Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
NoxMort3m
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
279
|
Posted - 2014.01.21 17:16:00 -
[31] - Quote
Just remove the redline.hes my post on redline from dom feedback , a dev commented and locked it
https://forums.dust514.com/default.aspx?g=posts&t=102026&find=unread
Director:
Diplomat
Search DL514 to apply, include some character details
|
Sgt Buttscratch
1358
|
Posted - 2014.01.21 17:27:00 -
[32] - Quote
yup, remove it so snipers would be scanned instantly, and AR would always be able to compete with snipers, not only removing the sniper role but further enhancing this narrow minded game that is AR514, we must all be within AR range, **** those guys who decide to use their LONG RANGE WEAPONS at LONG RANGE, **** the fact CCP have made it so the only place to logicaly snipe without being INSTANTLY found.
Easy to say remove the redline, very easy. Especially when it forces all in into your battle ground, and you seriously think that having an OVAL green area where no enemies can deploy stuff is gunna stop an absolute 115lb pedo jail **** at the enemies spawn? Cuz it aint. Counter it with mmc turrets that can be manned, just what our already useless blueberries need. Pods flying across the map...
Call me whatever but i think the whole idea is a bust. The fact people are still so upset by snipers who sit on hills, lit up like a xmas tree due to silhouette against sky are an issue... they can be countered so so easily, a lot easier than this epic game transformation that forces everyone into AR range wether they are assault/logi/scout..etc. Learn to counter the redline. Both teams have one
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
|
Teilka Darkmist
26
|
Posted - 2014.01.21 18:20:00 -
[33] - Quote
A dev has flat out said that a fix is coming in your post and you're still saying remove the redline? I know they didn't say exactly what or when when it's coming that's because that particular dev either doesn't know or is not allowed to say. From what they have said I'm surmising the redline is staying, which is good as it means there's at least one place you can't be totally spawncamped but they're making it so that redline sniping and tanking will not be possible.
When I play as a sniper, I'm more likely to be near the opponents redline than own.
|
Jason Pearson
4075
|
Posted - 2014.01.21 19:36:00 -
[34] - Quote
Sgt Buttscratch wrote:yup, remove it so snipers would be scanned instantly, and AR would always be able to compete with snipers, not only removing the sniper role but further enhancing this narrow minded game that is AR514, we must all be within AR range, **** those guys who decide to use their LONG RANGE WEAPONS at LONG RANGE, **** the fact CCP have made it so the only place to logicaly snipe without being INSTANTLY found.
Easy to say remove the redline, very easy. Especially when it forces all in into your battle ground, and you seriously think that having an OVAL green area where no enemies can deploy stuff is gunna stop an absolute 115lb pedo jail **** at the enemies spawn? Cuz it aint. Counter it with mmc turrets that can be manned, just what our already useless blueberries need. Pods flying across the map...
Call me whatever but i think the whole idea is a bust. The fact people are still so upset by snipers who sit on hills, lit up like a xmas tree due to silhouette against sky are an issue... they can be countered so so easily, a lot easier than this epic game transformation that forces everyone into AR range wether they are assault/logi/scout..etc. Learn to counter the redline. Both teams have one
I thought this was TANK514, can we stop changing the game name, it gets confusing very quickly.. AR514, TANK514, LAV514, LASER514 etc. Anyways on to your issues. You radius would surround your MCC and make you invisiandble to scanners and light up any enemies within it. It wouldn't be removing the area around it, you can still sit on numerous mountain peaks within the game and be a sniper scrub but you now have more freedom of movement.
The MCC turrets, as I explained, would activate only when enemies are close, this means it'd shut down and the blues would have no way to enter the turretzs, same with the Pods, doesn't have to be a pod, can just fire you from the MCC like in the video with your inertia dampeners activated, again only active once enemies come close.
You really think a good sniper is going to sit out in the open like that? lol they sit like 150m back in the redline, it's a safe area that allows for far less risk and a lot more reward, especially when it comes to tanking, and as a guy whos game focuses on vehicles, it affects me both positively and negatively, in that I can sit in the redline blapping things, but it is boring, if I want to come out and do something different? I get blapped because I wasn't on the hill killing first.
