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81. Social Hubs and you! - in General Discussions [original thread]
DustMercsBlog wrote: CCP Saberwing wrote: There's nothing concrete yet, but it's definitely being thrown around about how we would like to expand the functionality of the game. That's disappointing because it means CCP Cmdr Wang lied to ...
- by Teilka Darkmist - at 2014.02.11 21:19:00
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82. Social Hubs and you! - in General Discussions [original thread]
CRYPT3C W0LF wrote: Teilka Darkmist wrote: I think that there is a solution to this that also adresses people's concern over a lack of game modes and which will satisfy the capsuleers who want the locked door open. Flesh out the stations. Th...
- by Teilka Darkmist - at 2014.02.11 21:14:00
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83. List of racial sidearms, help needed. - in General Discussions [original thread]
Denak Kalamari wrote: It is correct now, just that there's supposed to be nova knives coming for all the races, each being a little different. Minmatar should get a Khumaak rather than knives imo.
- by Teilka Darkmist - at 2014.02.11 10:20:00
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84. Gallente Sniper Rifle - in General Discussions [original thread]
In lore, Caldari and Gallente were the same thing for most of their past, comes from their home planets being in the same system, so it makes sense that they have basically the same weapons, with some small diversion in the time since the Caldari ...
- by Teilka Darkmist - at 2014.02.11 10:15:00
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85. Gallente Sniper Rifle - in General Discussions [original thread]
DeadlyAztec11 wrote: Teilka Darkmist wrote: DeadlyAztec11 wrote: It should do little initial damage, instead doing damage over time. Damage done be "burning" effect is increased with each subsequent hit, as long as they hit before the pre...
- by Teilka Darkmist - at 2014.02.11 08:11:00
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86. Social Hubs and you! - in General Discussions [original thread]
I think that there is a solution to this that also adresses people's concern over a lack of game modes and which will satisfy the capsuleers who want the locked door open. Flesh out the stations. That would give us social spaces, add game modes as...
- by Teilka Darkmist - at 2014.02.11 07:05:00
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87. Why rage over redline snipers - in General Discussions [original thread]
Joel II X wrote: Teilka Darkmist wrote: Soldner VonKuechle wrote: What if the only tactical vantage point is the large hills near the red line? I mean the Thales zoom is so strong, i have to be sooo far away to look through it correctly...
- by Teilka Darkmist - at 2014.02.11 01:19:00
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88. Why rage over redline snipers - in General Discussions [original thread]
Onesimus Tarsus wrote: Soraya Xel wrote: TYCHUS MAXWELL wrote: Everyone I've spoken to agree making the red line a bullet barrier in or out is the way to go. That way players can regroup unmolested while they also can't deal out death whi...
- by Teilka Darkmist - at 2014.02.11 01:17:00
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89. Gallente Sniper Rifle - in General Discussions [original thread]
DeadlyAztec11 wrote: It should do little initial damage, instead doing damage over time. Damage done be "burning" effect is increased with each subsequent hit, as long as they hit before the previous shot stops "burning". I have to disagree. ...
- by Teilka Darkmist - at 2014.02.11 01:08:00
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90. Why rage over redline snipers - in General Discussions [original thread]
Monkey MAC wrote: The problem with a Sniper in the redline is not that they are OP, its that they can't participate in lower risk role without removing all form of risk completly. You see them all the time with Heavy Suits or terrain glitching,...
- by Teilka Darkmist - at 2014.02.11 01:01:00
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91. Gallente Sniper Rifle - in General Discussions [original thread]
Shiruba Ryou wrote: 150m optimal : 200m Effective DISCUSS That's not a sniper rifle then. Part of a sniper rifle's function is damage from a distance. I'd class that as a marksman rifle, more akin to the bolt action rifles that were used in ...
- by Teilka Darkmist - at 2014.02.11 00:55:00
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92. Why rage over redline snipers - in General Discussions [original thread]
Soldner VonKuechle wrote: What if the only tactical vantage point is the large hills near the red line? I mean the Thales zoom is so strong, i have to be sooo far away to look through it correctly. Nom nom nom head shots It's not. I on...
- by Teilka Darkmist - at 2014.02.11 00:50:00
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93. Why rage over redline snipers - in General Discussions [original thread]
Onesimus Tarsus wrote: Teilka Darkmist wrote: Onesimus Tarsus wrote: Easy to fix, really, remove any hope of OHKs for snipers, and they'll either stop playing or they'll join the rest of us in-game. Ummmm. No. With the slow rate of fir...
- by Teilka Darkmist - at 2014.02.11 00:49:00
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94. Why Does the Active Module Wheel Suck? - in General Discussions [original thread]
CommanderBolt wrote: If you think the module wheel is a problem with a controller, try using KB/M. Its nigh on impossible to use correctly! This. I still sometimes switch to a controller just to switch to my equipment slot to drop an uplink o...
- by Teilka Darkmist - at 2014.02.11 00:37:00
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95. Why Hate The Sniper? ~We're Useful Too! - in General Discussions [original thread]
TYCHUS MAXWELL wrote: Tyjus Vacca wrote: TYCHUS MAXWELL wrote: iTbagyou wrote: TYCHUS MAXWELL wrote: Snipers generally do well like when most are doing well, IE the team has locked down the objective and are just stomping the enemy....
- by Teilka Darkmist - at 2014.02.11 00:31:00
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96. Why rage over redline snipers - in General Discussions [original thread]
Lorhak Gannarsein wrote: Tyjus Vacca wrote: When was the last time you saw a redline sniper win a game ? , how about hold an objective? , Ok then how about get more than 15 kills ?........... that's right they don't they are useless and shou...
- by Teilka Darkmist - at 2014.02.11 00:12:00
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97. Why rage over redline snipers - in General Discussions [original thread]
Onesimus Tarsus wrote: Easy to fix, really, remove any hope of OHKs for snipers, and they'll either stop playing or they'll join the rest of us in-game. Ummmm. No. With the slow rate of fire for sniper rifles, those of us who don't redline s...
- by Teilka Darkmist - at 2014.02.11 00:01:00
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98. Why Hate The Sniper? ~We're Useful Too! - in General Discussions [original thread]
TYCHUS MAXWELL wrote: Teilka Darkmist wrote: TYCHUS MAXWELL wrote: Vid of you sniping an armor tanked head glitcher from a lower elevation or it didn't happen, otherwise you are just another thales redline head glitcher trolling the for...
- by Teilka Darkmist - at 2014.02.10 23:49:00
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99. Why Hate The Sniper? ~We're Useful Too! - in General Discussions [original thread]
TYCHUS MAXWELL wrote: Soraya Xel wrote: TYCHUS MAXWELL wrote: You guys are just getting caught in the crossfire rage because it is infuriating to have no option to deal with another player short of trying to suicide drop ship into them/wa...
- by Teilka Darkmist - at 2014.02.10 23:40:00
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100. Why Hate The Sniper? ~We're Useful Too! - in General Discussions [original thread]
TYCHUS MAXWELL wrote: Snipers generally do well like when most are doing well, IE the team has locked down the objective and are just stomping the enemy. The snipers I have seen leave the red line get killed if they are actually helpful as I kn...
- by Teilka Darkmist - at 2014.02.10 23:10:00
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