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101. Unable to connect to server again...... - in General Discussions [original thread]
A full squad in game not able to join battles or do much of anything...
- by Telleth - at 2013.06.15 23:00:00
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102. "Deployment Successful" - in General Discussions [original thread]
My favorite RDV wtf moment was calling in my HAV. I had waited for a while for the RDV to be inbound, get the message, then a few seconds later watch a bolas cartwheel across the ground in front of me and the message saying deployment unsuccessf...
- by Telleth - at 2013.06.14 21:42:00
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103. So yesterday my DS was 1-shot shot by this forge gun...6400 dmg - in General Discussions [original thread]
I have heard about weak spots on vehicles, but i can't say I've ever noticed any damage difference. Are there really differences depending on where you hit? On another note, I will beat the dead horse and say proto FG's are quite strong to STD v...
- by Telleth - at 2013.06.13 01:33:00
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104. Alternate Off map support - in General Discussions [original thread]
Think these all would be sweet, drones launched from orbit to make sweeps on planet. The interesting part is that these could all be something that players could also do from EVE. Just putting in the specific module/drone and "fire" it like an orb...
- by Telleth - at 2013.06.11 03:31:00
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105. Theory on why lasers were nerfed - in General Discussions [original thread]
True Adamance wrote: I miss laser too. Though Im more interested in Amarrian Laser Tanks coming hopefully very soon. I have the feeling they will be a bit rough seeing armor is the more prevalent "tough" tank. Though I would definitely grab o...
- by Telleth - at 2013.06.10 12:34:00
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106. Theory on why lasers were nerfed - in General Discussions [original thread]
So a thought that crossed the empty cavern known as my mind. What if the reason lasers were nerffed and there are no laser turrets is that they use up too much resources of the PS3? Could you imagine the framerate issues you would have with a hand...
- by Telleth - at 2013.06.10 04:06:00
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107. Vehicles - in General Discussions [original thread]
I would like to see some better rock paper scissors with the tanks. Enforcers are kinda crap at the idea of glass cannon sniper fit, but could make a good flaming ball of glory berserker role if they weren't so cost prohibitive. Swap the zoom buf...
- by Telleth - at 2013.06.10 03:55:00
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108. Income source for tankers? - in General Discussions [original thread]
The work around I've been using is to play a conservative rail sniper for a few games, then loosen up a bit. I just feel kinda lame, like a little step up from redline snipers when I do that.
- by Telleth - at 2013.06.09 01:44:00
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109. Income source for tankers? - in General Discussions [original thread]
What I think would be best, would be to nerf the vehicles a bit, drop the prices a lot, and have a bunch of skills that once trained would cancel out the nerf. Then a light nerffing of AV to balance.
- by Telleth - at 2013.06.08 21:10:00
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110. Income source for tankers? - in General Discussions [original thread]
Every match I either have to call in a tank, or run MLT suits with 0 sp in any dropsuit skills. Just waiting is obnoxious when there is no timeline or "in the works now". During chromosome I could look, see who we were fighting, get a feel for the...
- by Telleth - at 2013.06.08 21:07:00
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111. Income source for tankers? - in General Discussions [original thread]
So as a tanker I run only tanks. The cheapest one I can run without losing to an AV sneeze is 600k. Most matches average about 200k, so does that mean that CCP thinks that you should be able to go at least 3 matches without losing a tank? Or that ...
- by Telleth - at 2013.06.08 19:44:00
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112. That feeling of sniping the same dude you just killed after he gets rezzed.... - in General Discussions [original thread]
It's almost like rail sniping vehicles from under a bolas... And then they call in another
- by Telleth - at 2013.06.08 04:25:00
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113. What's the one thing you wish Dust would just add already? - in General Discussions [original thread]
Fixing the draw distance/optimization issues, rail turrets aren't nearly as effective as they used to be, constantly watching suits, installations, and other vehicles disappear. As far as actual adding, a variety to the turret skills, some variet...
- by Telleth - at 2013.06.08 04:19:00
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114. Replace mlt lavs with mlt tanks - in General Discussions [original thread]
While the purpose behind the free LAV (having fast transport to and from locations for noobies) would be completely defeated by this. I think there would be few complaints from most anybody but the murder taxi abusers. HAV's can't get roadkills an...
- by Telleth - at 2013.06.06 22:13:00
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115. Is it worth it being in a corp? - in General Discussions [original thread]
Sounds like you were in an overly competitive corp for your play style. I enjoy the random convo's in corp and planning and practicing specific tactics and fittings. But there are no requirements other than respect your corp mates and don't be a p...
- by Telleth - at 2013.06.06 04:18:00
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116. Less glass cannon crap and more brute force vehicles - in General Discussions [original thread]
I think my biggest complaint as a HAV pilot is the lack of variety. You go shield or armor, then you spend the rest of your SP trying to lvl 5 in a handful of skills. Going after a 700k SP lvl 5 skill for an extra 3% pg reduction to one specific...
- by Telleth - at 2013.06.06 04:01:00
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117. ...and the award for most unused item goes to: Infantry Active Scanner - in General Discussions [original thread]
I would say the gallente enforcer. Never seen one on the field, they don't sound worth it either. Long range blaster with weaker tanking... Not for my Isk
- by Telleth - at 2013.06.05 04:52:00
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118. The worst 'Aurum' ad? - in General Discussions [original thread]
Are you kidding, I think it's hilarious. Would like to see more variety, but it makes me think of the caffeine saying. Caffeine: lets you screw up more, faster. Besides, it beats the hell outta the soundtrack when you're in the merc quarters.
- by Telleth - at 2013.06.04 20:51:00
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119. Gallente HAV Purpose? - in General Discussions [original thread]
So I'm really trying to figure out why I want to put SP into the gallente enforcer... It says in the description for long range engagements, it has less PG and base HP than a madrugar, but its bonuses go to blasters. How exactly is a sniper blaste...
- by Telleth - at 2013.05.28 05:02:00
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120. Forge vs Railgun - in General Discussions [original thread]
Enderr Wigginn wrote: Telleth wrote: but to go up in 4seconds from a pair from halfway across the map is a bit ridiculous. Pfffffff 4 seconds, we were quad forge gunning (all isukone @ level 5 proficiency) at one point today and tanks w...
- by Telleth - at 2013.05.27 12:06:00
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