King of the Forums // Vehicle Specialist for Hire \\ Bad Mathematician
You're a total git, Jason. - kingbabar
|
Athena Sentinel
SOE Knights Templar
138
|
Posted - 2014.01.21 19:39:00 -
[35] - Quote
Staying in the redline should have a timer for both sides. You can only stay in your own redline for a period of time or your booted from the match.
At least make these redliners have to risk something aka having to renew a timer would be annoying enough to at least not promote this style of one dimensional game play. |
trollsroyce
Ametat Security Amarr Empire
681
|
Posted - 2014.01.21 19:39:00 -
[36] - Quote
PHASE 1:
P1. Remove the Redline P2. Focus shift to MCC P3. Implement Green/Yellow Zone that surrounds the MCC P4. MCC will run continuous scans picking up enemies, most equipment will not work in the yellow zone. P5. Manned, stronger Installations that protect the zone. Will be deactivated when no enemies are near and cannot be fired outside of the zone. P6. Pods would allow for players to escape the MCC when enemy is pushing hard. P7. Pods would only be activated once the enemy nears the zone or controls all points P8. You will be able to set the destination of your Pod using the Map, Pods have a limit on where they can travel. P9. WP adjustments for each zone removes the WP gain for shooting from the zone or shooting into it.
PHASE 2: MCC Fittings for PC, including ewar mods, more tank, weapons. |
Jason Pearson
4075
|
Posted - 2014.01.21 19:41:00 -
[37] - Quote
trollsroyce wrote:PHASE 1:
P1. Remove the Redline P2. Focus shift to MCC P3. Implement Green/Yellow Zone that surrounds the MCC P4. MCC will run continuous scans picking up enemies, most equipment will not work in the yellow zone. P5. Manned, stronger Installations that protect the zone. Will be deactivated when no enemies are near and cannot be fired outside of the zone. P6. Pods would allow for players to escape the MCC when enemy is pushing hard. P7. Pods would only be activated once the enemy nears the zone or controls all points P8. You will be able to set the destination of your Pod using the Map, Pods have a limit on where they can travel. P9. WP adjustments for each zone removes the WP gain for shooting from the zone or shooting into it.
PHASE 2: MCC Fittings for PC, including ewar mods, more tank, weapons.
PHASE 3 MCC Commander with ability to move MCC!
King of the Forums // Vehicle Specialist for Hire \\ Bad Mathematician
You're a total git, Jason. - kingbabar
|
Teilka Darkmist
26
|
Posted - 2014.01.21 19:52:00 -
[38] - Quote
[quote=Jason Pearson
You really think a good sniper is going to sit out in the open like that? lol they sit like 150m back in the redline, it's a safe area that allows for far less risk and a lot more reward, especially when it comes to tanking, and as a guy whos game focuses on vehicles, it affects me both positively and negatively, in that I can sit in the redline blapping things, but it is boring, if I want to come out and do something different? I get blapped because I wasn't on the hill killing first.[/quote]
Yes, a good sniper does go out in the open and doesn't sit behind the redline. I know I'm not the best sniper in the game, but I'm far from the worst. I never hang back behind the redline. Because I know that to be able to be called a good sniper, I have to be benefitting the team. I can't do that from behind the redline.
When I play as a sniper, I'm more likely to be near the opponents redline than own.
|
Jason Pearson
4075
|
Posted - 2014.01.21 19:56:00 -
[39] - Quote
Teilka Darkmist wrote:Jason Pearson wrote:
You really think a good sniper is going to sit out in the open like that? lol they sit like 150m back in the redline, it's a safe area that allows for far less risk and a lot more reward, especially when it comes to tanking, and as a guy whos game focuses on vehicles, it affects me both positively and negatively, in that I can sit in the redline blapping things, but it is boring, if I want to come out and do something different? I get blapped because I wasn't on the hill killing first.
Yes, a good sniper does go out in the open and doesn't sit behind the redline. I know I'm not the best sniper in the game, but I'm far from the worst. I never hang back behind the redline. Because I know that to be able to be called a good sniper, I have to be benefitting the team. I can't do that from behind the redline.
