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21. Killing bunny hopping without removing high jumps - in Feedback/Requests [original thread]
This Idea has already been proposed a few times before.
- by Terry Webber - at 2015.12.12 03:32:00
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22. Small Turret idea - in Feedback/Requests [original thread]
Some people have proposed making the turret slot on a LAV become an additional seat if it's empty.
- by Terry Webber - at 2015.12.09 17:13:00
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23. request for heavy armored troop transport - in Feedback/Requests [original thread]
I wouldn't get my hopes up.
- by Terry Webber - at 2015.12.09 17:10:00
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24. An upgrade to the progression system - in Feedback/Requests [original thread]
I think that before CCP adds anything to it, they should fix the bugs. Navigating through it is still messed up.
- by Terry Webber - at 2015.12.06 01:09:00
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25. [Suggestion] Confirmed Kill Bonus - in Feedback/Requests [original thread]
Piercing Serenity wrote: Personally, I think that the player base has experienced a sharp decrease in the value that they assign to a clone. In my early memories of DUST (E3 Build), clones mattered, being cloned out was a sign that you were out...
- by Terry Webber - at 2015.12.03 04:54:00
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26. [Idea] How to motivate players to stick in a corporation and the gam... - in Feedback/Requests [original thread]
Raven-747 wrote: Terry Webber wrote: I love everything you suggested, Raven, but instead of a corp exclusive market, maybe it can be similar to the menu for our personal assets. It can be called corporation assets and is only accessible to t...
- by Terry Webber - at 2015.12.02 16:49:00
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27. Inertial Booster Module - in Feedback/Requests [original thread]
Winter, I wanted to make the module's jump height to be separate from a dropsuit's jump height after it's charged up by holding the jump button. Tapping the jump button would make your character jump like it does now without myos.
- by Terry Webber - at 2015.12.02 16:41:00
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28. bazuca please - in Feedback/Requests [original thread]
Megaman Trigger wrote: I still think that an ideal Min AV weapon would an Autocannon of sorts. Like a Heavy Mass Driver but with a more linear/missile-like shot, high alpha/direct damage with low splash damage and a small splash radius. Scale...
- by Terry Webber - at 2015.12.02 00:00:00
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29. Proposal: Trade in Commando equipment slot for grenade slot - in Feedback/Requests [original thread]
That doesn't seem like a really good argument to me, korrah. IMO, it's not a commando's job to provide support. They're supposed to be the heavy assaults/light sentinels of DUST.
- by Terry Webber - at 2015.12.01 23:49:00
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30. Inertial Booster Module - in Feedback/Requests [original thread]
Saint Winter wrote: Terry Webber wrote: Z Vatican wrote: I personally think the cool down is pointless. If you want to go through with this idea. Do you have any other alternate suggestions on how to fix it? If not then the thing we have ...
- by Terry Webber - at 2015.12.01 23:18:00
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31. Inertial Booster Module - in Feedback/Requests [original thread]
I'm not sure what you mean, Cloak Dog.
- by Terry Webber - at 2015.11.30 01:23:00
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32. [Idea] How to motivate players to stick in a corporation and the gam... - in Feedback/Requests [original thread]
I love everything you suggested, Raven, but instead of a corp exclusive market, maybe it can be similar to the menu for our personal assets. It can be called corporation assets and is only accessible to the corporation's CEO and it's directors.
- by Terry Webber - at 2015.11.27 19:54:00
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33. Synergy bonus - in Feedback/Requests [original thread]
I think you misread what Banjo wrote, korrah. He's proposing to have DIFFERENT modules in the same fitting to give bonuses to the suit, like having armor plates and shield extenders give a extra bonus to overall HP.
- by Terry Webber - at 2015.11.25 06:06:00
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34. Inertial Booster Module - in Feedback/Requests [original thread]
Thanks for commenting on this, Winter. I do think your proposed stats for efficacy by frame size seem kind of pointless. Its "energy bar" could be displayed as a symbol similar to the ones for equipment that appears next to the HUD's HP bars.
- by Terry Webber - at 2015.11.23 06:36:00
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35. Achievements (Idea) - in Feedback/Requests [original thread]
CCP is way ahead of you. They're going to put in this feature in the next update.
- by Terry Webber - at 2015.11.14 18:14:00
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36. [Idea] Opposing MCCs Protecting Their Respective Side of the Redline - in Feedback/Requests [original thread]
Garcon lyfe wrote: deezy dabest wrote: Terry Webber wrote: deezy dabest wrote: It makes more sense than immortal clones just falling over dead because they went across an imaginary line. Just copy the missile launcher which fires at th...
- by Terry Webber - at 2015.11.13 19:47:00
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37. [Idea] Opposing MCCs Protecting Their Respective Side of the Redline - in Feedback/Requests [original thread]
Terry Webber wrote: deezy dabest wrote: Terry Webber wrote: deezy dabest wrote: It makes more sense than immortal clones just falling over dead because they went across an imaginary line. Just copy the missile launcher which fires at t...
- by Terry Webber - at 2015.11.13 04:24:00
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38. My yearly Redline solution - in Feedback/Requests [original thread]
You make some good points, Pokey. I think I have another solution: https://forums.dust514.com/default.aspx?g=posts&t=208740&find=unread
- by Terry Webber - at 2015.11.13 04:10:00
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39. My yearly Redline solution - in Feedback/Requests [original thread]
Sounds like a good idea to me too.
- by Terry Webber - at 2015.11.12 20:07:00
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40. Ability to swap bumpers and triggers - in Feedback/Requests [original thread]
I've wanted this too. I thought having that kind of setup would be more immersive.
- by Terry Webber - at 2015.11.12 16:57:00
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