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61. [CCP PLEASE READ] HowTo Regulate Proto Stomping In A Meaningful Way - in Feedback/Requests [original thread]
Thor Odinson42 wrote: Okay, now I'm buying in. But there has to be a point where this kicks in. You can't have a dude that goes 4-0 with 200 WP getting 4x his normal payout because he sniped in a starter suit. Brilliant objection, you are ...
- by Templar XIII - at 2015.03.06 21:00:00
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62. [CCP PLEASE READ] HowTo Regulate Proto Stomping In A Meaningful Way - in Feedback/Requests [original thread]
Thor Odinson42 wrote: ... In my opinion the only way to turn it around in the short term would be to incentivize higher level gear in pubs to give the higher skilled players something more difficult to kill. Basically turning their COD story ...
- by Templar XIII - at 2015.03.06 20:48:00
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63. [CCP PLEASE READ] HowTo Regulate Proto Stomping In A Meaningful Way - in Feedback/Requests [original thread]
Thor Odinson42 wrote: With the removal of passive ISK in PC there are no longer any payouts or bonuses being paid by corporations. I think a lot can be done once other game modes are there for corporations to build for. A lot of the discussi...
- by Templar XIII - at 2015.03.06 20:25:00
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64. [CCP PLEASE READ] HowTo Regulate Proto Stomping In A Meaningful Way - in Feedback/Requests [original thread]
Thor Odinson42 wrote: I think ISK efficiency would be a good metric to add to the leaderboard, but I don't think it'll change much of anything in pubs. Most of the people that cause the tears have incredible ISK efficiency while wearing the mo...
- by Templar XIII - at 2015.03.06 20:21:00
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65. [CCP PLEASE READ] HowTo Regulate Proto Stomping In A Meaningful Way - in Feedback/Requests [original thread]
Thor Odinson42 wrote: Templar XIII wrote: CCP, in addition to aforementioned method: If you want to step up the incentive once implemented, remove the hacking cards from daily missions gradually, but not completely. Furthermore have NPC c...
- by Templar XIII - at 2015.03.06 20:05:00
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66. [CCP PLEASE READ] HowTo Regulate Proto Stomping In A Meaningful Way - in Feedback/Requests [original thread]
CCP, in addition to aforementioned method: If you want to step up the incentive once implemented, remove the hacking cards from daily missions gradually, but not completely. Furthermore have NPC corporations pay less and less bonus to the mercena...
- by Templar XIII - at 2015.03.06 19:44:00
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67. [CCP PLEASE READ] HowTo Regulate Proto Stomping In A Meaningful Way - in Feedback/Requests [original thread]
Doing mostly public battles, I run standard suit and weapon almost 100% of the time. This gives noobs the chance to compete on the battle field, yields me tougher engagements and satisfying kills, knowing I play and contribute to the game's health...
- by Templar XIII - at 2015.03.06 18:10:00
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68. enable Sentinel diversity - in Feedback/Requests [original thread]
five times wrote: ... Firstly, all sentinels have same base speed as heavy frames, except for the minmatar sentinel, this should be rectified, NERF the basic frame's speed so it's same as the sentinel's ... this is not anything op and I think...
- by Templar XIII - at 2015.03.05 01:52:00
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69. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
I have to admit, I did not read every post in this thread, so please bear with me, if I unknowingly bring up an idea someone else already had here. But has any of you ever thought about a completely different take on heavy+HMG combo? You all talk ...
- by Templar XIII - at 2015.03.04 23:00:00
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70. Assault Speed fits Min OP? - in Feedback/Requests [original thread]
Tesfa Alem wrote: Templar XIII wrote: [ My amarr... . Comparing two suits designed to be polar opposites, how could not you expect a massive difference in speed or regen? Gallente have a massive armor regen advantage over the caldari, t...
- by Templar XIII - at 2015.03.04 18:33:00
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71. Assault Speed fits Min OP? - in Feedback/Requests [original thread]
Leadfoot10 wrote: lol @ speed suits with regular plates. All the fancy numbers in the world won't change the killfeed. The MinAss is FoTM right now because of four things: 1) Its ability to dual tank making any bias in weapons weak on one sid...
- by Templar XIII - at 2015.03.03 17:40:00
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72. apex suits (discussion) - in Feedback/Requests [original thread]
DDx77 wrote: Genral69 death wrote: I have several of these apex suits but not one of them has the weapon on that I would prefer. I would like to suggest that maybe we could be able to select the weapons for the suit. Wait 1 second before you...
- by Templar XIII - at 2015.02.28 00:04:00
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73. 'Templar' Commando A-I 'Templar' Scout A-I - in Feedback/Requests [original thread]
Oh, I hoped for this to be done for a long time now, as well as a Templar scout suit: - Not going to happen. As long there is no money/Aurum in it: - Not going to happen. Be happy if CCP gets the gold finishings on the existing Templar suits o...
- by Templar XIII - at 2015.02.20 16:57:00
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74. Minmatar Assault Discussion And Is Stamina Gain A Bit Overboard - in Feedback/Requests [original thread]
Jebus McKing wrote: The problems with strafe speed and hitdetection are not limited to the MN Assault. So I would not recommend balancing the MN Assault based on a technical issue. Fix the issue first. Give us inertia to counter the fast switc...
- by Templar XIII - at 2015.02.20 16:37:00
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75. Minmatar Assault Discussion And Is Stamina Gain A Bit Overboard - in Feedback/Requests [original thread]
Vesta Opalus wrote: Im sorry, Im concerned with actual balance, not in seeing easy mode scout shotgun slayer swarms make a comeback. Iam not saying the scout should be buffed to uberness, making it as strong as his scout brethren by provid...
- by Templar XIII - at 2015.02.19 17:34:00
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76. Minmatar Assault Discussion And Is Stamina Gain A Bit Overboard - in Feedback/Requests [original thread]
Vesta Opalus wrote: Adipem Nothi wrote: I heard it is faster than the AM Scout with roughly twice the native HP. If that is true, then something is wrong with one or both of these suits. Amarr scout moves at 5.25/7.35, Min Assault moves ...
- by Templar XIII - at 2015.02.18 21:36:00
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77. how to fix matchmaking, protostoming, regain playerbase, and fix FW... - in Feedback/Requests [original thread]
Commander Noctus wrote: You're going to get torn apart for this. Every time that someone has suggested "Remove squads!" those same people come in and yell "Wtf, no git gud, make ur own squad scrb" and get their way. It would be better altogeth...
- by Templar XIII - at 2015.02.16 19:32:00
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78. NPE Starterfits - in Feedback/Requests [original thread]
Breakin Stuff wrote: Honestly there are so many potential fittings that it's impossible to reasonably represent them all. But we could simply make a militia fit for each frame class, add it to the list of starters as what exemplifies that race...
- by Templar XIII - at 2015.02.14 15:13:00
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79. NPE Starterfits - in Feedback/Requests [original thread]
CCP, I made new Alts for me to test out NPE after the academy, and it is worrisome, to say the least: The fittings provided, starter fits and Aurum Defender fits alike, are not nearly suited to teach newberries the ropes and have them at least sta...
- by Templar XIII - at 2015.02.14 14:25:00
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80. what's wrong with the amarr assault... - in Feedback/Requests [original thread]
All Gucci wrote: Atiim wrote: All Gucci wrote: The amarr is supposed have more ehp.....but they actually don't. Yes, they do. Amarr Assault: 460 eHP Caldari Assault: 430 eHP Gallente Assault: 430 eHP Minmatar Assault: 400 eHP All Gu...
- by Templar XIII - at 2015.02.01 13:42:00
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