My apologies, I know several snipers who will head out from the redline who do well, but when I say "good" sniper, I meant someone who will most likely go 10-20/0 every match without fail because thale. xD Not many people care about helping the team because if they lose the points and can't push, it doesn't affect them. Actually if we're redline sniping its far easier to let them win the game because we'll get more money from picking them off, and win/lose isn't important.
King of the Forums // Vehicle Specialist for Hire \\ Bad Mathematician
You're a total git, Jason. - kingbabar
|
CUBS UNbanned Alt
27
|
Posted - 2014.01.21 20:03:00 -
[40] - Quote
u had me at 'Remove the Redline '
Don't drink the koolaid... Rampage made it from scratch and didn't wash his hands
|
|
Teilka Darkmist
26
|
Posted - 2014.01.21 20:22:00 -
[41] - Quote
Jason Pearson wrote:Teilka Darkmist wrote:Jason Pearson wrote:
You really think a good sniper is going to sit out in the open like that? lol they sit like 150m back in the redline, it's a safe area that allows for far less risk and a lot more reward, especially when it comes to tanking, and as a guy whos game focuses on vehicles, it affects me both positively and negatively, in that I can sit in the redline blapping things, but it is boring, if I want to come out and do something different? I get blapped because I wasn't on the hill killing first.
Yes, a good sniper does go out in the open and doesn't sit behind the redline. I know I'm not the best sniper in the game, but I'm far from the worst. I never hang back behind the redline. Because I know that to be able to be called a good sniper, I have to be benefitting the team. I can't do that from behind the redline. My apologies, I know several snipers who will head out from the redline who do well, but when I say "good" sniper, I meant someone who will most likely go 10-20/0 every match without fail because thale. xD Not many people care about helping the team because if they lose the points and can't push, it doesn't affect them. Actually if we're redline sniping its far easier to let them win the game because we'll get more money from picking them off, and win/lose isn't important.
That's not a good sniper though, not in a game like Dust 514. Since we basically only have one game mode (it's all a variation of skirmish, I'm not really counting team deathmatch as a game mode for dust), a good sniper, or tanker, or anything else, is the one who helps the team achieve the objectives
When I play as a sniper, I'm more likely to be near the opponents redline than own.
|
Jason Pearson
4076
|
Posted - 2014.01.21 20:25:00 -
[42] - Quote
Teilka Darkmist wrote:Jason Pearson wrote:Teilka Darkmist wrote:Jason Pearson wrote:
You really think a good sniper is going to sit out in the open like that? lol they sit like 150m back in the redline, it's a safe area that allows for far less risk and a lot more reward, especially when it comes to tanking, and as a guy whos game focuses on vehicles, it affects me both positively and negatively, in that I can sit in the redline blapping things, but it is boring, if I want to come out and do something different? I get blapped because I wasn't on the hill killing first.
Yes, a good sniper does go out in the open and doesn't sit behind the redline. I know I'm not the best sniper in the game, but I'm far from the worst. I never hang back behind the redline. Because I know that to be able to be called a good sniper, I have to be benefitting the team. I can't do that from behind the redline. My apologies, I know several snipers who will head out from the redline who do well, but when I say "good" sniper, I meant someone who will most likely go 10-20/0 every match without fail because thale. xD Not many people care about helping the team because if they lose the points and can't push, it doesn't affect them. Actually if we're redline sniping its far easier to let them win the game because we'll get more money from picking them off, and win/lose isn't important. That's not a good sniper though, not in a game like Dust 514. Since we basically only have one game mode (it's all a variation of skirmish, I'm not really counting team deathmatch as a game mode for dust), a good sniper, or tanker, or anything else, is the one who helps the team achieve the objectives
Sure sure, and for the real players, it's all about staying alive and making the most ISK, without a redline you would be forced to work on keeping those objectives because if they fall your position wont hold because the team will push to your MCC and slaughter you, right now we have it far too easy.
King of the Forums // Vehicle Specialist for Hire \\ Bad Mathematician
You're a total git, Jason. - kingbabar
|
Brush Master
HavoK Core RISE of LEGION
1039
|
Posted - 2014.01.22 17:31:00 -
[43] - Quote
Lots of interesting ideas. We all know the red zone needs to go in one form or another. Whether it turns into a yellow zone when all points are hacked and turn red again if a point is hacked or something else, we want losing one sided matches to end quickly and not have to deal with red liners.
