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Haerr
Dead Man's Game RUST415
1919
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Posted - 2014.11.16 21:14:00 -
[121] - Quote
True Adamance wrote:Haerr wrote:AoE infantry buff Warlink Modules that you can only fit on vehicles and that you can only activate if you are in a pilot suit? NO NO NOT EVER! Not unless there are dedicated command vehicles that only apply vehicle related buffs to friendly vehicles and dropsuits that apply dropsuit bonuses within a certain radius. NO restriction to vehicles for this, no availability for non-designated command units.
Sounds like maybe it would be something that the MAVs would do on second thought... |
Pokey Dravon
OSG Planetary Operations Covert Intervention
3535
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Posted - 2014.11.16 21:21:00 -
[122] - Quote
Vehicles should never be restricted to people in pilot suits. That's like saying "oh you can't use a Minmatar gun unless you're in a Minmatar suit."
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14682
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Posted - 2014.11.16 21:24:00 -
[123] - Quote
Pokey Dravon wrote:Vehicles should never be restricted to people in pilot suits. That's like saying "oh you can't use a Minmatar gun unless you're in a Minmatar suit."
No however I feel like a pilot suit should act as some kind of visual affirmation of role. No restricted to but benefiting the role in a very generalist manner with very small, cautious, non racially specific bonuses.
There is not reason ever that a player should be able to pilot a vehicle in a Sentinel Suit and simply drop out combat ready to keep fighting when the wish to escape.
"HeGÇÖs sorry. ThatGÇÖs his sorry faceGǪ. Just keep quiet for now and maybe you'll get through this."
-Kador Ouryon
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Pokey Dravon
OSG Planetary Operations Covert Intervention
3536
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Posted - 2014.11.16 21:44:00 -
[124] - Quote
True Adamance wrote:Pokey Dravon wrote:Vehicles should never be restricted to people in pilot suits. That's like saying "oh you can't use a Minmatar gun unless you're in a Minmatar suit." No however I feel like a pilot suit should act as some kind of visual affirmation of role. No restricted to but benefiting the role in a very generalist manner with very small, cautious, non racially specific bonuses. There is not reason ever that a player should be able to pilot a vehicle in a Sentinel Suit and simply drop out combat ready to keep fighting when the wish to escape.
Well you need to have some form of racial aligned bonus assigned to the suit otherwise all pilot suits would just be the same bonus yeah?
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14687
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Posted - 2014.11.16 21:53:00 -
[125] - Quote
Pokey Dravon wrote:True Adamance wrote:Pokey Dravon wrote:Vehicles should never be restricted to people in pilot suits. That's like saying "oh you can't use a Minmatar gun unless you're in a Minmatar suit." No however I feel like a pilot suit should act as some kind of visual affirmation of role. No restricted to but benefiting the role in a very generalist manner with very small, cautious, non racially specific bonuses. There is not reason ever that a player should be able to pilot a vehicle in a Sentinel Suit and simply drop out combat ready to keep fighting when the wish to escape. Well you need to have some form of racial aligned bonus assigned to the suit otherwise all pilot suits would just be the same bonus yeah?
We don't necessarily need racially aligned bonuses for anything other than say.....
1% per level to racially aligned turret
- Fitting reduction - Tracking Speed - Reload Speed
Hell I'd almost certainly fork out ISK for those 1-2% increases in efficiency.
"HeGÇÖs sorry. ThatGÇÖs his sorry faceGǪ. Just keep quiet for now and maybe you'll get through this."
-Kador Ouryon
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Pokey Dravon
OSG Planetary Operations Covert Intervention
3536
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Posted - 2014.11.16 22:05:00 -
[126] - Quote
True Adamance wrote:Pokey Dravon wrote:True Adamance wrote:Pokey Dravon wrote:Vehicles should never be restricted to people in pilot suits. That's like saying "oh you can't use a Minmatar gun unless you're in a Minmatar suit." No however I feel like a pilot suit should act as some kind of visual affirmation of role. No restricted to but benefiting the role in a very generalist manner with very small, cautious, non racially specific bonuses. There is not reason ever that a player should be able to pilot a vehicle in a Sentinel Suit and simply drop out combat ready to keep fighting when the wish to escape. Well you need to have some form of racial aligned bonus assigned to the suit otherwise all pilot suits would just be the same bonus yeah? We don't necessarily need racially aligned bonuses for anything other than say..... 1% per level to racially aligned turret - Fitting reduction - Tracking Speed - Reload Speed Hell I'd almost certainly fork out ISK for those 1-2% increases in efficiency.
