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421. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
Now I understand. Thanks for clearing things up. This proposal would make EWAR a lot more interesting.
- by Terry Webber - at 2014.11.17 19:35:00
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422. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
matsumoto yuichi san wrote: Terry Webber wrote: Shouldn't the chances of being detected increase the closer you get instead of the opposite? It seems to me that the picture and spreadsheet have the wrong stats. the probability of detect doe...
- by Terry Webber - at 2014.11.17 19:20:00
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423. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
Shouldn't the chances of being detected increase the closer you get instead of the opposite? It seems to me that the picture and spreadsheet have the wrong stats.
- by Terry Webber - at 2014.11.17 19:00:00
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424. Move spawn points away from "hack" points. - in Feedback/Requests [original thread]
I think it would make more sense to spawn some distance away from the objective like in Domination. A weapon that allows players to spawn directly on it is kind of questionable to me.
- by Terry Webber - at 2014.11.17 03:41:00
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425. Categorize items in fittings screen - in Feedback/Requests [original thread]
This would make things SO much easier when editing a fitting, VikingKong. Rattati's suggestion also seems great too.
- by Terry Webber - at 2014.11.17 03:29:00
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426. Lets look at Pilot suits.... - in Feedback/Requests [original thread]
I, for one, like the stats in your spreadsheet, Pokey. Hopefully, they won't make vehicles OP if they ever have a chance to be added.
- by Terry Webber - at 2014.11.17 03:17:00
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427. Adjustment to WarPoints earned for Kills and Assists - in Feedback/Requests [original thread]
Summa Militum wrote: Terry Webber wrote: Why don't we just increase the kill assist points? Would 45 be good? 45 points for an assist and only 50 for the kill doesn't seem right. Why not? Players that don't deal the final blow would still...
- by Terry Webber - at 2014.11.16 20:14:00
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428. CCP what happened with the Precision Rifle? - in Feedback/Requests [original thread]
It was probably not finished yet or put on the backburner. I'm not sure CCP will add any more content after 1.9.
- by Terry Webber - at 2014.11.16 20:01:00
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429. Adjustment to WarPoints earned for Kills and Assists - in Feedback/Requests [original thread]
Why don't we just increase the kill assist points? Would 45 be good?
- by Terry Webber - at 2014.11.16 06:10:00
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430. [Idea] Freedom Cluster Grenade (minmitar) - in Feedback/Requests [original thread]
I thought you had the secondary explosions do more damage than the primary explosion. Ignore my last two posts.
- by Terry Webber - at 2014.11.15 03:04:00
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431. [Idea] Demolitionist Dropsuit (Numbers inside!) - in Feedback/Requests [original thread]
Well, don't be angry at me for suggesting this but I don't think this suit needs to be added at all. Logistics suits are more than capable of doing this role. They can carry remotes, proxies and grenades in one fit.
- by Terry Webber - at 2014.11.14 23:53:00
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432. [Idea] Freedom Cluster Grenade (minmitar) - in Feedback/Requests [original thread]
137H4RGIC wrote: Terry Webber wrote: I wouldn't mind a little more variety. But would it be a bad idea to have the primary explosion do more damage than the secondaries? Different variants? Yes, this can be a variant but would people compl...
- by Terry Webber - at 2014.11.14 23:46:00
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433. [Idea] Freedom Cluster Grenade (minmitar) - in Feedback/Requests [original thread]
I wouldn't mind a little more variety. But would it be a bad idea to have the primary explosion do more damage than the secondaries?
- by Terry Webber - at 2014.11.14 21:58:00
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434. Flux Grenade Reimagined - in Feedback/Requests [original thread]
The wave emitter, shrapnel charge and shaped charge seem much too similar to the flux, AV, and locus grenades but the heat emitter looks interesting and the webefier effect should have its own grenade type. Also, maybe for the Amarr, a grenade tha...
- by Terry Webber - at 2014.11.14 21:54:00
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435. [Idea] Demolitionist Dropsuit (Numbers inside!) - in Feedback/Requests [original thread]
While I admire the thought you put into this, I don't think this type of suit would be very popular. Limiting them to sidearms will not be enough protection and setting explosives down would be pretty boring. Logistics suits would be a better alte...
- by Terry Webber - at 2014.11.14 21:37:00
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436. Flux grenade applications - in Feedback/Requests [original thread]
I sometimes use a rep-tool and I wouldn't mind the flux grenade being able to temporarily put it out of commission. It would make repping a lot more challenging and fun.
- by Terry Webber - at 2014.11.14 18:56:00
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437. Directed Towards the Devs - in Feedback/Requests [original thread]
137H4RGIC wrote: Apocalyptic Destroyer wrote: Vehicles and AV are simply just to complex. I strongly disagree with this sentiment. Would you please elaborate on this?
- by Terry Webber - at 2014.11.14 06:41:00
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438. Bolt Rifle - in Feedback/Requests [original thread]
I have to partly agree with Nevyn. If a rifle version of the bolt pistol is going to be added, it should be a variant of the rail rifle. The bolt pistol being OP is a subject for a different thread.
- by Terry Webber - at 2014.11.14 06:38:00
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439. Shoot while cloaked - in Feedback/Requests [original thread]
So the fire delay wasn't the actual issue. Shortening the cloaking animation should fix the problem.
- by Terry Webber - at 2014.11.13 16:30:00
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440. Requesting Community Help in Racial Vehicle Design - in Feedback/Requests [original thread]
Stats aren't exactly my thing but I'll be sure to keep an eye on this thread to express my thoughts on other people's suggestions.
- by Terry Webber - at 2014.11.12 05:55:00
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