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121. Forge vs Railgun - in General Discussions [original thread]
Alright, so after my first encounter with a proto forge gun, feeling rather amazed at how quick my tank turned into burnt iskies, I decided to look and compare the damage. They put out between 1.5k to 2.7k per shot. A proto large railgun does......
- by Telleth - at 2013.05.27 05:27:00
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122. artillery FA and MA - in General Discussions [original thread]
While as a tanker I think they would be sweet to use, they would probably be hell to balance. Could imagine them being an off map support for PC only. An upgrade you can get for your district and call it in similar to an orbital. FF would be on ad...
- by Telleth - at 2013.05.16 22:59:00
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123. How soon until character face creator comes out? - in General Discussions [original thread]
I imagine we all look about the same, we all need to fit into standard dropsuits, our life expectancy of a clone can be measured in minutes for most, clones are bought in bulk by corporations, not much room or need for personalization. On the flip...
- by Telleth - at 2013.05.16 04:11:00
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124. Cost per suit? - in General Discussions [original thread]
For the same reason as Xender17, my usual suit runs between 650k and 1.4mil... The best way to make a suit cost effective is to not die in it. Like EVE, if you can't afford to lose it, don't use it.
- by Telleth - at 2013.05.15 21:57:00
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125. Race doesnt matter - in General Discussions [original thread]
I think your militia suits and the free lav should be determined by the race you choose, similar to the noob ship in eve. As far as lore and the ability to choose other races suits, we are immortal mercenaries who will fight for who we choose, or ...
- by Telleth - at 2013.05.14 20:02:00
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126. assault suits vs logis, the disconnect - in General Discussions [original thread]
While I run tanks so have little experience with dropsuits, going off the roles as I think of them, I would give the suits buffs as such. An assault is there to kill, therefore they would have a bonus to their racial weapon damage. A logi is there...
- by Telleth - at 2013.05.12 05:10:00
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127. CCP why the vehicle PG stealth nerf? - in General Discussions [original thread]
Two things, since this is PG reduction is supposed to promote diverse setups for tanks, has anyone actually managed to fit anything but a standard blaster turret to their madrugar? One that doesn't seriously gimp the damage tanking? I have run int...
- by Telleth - at 2013.05.09 02:38:00
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128. CCP is pushing CQC Hard! Did it work? - in General Discussions [original thread]
Jason Pearson wrote: Gotta be honest, I had my doubts but the fighting side of things is much more enjoyable. Making our range shorter means that positions are far more important than before, utilising cover and moving as a squad is much bette...
- by Telleth - at 2013.05.08 01:43:00
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129. CCP why the vehicle PG stealth nerf? - in General Discussions [original thread]
Has anyone noted the armor skill that is supposed to reduce the PG usage of armor plates not working either? There needs to be some expansion to the PG on tanks or it'll be impossible to equip anything but the basic turret without sacrificing a lo...
- by Telleth - at 2013.05.08 01:37:00
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