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41. Dropships in 1.5 - in General Discussions [original thread]
How about some better instruments/views? It is a pain to see directly below you while trying to land. Also obnoxious while trying to hold a position and you get a little off being perfectly neutral, then you are dancing back and forth trying to ho...
- by Telleth - at 2013.08.05 22:37:00
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42. Gallente Heavy Suits - in General Discussions [original thread]
God I'd love a caldari heavy, between the current bias towards shields, or the option to stack damage mods in the hi's for a glass cannon fit... Would be amazing...
- by Telleth - at 2013.08.05 14:42:00
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43. my take on the plasma cannon - in General Discussions [original thread]
Has anyone tried firing it up in the air and figured out if it comes back down or just fizzles out?
- by Telleth - at 2013.08.02 02:36:00
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44. my take on the plasma cannon - in General Discussions [original thread]
The idea of the mortar launcher kinda sparked an idea. Give the cannon larger and more splash, but make it arc like a son of a *****, about the same speed for the shot too, it just looks cool. It would be effective for chasing enemies out of cover...
- by Telleth - at 2013.08.02 00:50:00
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45. Drones, co-op and EVE - in General Discussions [original thread]
+1 I definitely want to see more dust/eve interaction. I would really like to see eve corp1 contract and drop dust corp1 on a planet held by eve corp2. We wreck installations and take some big freaking guns that mess with their stuff, shooting a...
- by Telleth - at 2013.08.02 00:26:00
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46. A Drop Ship / ForgeGun solution I think we can all agree on - in General Discussions [original thread]
+1 I forge and giggle in anticipation of the +75 when I hear a dropship. Well as long as the kill gets credited. What I would really like would be some actual landing gear, can't set a dropship down without it exploding or taking quite a while...
- by Telleth - at 2013.08.01 23:57:00
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47. Vehicle to Infantry reps (Charybdis/Limbus) - in General Discussions [original thread]
+1 for the bubble idea, but I would be happy with any rework to make it effective.
- by Telleth - at 2013.07.30 22:29:00
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48. Orbital strike and vehicle assist points. - in General Discussions [original thread]
If you managed to grab an orbital very early in the match, it could be interesting to try and see if it could be done and see how many times you could chain it. Hard part would be getting at least 10 kills each OB
- by Telleth - at 2013.07.30 03:18:00
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49. 18 people AFKing at the same time - in General Discussions [original thread]
I might note that the 0/0 score isn't always the best way to tell an afk'er. While it does sound like this probably wasn't the case for your particular instance, I've been thrown in battles where I haven't had time to spawn, let alone kill or be k...
- by Telleth - at 2013.07.30 03:16:00
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50. DUST sounds awesome with headset - in General Discussions [original thread]
The sound makes a huge difference, saved myself from many a misfortune by being able to hear someone trying to sneak up on me. Also is nice to be able to figure out where a vehicle is coming in from. It does make the random silent vehicle bug a bi...
- by Telleth - at 2013.07.30 02:29:00
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51. Pilot suit Questions... CCP I an answer!! - in General Discussions [original thread]
I'm curious about some of the other stats for it. Mostly as a LLAV driver who doesn't like to get shot out of his LLAV from a random MLT AR fired in my general direction.
- by Telleth - at 2013.07.30 02:18:00
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52. Orbital strike and vehicle assist points. - in General Discussions [original thread]
The points happen if the SL calls it in and then hops in a vehicle. The tough part is making it happen. Not only is it rare to to get 10 kills from an OB, but then you have to have the dropship with your whole squad in it, then have the SL hop out...
- by Telleth - at 2013.07.30 01:09:00
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53. battle music - in General Discussions [original thread]
Never play music while I'm playing, to much other stuff to listen to. Even if I don't have squad chatter, I'm listening for gunfire, footsteps RDV drops, tank, LAV and dropship noises. It amazes me when I can sneak up on a sniper, charge my forge ...
- by Telleth - at 2013.07.29 03:34:00
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54. Small Rail Turrets... - in General Discussions [original thread]
My original thought, using common sense/lore thinking, was that a small rail turret should be about like a forge gun... but that just wouldn't work for the way the game is balanced out right now. That's why I swapped to the sniper rifle idea, thou...
- by Telleth - at 2013.07.28 17:25:00
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55. Small Rail Turrets... - in General Discussions [original thread]
Has anyone really ever gotten an honest kill with one of these? Are they the true winner of the UP award? What could/should be done to make them worth anything? My first thought would be to make them like a sniper rifle, with appropriate zoom...
- by Telleth - at 2013.07.28 16:18:00
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56. Solved lav/hav spam prob. - in General Discussions [original thread]
From a tanker, awesome idea. I think a melee attack on tanks, particularly with nova knives are appropriate and fair. Also a solid AV option for scouts to deal with sniping tanks. Do think that tanks need a bit of a buff before adding to AV worrie...
- by Telleth - at 2013.07.28 04:12:00
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57. battle music - in General Discussions [original thread]
Usually listening to my squad mates, unfortunately it's usually along the lines of: Sqauddie1: SNIPER!!1!!11 Squaddie2: Where? Squaddie1: On my left!!11!!! Squaddie2: Which direction? Squaddie1: Over here Squaddie2: Dam, I got sniped...
- by Telleth - at 2013.07.27 06:37:00
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58. [QUICK FIX] HMGs - in General Discussions [original thread]
I toyed around with the HMG for a short while, but it really does seem ill suited for the suit. CQC for a slow moving, slow turning suit. Anything out of your range can stay that way, anything in your range can run circles around you... But to t...
- by Telleth - at 2013.07.26 05:10:00
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59. The isk payout system has to be fixed. - in General Discussions [original thread]
I thought you did too, removed cause my response wasn't appropriate for this board. Think the payout is softly based on value destroyed combined with contract payout divided among your team... Or something like that, black magic and voodoo just as...
- by Telleth - at 2013.07.26 04:41:00
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60. Any comment on no-squad options CCP? - in General Discussions [original thread]
Wow, reasoned discourse and quick reply from devs... Very nice, anyhow some of my thoughts on the matchmaking: First, as far as squad/no squad, I think the level of teamwork present in dusting its squads is awesome and one of the things that sets...
- by Telleth - at 2013.07.22 21:50:00
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