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21. [FEEDBACK] AV Damage Profile Addendum - in Feedback/Requests [original thread]
Pokey Dravon wrote: Or we can just add more Anti-Shield AV weapons and problem solved? Adding new and more weapons and content in general is always welcome, to everyone I guess. I only wonder what will be faster to implement and balance: new...
- by Templar XIII - at 2015.04.16 18:38:00
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22. [FEEDBACK] AV Damage Profile Addendum - in Feedback/Requests [original thread]
Shamarskii Simon wrote: Idk... But normalization takes away the super effective, and makes it effective in both cases. If it's normalized, it got to have a damage reduction. IMHO I agree 100%.
- by Templar XIII - at 2015.04.16 18:33:00
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23. [FEEDBACK] AV Damage Profile Addendum - in Feedback/Requests [original thread]
Text Grant wrote: No thanks. This idea is not in the interest of a strategic game Why not? Please elaborate.
- by Templar XIII - at 2015.04.16 18:31:00
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24. [FEEDBACK] AV Damage Profile Addendum - in Feedback/Requests [original thread]
Godin Thekiller wrote: Templar XIII wrote: Godin Thekiller wrote: 1: That armor list can be shortened, as a lot of those don't make sense as AV (locus grenades? Really?) First of all, locus grenade is not an AV grenade, merely a grenad...
- by Templar XIII - at 2015.04.16 18:22:00
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25. [FEEDBACK] AV Damage Profile Addendum - in Feedback/Requests [original thread]
Breakin Stuff wrote: Any time you make a weapon "neutral damage" you INCREASE it's overall efficiency rather than reducing it. And adding new weapons can be done without overstraining the game. Heavy lasers can use the forge gun model and lar...
- by Templar XIII - at 2015.04.16 10:02:00
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26. [FEEDBACK] AV Damage Profile Addendum - in Feedback/Requests [original thread]
Godin Thekiller wrote: 1: That armor list can be shortened, as a lot of those don't make sense as AV (locus grenades? Really?) First of all, locus grenade is not an AV grenade, merely a grenade with higher armor centric effect on AV opposite...
- by Templar XIII - at 2015.04.16 09:04:00
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27. [FEEDBACK] AV Damage Profile Addendum - in Feedback/Requests [original thread]
I know, I come a bit late to the party , but having read the thread posts, I'd still like to add my 0.02 ISK: As it is now, we have imbalance between more armor than shield-centric weaponry AV-wise, which makes balancing out tanks a pain in the ...
- by Templar XIII - at 2015.04.16 02:30:00
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28. [Idea!] More FW Participation, More Eve Lore, More Awesome - in Feedback/Requests [original thread]
Me likes this idea... ...bumpiddibump. Additionally having FW ranks visible (select FW rank specific/obtainable suit skins) would be nicey too...
- by Templar XIII - at 2015.04.06 04:56:00
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29. tanks tested - in Feedback/Requests [original thread]
Shamarskii Simon wrote: nickmunson wrote: i have already describe in my original post yes hardners are balanced if you use them correctly, shield u kite. ur not a brawler, u use your agility. just dont let them be so effective on basic n adv...
- by Templar XIII - at 2015.04.06 04:17:00
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30. [NEW Weapons] Amarr Weaponry - in Feedback/Requests [original thread]
Forever ETC wrote: Lightning35 Delta514 wrote: So, you like gloves? I'm sensing Infamous here, like the grenade though. Infamous? Is that the name of a different game that sports such weapons already?
- by Templar XIII - at 2015.04.02 22:06:00
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31. [NEW Weapons] Amarr Weaponry - in Feedback/Requests [original thread]
If you like, please add more interesting (even if non-Amarr) weapon concepts. These are the ones I could dig up quick based on Amarr. Gloves are nice, but could take other forms as well. Gloves simply felt most appropriate for the effects involved.
- by Templar XIII - at 2015.04.02 19:45:00
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32. [NEW Weapons] Amarr Weaponry - in Feedback/Requests [original thread]
emm kay wrote: amarr shield repper? Interesting, since it's AOE. Let's see if this idea can be tuned to perfection. Amarr lance as in: amarr heavy weapon in general - Hell YES. Lightning gloves: only if they had VERY low DPS, and seeking abilit...
- by Templar XIII - at 2015.04.02 19:39:00
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33. [NEW Weapons] Amarr Weaponry - in Feedback/Requests [original thread]
Amarrian weapons still lack and are in need of diversification. Here are some suggestions: GåÆ The Heavy Amarr Laser Lance This has been discussed in previous threads already GåÆ Lightning Gloves (Wrath of the Heavens) Lightning bolts sprouting ...
- by Templar XIII - at 2015.04.02 14:29:00
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34. [DESIGN] Please Make Quafe Suits Pink Again - in Feedback/Requests [original thread]
Finn Colman wrote: I remember someone dueling Rattati over this before. They said that they won, and that Rattati was changing it back. I never knew what they looked like until about a month ago, and I don't the previously mentioned duelist wou...
- by Templar XIII - at 2015.03.31 22:25:00
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35. CCP lets talk about War points and useing them for stuff in battle - in Feedback/Requests [original thread]
When I get your idea right, this is a different approach to regulate proto-stomping: Skilled (not SP-wise) low SP players could thereby potentially suppress higher SP players from only ISK based equipment tier escalating, provided that they are wo...
- by Templar XIII - at 2015.03.31 22:08:00
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36. Amarr Scout Bonus Proposal - in Feedback/Requests [original thread]
Joel II X wrote: You mean a potential of AT LEAST a 25% bonus to precision isn't good enough? And that's without stacking penalties. What I wish was for slot parity between the Amarr and Gallente scouts. One of them should be 5 lows, 1 high a...
- by Templar XIII - at 2015.03.31 21:08:00
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37. Do you have any numbers on how the ASCR is doing after buff? - in Feedback/Requests [original thread]
Georgia Xavier wrote: Adipem Nothi wrote: Georgia Xavier wrote: ^ no matter how broken a long-range rifle is in CQC I have a feeling someone will say "it's fine" and that's what grinds my gears FTFY Well it's true we never agree on an...
- by Templar XIII - at 2015.03.31 20:52:00
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38. Do you have any numbers on how the ASCR is doing after buff? - in Feedback/Requests [original thread]
Aeon Amadi wrote: Fizzer XCIV wrote: Flaming... Even more flaming... Please, if you want to discuss this, use numbers be civil with each other: PRO Tac AR 1752 Damage per Clip 14016 Damage per Magazine 730 Damage per Second 57 accura...
- by Templar XIII - at 2015.03.31 19:58:00
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39. Do you have any numbers on how the ASCR is doing after buff? - in Feedback/Requests [original thread]
.
- by Templar XIII - at 2015.03.31 16:13:00
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40. Do you have any numbers on how the ASCR is doing after buff? - in Feedback/Requests [original thread]
CCP Rattati wrote: The weapon obviously works too well in CQC. I see three ways Increase heat cost, so that you have less followup shots to spam increase hip fire kick, with compounding so the 3rd shot in succession is way off Increase charge...
- by Templar XIII - at 2015.03.31 16:12:00
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