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81. to AVers - in General Discussions [original thread]
Dropping 7 RE's on the tank will kill any tank. Trust me :) You can even die before you set them off. Although it is outrageous that this is what it takes now unless you have a tank
- by Text Grant - at 2013.12.14 07:08:00
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82. Why a low average TTK bad. - in General Discussions [original thread]
Rowdy Railgunner wrote: Text Grant wrote: Just reduce every weapon by 10% and maybe medium range weapons by 12 or 13%. The point of this game is long TTK to make it different from EVERY OTHER SHOOTER. All a long TTK will do is make less an...
- by Text Grant - at 2013.12.03 23:03:00
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83. Why a low average TTK bad. - in General Discussions [original thread]
Just reduce every weapon by 10% and maybe medium range weapons by 12 or 13%. The point of this game is long TTK to make it different from EVERY OTHER SHOOTER.
- by Text Grant - at 2013.12.03 22:48:00
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84. Time to kill sucks - in General Discussions [original thread]
This is not supposed to be a twitch shooter. About 90% of the time if I look at someone within 50 meters someone dies. Me or him but someone dies. Now most people will agree that this is a problem and needs to be addressed, but few disagree, snipe...
- by Text Grant - at 2013.12.03 03:23:00
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85. The Heavy Dropsuit Bonuses Direly Need A Change - in General Discussions [original thread]
Templar XIII wrote: Text Grant wrote: https://forums.dust514.com/default.aspx?g=posts&t=120508 I have minmatar logi Lvl 5 and my minmatar assault only gets its usual 1 hp per second... Iam a dedicated heavy, but have skilled into minm...
- by Text Grant - at 2013.11.14 22:33:00
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86. The Heavy Dropsuit Bonuses Direly Need A Change - in General Discussions [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=120508 I have minmatar logi Lvl 5 and my minmatar assault only gets its usual 1 hp per second...
- by Text Grant - at 2013.11.14 20:53:00
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87. Sticky:Interview questions for CCP FlyingScotsman - Friday 15th November - in General Discussions [original thread]
Are you planning to create anything to relieve proto stomping? Player vs Eve? Or a game mode with only militia and basic gear?
- by Text Grant - at 2013.11.13 07:17:00
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88. On the matter of the heavy suit - in General Discussions [original thread]
Try this heavies! https://forums.dust514.com/default.aspx?g=posts&m=1482038#post1482038
- by Text Grant - at 2013.11.13 04:04:00
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89. The Heavy machine gun, Accuratly inacurate - in General Discussions [original thread]
https://forums.dust514.com/default.aspx?g=posts&m=1482038#post1482038
- by Text Grant - at 2013.11.13 03:56:00
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90. Medic Class - in General Discussions [original thread]
Wolfica wrote: sure take away my duvoll saying its the only weapon I have a skill point in other then lvl 1 grenades. ill just remember to never lay down my proto hives, proto uplinks, pick you up with my proto injector, and then top you off in...
- by Text Grant - at 2013.11.07 09:58:00
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91. Shut it about TTK - in General Discussions [original thread]
Zekain K wrote: Bawt I die to a bueet to day head in reel li3ph. Wet shood bee day Salem ien are videiu game. :(((((((((( I understood that?!? Everyone run! Trolling is cuntajus!!!
- by Text Grant - at 2013.11.06 04:43:00
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92. Announcement:Weapon stats! - in General Discussions [original thread]
Swarms need that range. Without it I only see 2 fixes. 1 make them OHK fast vehicles and 3 hit kill slow ones. 2 make them sidearms with reduced skill multipliers and CPU pg usage Without something along these lines it will take multiple dedica...
- by Text Grant - at 2013.11.01 03:55:00
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93. Announcement:Weapon stats! - in General Discussions [original thread]
Spkr4theDead wrote: Text Grant wrote: Templar 514 wrote: Text Grant wrote: Swarms need that range. Without it I only see 2 fixes. 1 make them OHK fast vehicles and 3 hit kill slow ones. 2 make them sidearms with reduced skill multipl...
- by Text Grant - at 2013.10.31 07:29:00
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94. Announcement:Weapon stats! - in General Discussions [original thread]
Templar 514 wrote: Text Grant wrote: Swarms need that range. Without it I only see 2 fixes. 1 make them OHK fast vehicles and 3 hit kill slow ones. 2 make them sidearms with reduced skill multipliers and CPU pg usage Without something alo...
- by Text Grant - at 2013.10.30 07:33:00
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95. Announcement:Weapon stats! - in General Discussions [original thread]
Swarms need that range. Without it I only see 2 fixes. 1 make them OHK fast vehicles and 3 hit kill slow ones. 2 make them sidearms with reduced skill multipliers and CPU pg usage Without something along these lines it will take multiple dedica...
- by Text Grant - at 2013.10.30 05:11:00
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96. New player experience and why most don't stay - the worse 6 hours of a noobs... - in General Discussions [original thread]
give them somewhere to go https://forums.dust514.com/default.aspx?g=posts&t=115150&find=unread
- by Text Grant - at 2013.10.26 05:10:00
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97. Is forge anti vehicle or infantry? - in General Discussions [original thread]
It should kill you if you are hit. But it shouldn't shoot with pinpoint accuracy as it does now. Just draw a point on the center of your screen and its a OHK sniper rifle. Also i agree with 0 splash damage.
- by Text Grant - at 2013.10.26 04:52:00
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98. Poor little blueberry... - in General Discussions [original thread]
You will be reported for too much common sense for this post. I'm sure of it. On the other hand lets give them a place to go. https://forums.dust514.com/default.aspx?g=posts&t=115150&find=unread
- by Text Grant - at 2013.10.26 04:48:00
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99. End of Assault v logi - in General Discussions [original thread]
Logi's are also slower, and have a slower shield depleted recharge time. If they really kill you that much maybe you should try NOT running at everyone full speed to kill them. They have higher base health but lower regin.
- by Text Grant - at 2013.10.26 02:54:00
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100. [Survey] What type of scanner do you use. (5 Mil ISK give away for anwsers) - in General Discussions [original thread]
Adv regulated
- by Text Grant - at 2013.10.25 06:35:00
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