback/Requests [original thread]
Bump
- by Text Grant - at 2013.08.20 10:37:00
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575. What are the most OP AV weapons? CCP -read - in General Discussions [original thread]
Sylwester Dziewiecki wrote: It should look like this: Orbital
Railgun HAV
Missile HAV
Blaster HAV
Forge Guns
Proximity Mines
Plasma Cannon
Swarm Launcher
Remote Mines
AV /Flux grenades
More like infantry>...
- by Text Grant - at 2013.08.20 10:18:00
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576. What are the most OP AV weapons? CCP -read - in General Discussions [original thread]
Large blaster turrets are op! ANTI VEHICLE is mediocre at best on doing its job
- by Text Grant - at 2013.08.20 09:36:00
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577. A suggestion - New type of weapon - in Feedback/Requests [original thread]
Text Grant wrote: I think this should work exactly like a hmg accept it should do more damage and longer range but be deployable causing the person to be immobile.
- by Text Grant - at 2013.08.20 07:46:00
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578. A small change to AV nades - in Feedback/Requests [original thread]
Bettie Boop 2100190003 wrote: OP is an interesting idea, I would approve if it works for all grenades so the person carrying flux will eat the LLAVs shields ect... Im still a fan of the suicide vest at lvl 5 explosives. Takes one equipment slo...
- by Text Grant - at 2013.08.20 06:35:00
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579. A small change to AV nades - in Feedback/Requests [original thread]
TunRa wrote: As a heavy I hate how ALL LAVs are seen as murder cabs, and you can't evenuse them as transports anymore without getting blown to bits! Less people will carry AV if murder taxi's are given enough drawbacks to make them less preve...
- by Text Grant - at 2013.08.20 06:31:00
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580. A small change to AV nades - in Feedback/Requests [original thread]
ALPHA DECRIPTER wrote: You saying any AV nades you have would blow up if you get ran over? If so then I would admit to this helping with the LLAV issue but other LAV's would be even more gimped as they are not really a problem. If not then co...
- by Text Grant - at 2013.08.20 05:45:00
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