Well you can't do fitting reduction for a suit, otherwise you could make vehicles fits otherwise invalid without a pilot in it and....meh.
Feedback on what I have here so far?
https://docs.google.com/spreadsheets/d/10K_k28JspVlnLNMACn2vRGj9iOezfpH_0wRwRhCzqzI/edit?usp=sharing
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14687
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Posted - 2014.11.16 22:15:00 -
[127] - Quote
Pokey Dravon wrote:True Adamance wrote:Pokey Dravon wrote:True Adamance wrote:Pokey Dravon wrote:Vehicles should never be restricted to people in pilot suits. That's like saying "oh you can't use a Minmatar gun unless you're in a Minmatar suit." No however I feel like a pilot suit should act as some kind of visual affirmation of role. No restricted to but benefiting the role in a very generalist manner with very small, cautious, non racially specific bonuses. There is not reason ever that a player should be able to pilot a vehicle in a Sentinel Suit and simply drop out combat ready to keep fighting when the wish to escape. Well you need to have some form of racial aligned bonus assigned to the suit otherwise all pilot suits would just be the same bonus yeah? We don't necessarily need racially aligned bonuses for anything other than say..... 1% per level to racially aligned turret - Fitting reduction - Tracking Speed - Reload Speed Hell I'd almost certainly fork out ISK for those 1-2% increases in efficiency. Well you can't do fitting reduction for a suit, otherwise you could make vehicles fits otherwise invalid without a pilot in it and....meh. Feedback on what I have here so far? https://docs.google.com/spreadsheets/d/10K_k28JspVlnLNMACn2vRGj9iOezfpH_0wRwRhCzqzI/edit?usp=sharing
Looking at those bonuses (some adding up to 10%)...... I am borderline considering boycotting pilot suits entirely.....
"HeGÇÖs sorry. ThatGÇÖs his sorry faceGǪ. Just keep quiet for now and maybe you'll get through this."
-Kador Ouryon
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Pokey Dravon
OSG Planetary Operations Covert Intervention
3537
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Posted - 2014.11.16 22:25:00 -
[128] - Quote
True Adamance wrote:
Looking at those bonuses (some adding up to 10%)...... I am borderline considering boycotting pilot suits entirely.....
Oh lawd. Don't get hung up on the placeholder numbers. Really dude?
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14687
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Posted - 2014.11.16 22:37:00 -
[129] - Quote
Pokey Dravon wrote:True Adamance wrote:
Looking at those bonuses (some adding up to 10%)...... I am borderline considering boycotting pilot suits entirely.....
Oh lawd. Don't get hung up on the placeholder numbers. Really dude?
Fine I simply do not see why pilot suits do not enhance an aspect of a racial stereotype not define them. Gallente Pilot Suit
1% reduction to Hybrid Turret PG requirements per level or 1% Hybrid Turret Tracking per level and 1-2% Hybrid Turret Zoom per level
Minmatar Pilot Suit
1% to Projectile Turret Tracking per level 1-2% Projectile Turret Zoom per level
"HeGÇÖs sorry. ThatGÇÖs his sorry faceGǪ. Just keep quiet for now and maybe you'll get through this."
-Kador Ouryon
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Pokey Dravon
OSG Planetary Operations Covert Intervention
3537
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Posted - 2014.11.16 22:44:00 -
[130] - Quote
True Adamance wrote:Pokey Dravon wrote:True Adamance wrote:
Looking at those bonuses (some adding up to 10%)...... I am borderline considering boycotting pilot suits entirely.....