514th Wing // Team Fairy DUST // Havok Core
[email protected]
|
Spectral Clone
Dust2Dust. Top Men.
1086
|
Posted - 2014.01.24 08:28:00 -
[44] - Quote
Interesting idea! I would definately like to see dust having more sand in the box. This is a way to do that. |
Kharga Lum
Arcana Imperii Ltd.
258
|
Posted - 2014.01.24 08:51:00 -
[45] - Quote
The redline issue may solve itself once they open up the larger maps. There may still be a redline but I suspect it'll be so vast that camping it completely will be ineffective. |
JF duBre
Wraith Shadow Guards D.E.F.I.A.N.C.E
6
|
Posted - 2014.01.24 10:23:00 -
[46] - Quote
I really understand that the red zone is needed. It should protect you from being stomped. Fact! That should not be changed!
But there could be another change in the game. Why not keeping the red zone as a save zone but smaller and while you are there, you could not fire because it is the powerful shield zone from the MCC and electric interferences are disabling everything?!
That will gave us a save zone AND protects the rest of the players who want to play, that someone is just hiding and sniping.
(If you keep in mind, that on one side they made the tanks faster and stronger and on the other side they nerved the weapons for attacking tanks, it isn't impossible to destroy tanks but now very very hard. You need nearly a full squad to take down a tank. And there is normally not only one. To take them down in a red zone while they are hiding is another challenge. Might be interesting for some, but this game is not Tanks514 )
I also like the idea of a yellow zone where possibly all your specs are worthless (blues and reds) ... biotic, cloaks, shields, repair tools, damage enhancer etc. should not work because of shield interferences with the MCC shield ... whatever ... something like this.
This will give attackers a chance to push thru the hiding rabbits but at a much higher risk .... just another insane idea |
KIRSTY j
The Walking Targets
45
|
Posted - 2014.01.24 11:16:00 -
[47] - Quote
my local server is Oceania and i wish players would redline snipe or something. full teams on both sides but pretty much all of them don't even bother getting out of the MCC. same players game after game, haven't even seen some of these players fight in over a month. i think camping in the MCC is way worse than a redline sniper. |
Lorhak Gannarsein
1324
|
Posted - 2014.01.24 11:23:00 -
[48] - Quote
KIRSTY j wrote:my local server is Oceania and i wish players would redline snipe or something. full teams on both sides but pretty much all of them don't even bother getting out of the MCC. same players game after game, haven't even seen some of these players fight in over a month. i think camping in the MCC is way worse than a redline sniper.
Oceania is THE worst. Just remove it for good, CCP.
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
|
KIRSTY j
The Walking Targets
45
|
Posted - 2014.01.24 11:34:00 -
[49] - Quote
Lorhak Gannarsein wrote:KIRSTY j wrote:my local server is Oceania and i wish players would redline snipe or something. full teams on both sides but pretty much all of them don't even bother getting out of the MCC. same players game after game, haven't even seen some of these players fight in over a month. i think camping in the MCC is way worse than a redline sniper. Oceania is THE worst. Just remove it for good, CCP. remove it, really? it's my local server. game doesn't work right for me on other servers. how about not rewarding players for doing nothing, real simple. |
Lorhak Gannarsein
1324
|
Posted - 2014.01.24 11:41:00 -
[50] - Quote
KIRSTY j wrote:Lorhak Gannarsein wrote:KIRSTY j wrote:my local server is Oceania and i wish players would redline snipe or something. full teams on both sides but pretty much all of them don't even bother getting out of the MCC. same players game after game, haven't even seen some of these players fight in over a month. i think camping in the MCC is way worse than a redline sniper. Oceania is THE worst. Just remove it for good, CCP. remove it, really? it's my local server. game doesn't work right for me on other servers. how about not rewarding players for doing nothing, real simple. I ended up just dealing with America. Either that or I might as well not be playing anyway :(
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
|
|
Leonid Tybalt
Dark Knightz Corp.
