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1321. Sticky:[Feedback] Large Blaster Dispersion changes in Hotfix Alpha - in Feedback/Requests [original thread]
Atiim wrote: Tesfa Alem wrote: AV guys mine the crap out of roads, blasters can't hit them anymore. Which is good. Before, they were a joke because you could easily see them coming and destroy them with ease; which made them practically...
- by Tesfa Alem - at 2014.06.07 20:23:00
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1322. Sticky:[Feedback] Large Blaster Dispersion changes in Hotfix Alpha - in Feedback/Requests [original thread]
In the match where i encountered the mines, i'd have to say yes. The road was heavily mined, so i tried spray and pray and i tried pulse firing,, it was a friendly ADS with missiles who cleared the road. I will try testing it a bit more for confir...
- by Tesfa Alem - at 2014.06.07 18:26:00
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1323. Sticky:[Feedback] Large Blaster Dispersion changes in Hotfix Alpha - in Feedback/Requests [original thread]
I like the dispersion, but i still have the ability to slaughter infantry. An unexpected consequense is that it is is impossible to hit proximity mines even after i've detected them on the road. I'll have to fit a small missile turret just for ant...
- by Tesfa Alem - at 2014.06.07 17:06:00
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1324. Sticky:Nova Knives in Hotfix Alpha - in Feedback/Requests [original thread]
Well, what sticks out to me is Nova Knives are by nature siderarms best suited to ambushing players, and seem to be able to do alot of damage as is. They out to be treated as such. If you get the drop on me i'm toast, even in my heavy suit. If you...
- by Tesfa Alem - at 2014.06.07 16:57:00
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1325. Today most of an ambush match was wiped out by just one dropship. - in General Discussions [original thread]
I don't have too much sympathy for players who spam vehicles in ambush ad i don't buy the exucse that vehicle users will leave. There is only two people on each side that get to call in anything. This hasn't stopped vehicle based players from joii...
- by Tesfa Alem - at 2014.06.06 03:48:00
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1326. Question for CPM0 How public is Public? - in The Council's Chamber [original thread]
In light of the issues raised by judge and debated amongst the candidates, i would like to ask how much of a realtionship between yourselves and the public did you feel you could have without breaking the NDA? Also, with hindsight what you feel y...
- by Tesfa Alem - at 2014.06.06 03:34:00
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1327. Candidate for CPM1 - in The Council's Chamber [original thread]
Dust wise, i've been playing since open beta. Definitly not the richest merc, not really a slayer nor an SP titan. I've got just over 24 million SP, that i've invested in every thing in the game. I'm best known as a proto minimatar logi, but i hav...
- by Tesfa Alem - at 2014.06.06 02:30:00
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1328. New Candidates - in The Council's Chamber [original thread]
The point is, I am running against you. And against Judge. And anyone else thats going to occupy the 7 spots. Thats the crux of it. Coming out to ask to to joining your channel would first of all grant you an implicit leadership role, whch i canno...
- by Tesfa Alem - at 2014.06.05 11:32:00
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1329. Judge Rhadamanthus - CPM 1 - in The Council's Chamber [original thread]
Soraya Xel wrote: I don't know, I think it's easier to converse in a chat client or squad voice than a forum thread that isn't going to notify me of new replies. And squad voice is certainly much more private than a Skype chat of 20 people. I m...
- by Tesfa Alem - at 2014.06.05 11:13:00
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1330. New Candidates - in The Council's Chamber [original thread]
If a country held an election in which every single candidate were privately organized amongst themselves about who would do what when they were elected, those elections would be considered fraudulent. Or a football leagye where very team hung out...
- by Tesfa Alem - at 2014.06.05 11:10:00
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1331. Forgive my ignorance. Why the need for a CPM1 - in The Council's Chamber [original thread]
vlad stoich wrote: But what does it matter anymore? What is the point of even having a CPM1? You will not have any future role in Legion. Your opinions, views, suggestions aren't going to mean sh!t as far as dust is concerned. You are not goi...
- by Tesfa Alem - at 2014.06.05 02:08:00
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1332. Should I run for CPM 1? - in The Council's Chamber [original thread]
I'm curious as to why do you fear all of the hard work would be undone by current candidates for CPM1? Also as you reasoning behind reserving an old position in the new Council. Personnally i haven't liked too many of the ideas ascribed to the CP...
- by Tesfa Alem - at 2014.06.05 01:56:00
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1333. Vehicles: Who represents the pilots? - in The Council's Chamber [original thread]
If you're asking for eperience well I fly all of the gallente ships quite regularly,and i can tank with either a maddy or a gunlogi. I have seen the good days of tanking post 1.8 and the bad days of tanking pre 1.8,when the scourge of wyrkamis and...
- by Tesfa Alem - at 2014.06.05 01:29:00
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1334. Candidate for CPM1 - in The Council's Chamber [original thread]
Th DUST Community for me conveys a unique sense of inclusivness of other players with a nasty little elitist ego on the side. People spend alot of time and effort in getting good at their role of choice and always seem to think (me incuded) that w...
- by Tesfa Alem - at 2014.05.28 23:31:00
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1335. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
Thanks you very much Ratatti for taking feedback from the players into consideration and boosting the locus grenade numbers, definitley not what i'm used to. Cheers.
- by Tesfa Alem - at 2014.05.28 23:11:00
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1336. [Feedback] Planetary Conquest - in Feedback/Requests [original thread]
also, here how people who already have land in PC can exploit this, especially if they're on the same planet. Move 1 'logistically efficient' or free clone pack to a ''friendly district' a few people's alts show up and get annihilated. Winning tea...
- by Tesfa Alem - at 2014.05.28 01:19:00
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1337. [Feedback] Planetary Conquest - in Feedback/Requests [original thread]
the changes look good. It seems like with no passive income, the amount of districs are limited to the number of players a corp or alliance can field to sucessfully defend a district or not. More fights, less territory for a corp to hold, more foc...
- by Tesfa Alem - at 2014.05.28 00:52:00
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1338. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
CCP Rattati wrote: SponkSponkSponk wrote: Rattati, I think the huge nerfs to standard and advanced locus grenades are counterproductive and break Dust's game design conventions to no good purpose. Obligatory link to me showing my reasoning...
- by Tesfa Alem - at 2014.05.28 00:01:00
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1339. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
CCP Rattati wrote: I think it's lazy and cheap to spam two basic grenades and basically OHK anything, even heavies. The general population never, and has never migrated from the basic grenade because it's enough. And that goes against everythi...
- by Tesfa Alem - at 2014.05.27 08:31:00
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1340. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
Zatara Rought wrote: Cat Merc wrote: You're right. They aren't similar. The Cal Scout beats the crap out of the Gallente scout in regen. I'm saying, if the 3hp/s is a problem, so should the massive regen the Caldari scout has. There'...
- by Tesfa Alem - at 2014.05.26 22:49:00
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