Oh lawd. Don't get hung up on the placeholder numbers. Really dude? Fine I simply do not see why pilot suits do not enhance an aspect of a racial stereotype not define them. Reason I suggested general bonuses is so that they do not benefit one type of vehicle more than any other.
I figured it would actually make sense to give bonuses to assets that actually exist in the game?
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14687
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Posted - 2014.11.16 23:10:00 -
[131] - Quote
Pokey Dravon wrote:True Adamance wrote:Pokey Dravon wrote:True Adamance wrote:
Looking at those bonuses (some adding up to 10%)...... I am borderline considering boycotting pilot suits entirely.....
Oh lawd. Don't get hung up on the placeholder numbers. Really dude? Fine I simply do not see why pilot suits do not enhance an aspect of a racial stereotype not define them. Reason I suggested general bonuses is so that they do not benefit one type of vehicle more than any other. I figured it would actually make sense to give bonuses to assets that actually exist in the game? EDIT: Nevermind. Seems to edited out what I was referring to. Alright so lay out what the exact bonuses you would have for each race.
As I have said each suit grants
X% to either fitting capacity for racial turrets or, ammunition capacity, tracking speeds, zoom levels, for racially appropriate turrets per level..... or generic mobility bonuses like acceleration, hull tracking, top speed, reduction of mass penalties, etc.
Very small things the improve vehicle functionality for all of that races vehicles not specific racial groups attributes.
The tricky bit arises where you begin to realise that LAV don't need the turret tracking bonuses an HAV might and and ADS simply repositions itself to fire form its gun, not track to enemy positions. But every vehicle benefits from small acceleration and top speed bonuses, reload rates, fitting reductions, and perhaps zoom.
"HeGÇÖs sorry. ThatGÇÖs his sorry faceGǪ. Just keep quiet for now and maybe you'll get through this."
-Kador Ouryon
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Pokey Dravon
OSG Planetary Operations Covert Intervention
3538
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Posted - 2014.11.17 00:22:00 -
[132] - Quote
True Adamance wrote: As I have said each suit grants
X% to either fitting capacity for racial turrets or, ammunition capacity, tracking speeds, zoom levels, for racially appropriate turrets per level..... or generic mobility bonuses like acceleration, hull tracking, top speed, reduction of mass penalties, etc.
Very small things the improve vehicle functionality for all of that races vehicles not specific racial groups attributes.
The tricky bit arises where you begin to realise that LAV don't need the turret tracking bonuses an HAV might and and ADS simply repositions itself to fire form its gun, not track to enemy positions. But every vehicle benefits from small acceleration and top speed bonuses, reload rates, fitting reductions, and perhaps zoom.
I really can't see fitting being on the table, as a vehicle needs to be a valid fit before someone climbs into it.
Racial turrets are great an all if we had them, but I can't see that happening within Dust's lifecycle, so I intentionally avoided any bonuses that required racial turrets to exist, and instead focused on bonuses that would work for the turrets we currently have but make sense for that racial theme suck as reduction to heat buildup for Amarr.
Acceleration, top speed, ect. are included included in what I proposed so I don't see why you would have an issue with that.
To be fair turret tracking is actually very useful depending on your playstyle, particularly for HAVs that like to move and attack in close quarters at the same time. But it is situational to a degree, yes.
So let's dial it back a little, because you raise a fair point.
Offensive Bonuses: Reload Speed - Useful for all vehicles with Turrets, Useful for all turrets Heat Buildup Reduction - Useful for all vehicles with turrets, useful for 2/3 of all turrets. Turret Zoom - Moderately useful for all vehicles with turrets, useful for 2/3 of all turrets. Ammo Capacity - Useful for all vehicles with turrets, useful for all turrets. (Reserve, not magazine size as that would completely break Large Missiles)
Mobility Bonuses: Top Speed - Useful for all vehicles Acceleration - Useful for all vehicles Handling/Chassis Rotation - Useful HAVs/Dropships (Maybe LAVs....sorta?) Decreased Armor Speed Penalty - Useful for armor vehicles
anything else?
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14694
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Posted - 2014.11.17 00:52:00 -
[133] - Quote
REDACTED
"HeGÇÖs sorry. ThatGÇÖs his sorry faceGǪ. Just keep quiet for now and maybe you'll get through this."