188
|
Posted - 2014.01.24 12:19:00 -
[51] - Quote
Jason Pearson wrote:Ghosts Chance wrote:how about just removing the redline....
it surves no function right now and your idea is more convoluted then anything else in the game It serves* a major function right now, it allows for the enemy team not to completely pin you down, you're able to reorganize and push out, it's helped plenty of times in getting my squad together and pushing out rather than spawning in and dying repeatedly. Soz if you're only going up against newberries who can never push you back :)
Wrong.
I've played countless matches where the winning team has basically cleared the entire map and is hugging the redline, shooting down any vehicle the losing team tries to bring in and basically box the losing team in for the rest of the battle.
So no, the redline doesen't work or serve a major function at all.
Your solution might have some interesting aspects, but it's way too complicated to expect implementation any time soon.
I've proposed a simpler but very effective solution in several threads: remove the redline, but make more permanent spawn pointsfor each team and place them far apart on the edges of the map so that it will make it impossible for a 16 player team to camp all of them.
It's a solution that would put an end to redline abuse completely, and it's so simple that it could basically be implemented tomorrow. |
Atiim
Living Like Larry Schwag
3872
|
Posted - 2014.01.24 13:09:00 -
[52] - Quote
The first few posts in this thread gave me cancer.
I don't like cancer.
Next On To-Do List:
Particle Cannons
|
JF duBre
Wraith Shadow Guards D.E.F.I.A.N.C.E
6
|
Posted - 2014.01.25 00:07:00 -
[53] - Quote
Atiim wrote:The first few posts in this thread gave me cancer.
I don't like cancer.
sounds toxic, man ... |
JF duBre
Wraith Shadow Guards D.E.F.I.A.N.C.E
6
|
Posted - 2014.01.25 00:10:00 -
[54] - Quote
Lorhak Gannarsein wrote:KIRSTY j wrote:Lorhak Gannarsein wrote:KIRSTY j wrote:my local server is Oceania and i wish players would redline snipe or something. full teams on both sides but pretty much all of them don't even bother getting out of the MCC. same players game after game, haven't even seen some of these players fight in over a month. i think camping in the MCC is way worse than a redline sniper. Oceania is THE worst. Just remove it for good, CCP. remove it, really? it's my local server. game doesn't work right for me on other servers. how about not rewarding players for doing nothing, real simple. I ended up just dealing with America. Either that or I might as well not be playing anyway :(
same here, ended on the american part of ccp's old server farm ... with delay and as a result longer loading screens and no real aim assist ... but otherwise international corps can't play together
|
KIRSTY j
The Walking Targets
46
|
Posted - 2014.01.25 01:10:00 -
[55] - Quote
Lorhak Gannarsein wrote:KIRSTY j wrote:Lorhak Gannarsein wrote:KIRSTY j wrote:my local server is Oceania and i wish players would redline snipe or something. full teams on both sides but pretty much all of them don't even bother getting out of the MCC. same players game after game, haven't even seen some of these players fight in over a month. i think camping in the MCC is way worse than a redline sniper. Oceania is THE worst. Just remove it for good, CCP. remove it, really? it's my local server. game doesn't work right for me on other servers. how about not rewarding players for doing nothing, real simple. I ended up just dealing with America. Either that or I might as well not be playing anyway :( if they get rid of Oceania i won't be playing. i don't get hit detection on other servers, no point playing against enemy that can't be killed. |
Aizen Intiki
OSG Planetary Operations Covert Intervention
744
|
Posted - 2014.01.25 01:20:00 -
[56] - Quote
Not needed. weapons lock for redline. Solved all redline problems.
"Hello, world!" lol, sounds like something a whore lover would say
Alt of the great Godin
I like chocolate ^___^
|
Bethhy
Ancient Exiles. Renegade Alliance
914
|
Posted - 2014.01.25 01:38:00 -
[57] - Quote
Redlines should be giant Shield barriers extended from the Warbarge done in a very New Eden way.
When you are behind the Redline, you can't shoot out or in. Once you leave the shield barrier you can't get back in. When you remain in this area for 2-3 minutes you are kicked from the match.
This allows Redlined teams to fully respawn in a group, Call in vehicles, dropships.. And push out as a group. It will stop Rubber band MCC afk'ers, people who have lived in the redline for 80% of their game play and It will force tankers to become more tactical in their gameplay.
And give an actual fighting chance to the team that get's redlined, to come back.
|
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |