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481. An idea for removing the redline. - in General Discussions [original thread]
NoxMort3m wrote: Just remove the redline.hes my post on redline from dom feedback , a dev commented and locked it https://forums.dust514.com/default.aspx?g=posts&t=102026&find=unread A dev has flat out said that a fix is coming i...
- by Teilka Darkmist - at 2014.01.21 18:20:00
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482. Am I the only one - in General Discussions [original thread]
Xander Mercy wrote: the current bonus is a waste unless you use a SCR or LR and the LR hasn't been used regularly since the great laser light wars of the fish bowl Except with the LR at least, it having a bonus on Amarr suits makes sense as...
- by Teilka Darkmist - at 2014.01.21 18:09:00
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483. Cant we try and fix Snipers? - in General Discussions [original thread]
Fizzer94 wrote: Sinboto Simmons wrote: Tyjus Vacca wrote: Arkena Wyrnspire wrote: Snipers are easy to use and very low risk. Thus, low reward. snipers are one of the hardest weapons in the game to use ....... to what are you comparin...
- by Teilka Darkmist - at 2014.01.21 13:19:00
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484. Players hiding in the MCC not doing anything - in General Discussions [original thread]
Sigberct Amni wrote: Fix red line rail tanks/snipers Fix rediculously stacked proto stomping Fix seven tank blapathons It's almost as if the carrot were more fun to chase, we wouldn't be having this problem in the first place. Instead, i'm ca...
- by Teilka Darkmist - at 2014.01.21 12:53:00
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485. Players hiding in the MCC not doing anything - in General Discussions [original thread]
If you just sit in the MCC too long, maybe a minute or two, then, regardless of what type of match you're in, you should be kicked so another player can take the slot. No isk, no WP, No LP. Unless you've already been n the ground, then the timer g...
- by Teilka Darkmist - at 2014.01.21 12:42:00
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486. An idea for removing the redline. - in General Discussions [original thread]
Jason Pearson wrote: Teilka Darkmist wrote: Anyone who thinks that CCP didn't realise that redline sniping and redline railtanking would be a thing just isn't thinking straight. This is a game company that has included corporate espionage in...
- by Teilka Darkmist - at 2014.01.21 12:07:00
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487. An idea for removing the redline. - in General Discussions [original thread]
Anyone who thinks that CCP didn't realise that redline sniping and redline railtanking would be a thing just isn't thinking straight. This is a game company that has included corporate espionage into their flagship game. For ten years they've seen...
- by Teilka Darkmist - at 2014.01.21 11:35:00
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488. An idea for removing the redline. - in General Discussions [original thread]
Slightly-Mental wrote: Jason Pearson wrote: Teilka Darkmist wrote: Jason Pearson wrote: As a guy in a tank all the time, the redline doesn't really bother me too much considering I can easily sit back here and gun people down, but the...
- by Teilka Darkmist - at 2014.01.21 09:20:00
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489. An idea for removing the redline. - in General Discussions [original thread]
Jason Pearson wrote: As a guy in a tank all the time, the redline doesn't really bother me too much considering I can easily sit back here and gun people down, but the idea has been thrown about recently and they all seem unbalanced and unfair...
- by Teilka Darkmist - at 2014.01.21 08:18:00
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490. An idea for removing the redline. - in General Discussions [original thread]
How about you work as a team and communicate, get snipers to take out redline infantry and get rail tanks for redline tanks. Then nothing needs to be changed
- by Teilka Darkmist - at 2014.01.21 08:03:00
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491. Should scouts take less fall damage? - in General Discussions [original thread]
Here's a though, let us use the inertial dampeners from any height in any suit.
- by Teilka Darkmist - at 2014.01.21 07:51:00
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492. Could someone explain this? - in General Discussions [original thread]
Arkena Wyrnspire wrote: Teilka Darkmist wrote: 8213 wrote: Because I can't http://t.co/rYD3DHxmGe Not sure what needs explaining. 5 kills, 2 deaths so the k/d ratio is 5/2 = 2.5 Unless I'm missing something. You're missing tha...
- by Teilka Darkmist - at 2014.01.21 07:19:00
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493. Could someone explain this? - in General Discussions [original thread]
8213 wrote: Because I can't http://t.co/rYD3DHxmGe Not sure what needs explaining. 5 kills, 2 deaths so the k/d ratio is 5/2 = 2.5 Unless I'm missing something.
- by Teilka Darkmist - at 2014.01.21 07:15:00
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494. Replacing the Red line. - in General Discussions [original thread]
Competant snipers and Rail rifles are the answer to infantry hidng behind the redline, tanks and assault dropships are the answer to vehicles (I think, I've never used a vehicle so I'm just going on what I've read here in the forums). No need to ...
- by Teilka Darkmist - at 2014.01.21 07:11:00
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495. New Blog: Keeping the Sniper Relevant - in General Discussions [original thread]
Krom Ganesh wrote: @At Arkena distance to hypothetical target = 200 meters travel time of flechette = (200m) / (2500m/s) = 0.12s Acceleration due to gravity of Earth* =9.81m/s^2 Distance bullet has dropped = 0.5 * 9.81 * 0.12^2 = 0.031m (1.22 ...
- by Teilka Darkmist - at 2014.01.21 00:08:00
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496. New Blog: Keeping the Sniper Relevant - in General Discussions [original thread]
Oswald Rehnquist wrote: Arkena Wyrnspire wrote: Himiko Kuronaga wrote: Rails do not have bullet drop. If they did, they would not be rails. The sniper rifle is a rail. Bullet drop on the PRECISION RIFLE would make sense. Eh? A railg...
- by Teilka Darkmist - at 2014.01.20 23:53:00
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497. New Blog: Keeping the Sniper Relevant - in General Discussions [original thread]
Arkena Wyrnspire wrote: 99% of snipers ARE behind the redline. And hit detection and rendering isn't a valid excuse for wanting a buff for a class - just ask for the bugs fixed. If you think that without the bugs sniping would be any more th...
- by Teilka Darkmist - at 2014.01.20 23:42:00
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498. New Blog: Keeping the Sniper Relevant - in General Discussions [original thread]
Arkena Wyrnspire wrote: I would feel more sympathy for snipers if 99% of them weren't in the redline. Personally, I have no objection to more damage if you have things such as bullet drop, target leading, scope sway, etc. Because as it stands...
- by Teilka Darkmist - at 2014.01.20 23:02:00
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499. Equalize the scout bonuses - in General Discussions [original thread]
Onesimus Tarsus wrote: Teilka Darkmist wrote: They aren't MEANT to be equal. Each race has different strengths and weaknesses. The Amarr, for example, are aimed more towards heavies. Scouts are more in the Gallente style doctrine. Also, ple...
- by Teilka Darkmist - at 2014.01.20 19:47:00
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500. Equalize the scout bonuses - in General Discussions [original thread]
They aren't MEANT to be equal. Each race has different strengths and weaknesses. The Amarr, for example, are aimed more towards heavies. Scouts are more in the Gallente style doctrine. Also, please don't make the mistake that bonuses are equivale...
- by Teilka Darkmist - at 2014.01.20 19:25:00
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