-Kador Ouryon
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Pokey Dravon
OSG Planetary Operations Covert Intervention
3538
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Posted - 2014.11.17 01:01:00 -
[134] - Quote
True Adamance wrote:REDACTED
O___O
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14694
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Posted - 2014.11.17 01:03:00 -
[135] - Quote
Pokey Dravon wrote:True Adamance wrote:REDACTED O___O
O_______________________O
"HeGÇÖs sorry. ThatGÇÖs his sorry faceGǪ. Just keep quiet for now and maybe you'll get through this."
-Kador Ouryon
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Terry Webber
Molon Labe. General Tso's Alliance
491
|
Posted - 2014.11.17 03:17:00 -
[136] - Quote
I, for one, like the stats in your spreadsheet, Pokey. Hopefully, they won't make vehicles OP if they ever have a chance to be added. |
Midas Fool
Prophets of the Velocirapture
527
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Posted - 2014.11.17 19:43:00 -
[137] - Quote
Too many slots but very good bonuses.
Do you really want to add more isk to your vehicle just to fill the slots on the suit that is driving? I guess you don't have to fill the slots if you don't want to but still...
Edit: Oh and I'm on the fence on adding "mindlinks". Are these going to be additional bonuses tied to modules?
[Ironically generic forum signature here]
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14714
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Posted - 2014.11.17 19:51:00 -
[138] - Quote
Midas Fool wrote:Too many slots but very good bonuses. Do you really want to add more isk to your vehicle just to fill the slots on the suit that is driving? I guess you don't have to fill the slots if you don't want to but still... Edit: Oh and I'm on the fence on adding "mindlinks". Are these going to be additional bonuses tied to modules?
In theory tied to modules.
"Warfare Links are ship modules that provide specific bonuses to a fleet or wing that add to the combat or mining effectiveness of all fleet / wing members."
they are then further defined as
"Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships. While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems."
"HeGÇÖs sorry. ThatGÇÖs his sorry faceGǪ. Just keep quiet for now and maybe you'll get through this."
-Kador Ouryon
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Pokey Dravon
OSG Planetary Operations Covert Intervention
3543
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Posted - 2014.11.17 20:37:00 -
[139] - Quote
Perhaps I overstepped on the term "mindlink" exactly. My intention is that they are modules that you fit to the pilot suit which enhance specific attributes/modules of the vehicle you are currently in. It is not in a sense a means to provide bonuses to other players.
Now if you wanted to dig into the concept of skill stacking with all players inside a vehicle that's a good conversation to have, but probably not at this moment.
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Haerr
1978
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Posted - 2014.11.22 17:55:00 -
[140] - Quote
The pilot suit tab is still sitting there in the market, tauntingly empty... :(
fighter jets
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Pokey Dravon
OSG Planetary Operations Covert Intervention
3587
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Posted - 2014.11.22 18:00:00 -
[141] - Quote
Haerr wrote:The pilot suit tab is still sitting there in the market, tauntingly empty... :(
Hmmm now wouldn't that be interesting if there was a reason for my madness...
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Haerr
2009
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Posted - 2014.11.25 12:41:00 -
[142] - Quote
Just like the Heavy is the only Suit to be allowed to use a Heavy Weapons so should Pilot Suits be the only ones allowed to Pilot a Tank, and/or Dropship.
fighter jets
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Pokey Dravon
OSG Planetary Operations Covert Intervention
3587
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Posted - 2014.11.25 15:07:00 -
[143] - Quote
Haerr wrote:Just like the Heavy is the only Suit to be allowed to use a Heavy Weapons so should Pilot Suits be the only ones allowed to Pilot a Tank, and/or Dropship.
Gonna have to disagree on that one. Heavy Weapons are pretty much a rarity.
I see it more as you don't *have* to use a Minmatar Assault to use a Combat Rifle, but you're encouraged to because the bonuses benefit it. Vehicles are similar in that you don't *have* to use a pilot suit, but you're encouraged to because the bonuses benefit the vehicle.
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