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861. Logi wp gain - in General Discussions [original thread]
bogeyman m wrote: Mortedeamor wrote: i am curious how are the other racial logi's? i feel like my amar logi is broken..i can gain 5 k wp with great ease...i could afk and gain 2 k wp. i think the logi wp cap should be lowered. i can often g...
- by Tectonic Fusion - at 2014.06.19 21:47:00
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862. Fastest ambush match? - in General Discussions [original thread]
Heimdallr69 wrote: Tectonic Fusion wrote: Heimdallr69 wrote: Tectonic Fusion wrote: I played a game last night where the other team was completely wiped out in 4 minutes. I was astonished. I only got 6 kills and no deaths. All 50 clone...
- by Tectonic Fusion - at 2014.06.19 21:41:00
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863. Fastest ambush match? - in General Discussions [original thread]
Heimdallr69 wrote: Tectonic Fusion wrote: I played a game last night where the other team was completely wiped out in 4 minutes. I was astonished. I only got 6 kills and no deaths. All 50 clones...gone. Then a few minutes of stalling because...
- by Tectonic Fusion - at 2014.06.19 21:34:00
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864. Fastest ambush match? - in General Discussions [original thread]
I played a game last night where the other team was completely wiped out in 4 minutes. I was astonished. I only got 6 kills and no deaths. All 50 clones...gone. Then a few minutes of stalling because the blueberrys thought they could win I guess a...
- by Tectonic Fusion - at 2014.06.19 21:24:00
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865. LOL SCOUTS - in General Discussions [original thread]
Shotguns suck. Gid gud and counter with strafe + Tac AR.
- by Tectonic Fusion - at 2014.06.19 21:20:00
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866. Slot layout - in General Discussions [original thread]
Atiim wrote: NoxMort3m wrote: Every class of suit can now achieve over 1000hp besides a scout That's funny, because my Matari Scout can't reach 1000 eHP. The only way for my Matari Assault to reach 1000 eHP is if you brick tank it (like...
- by Tectonic Fusion - at 2014.06.19 21:01:00
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867. Slot layout - in General Discussions [original thread]
They aren't suppose to fight at flux range... I use my forge gun all day and never get fluxed on the high buildings.
- by Tectonic Fusion - at 2014.06.19 20:25:00
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868. The Tactical Assault Rifle Bravo Update - in General Discussions [original thread]
Atiim wrote: Well since they removed the fun out of the Burst AR, I wonder if we could get a Breach Combat Rifle. Preferably at 833.33 RPM. Eh? It seemed almost like the same since I last used it (1.6).
- by Tectonic Fusion - at 2014.06.19 20:23:00
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869. The Tactical Assault Rifle Bravo Update - in General Discussions [original thread]
I don't know about you guys, but the +100 RPM really made a difference. When it only had 400, I would keep capping and it would feel clunky to shoot. Now whenever I fire it, it just feels natural. All is good now. I still don't have any reason to ...
- by Tectonic Fusion - at 2014.06.19 20:00:00
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870. Assault Dropships - in General Discussions [original thread]
To all: Git gud and use a Tac AR.
- by Tectonic Fusion - at 2014.06.19 19:58:00
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871. The HMG has allmost no kick - in General Discussions [original thread]
Mordecai Sanguine wrote: The dark cloud wrote: Why is it that the most powerfull gun has like no kick to it? I can hold down R1 and empty allmost a full clip without any problems. Its even worse cause the HMG rewards the player cause the spr...
- by Tectonic Fusion - at 2014.06.19 19:17:00
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872. So the newly buffed regulators... - in General Discussions [original thread]
Lorhak Gannarsein wrote: Not actually any of those, but it is a Caldari suit. I don't have it yet, but this is the end goal for my next suit. http://www.protofits.com/fittings/shared/167/5000 Looks pretty good.
- by Tectonic Fusion - at 2014.06.19 19:16:00
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873. Rifle changes - in General Discussions [original thread]
Mordecai Sanguine wrote: CCP Rattati wrote: Thanks for that analysis. We had an overabundance of RR and CR, hopefully this will make the battlefield more vibrant. If the Amarr changes plus Shield Module buffs make the Scrambler more seen, th...
- by Tectonic Fusion - at 2014.06.19 18:42:00
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874. So the newly buffed regulators... - in General Discussions [original thread]
POST YOUR BEST OR MOST FAVORITE CALDARI SCOUT, ASSAULT, OR HEAVY FIT WITH REGULATORS, EXTENDERS, RECHARGERS, OR ENERGIZERS!!!
- by Tectonic Fusion - at 2014.06.19 18:34:00
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875. I knew CCP wouldn't let me down - in General Discussions [original thread]
Good thing I didn't skill into them.
- by Tectonic Fusion - at 2014.06.19 18:31:00
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876. Drop Uplink Sky Spawning? - in General Discussions [original thread]
I thought you were gonna say something about the tactically floating uplinks that you have to snipe...(snipers now have a role!).
- by Tectonic Fusion - at 2014.06.19 18:30:00
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877. The moment when.......................... - in General Discussions [original thread]
you're waiting for your prey to stop looking your direction while cloaked when a random enemy LAV drives by and runs you over...
- by Tectonic Fusion - at 2014.06.19 18:18:00
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878. Best Counters For Everything - in General Discussions [original thread]
Counter to cloaked scouts - Plasma Cannon, Mass Driver, Scrambler Rifle, or Caldari Scout with Precision Enhancers Counter to sentinel in a LAV - Cloak + RE's + intelligence and packed AV grenades as a last resort Counter to tanks - Tank and more ...
- by Tectonic Fusion - at 2014.06.19 18:15:00
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879. So why exactly must everything be server side? - in General Discussions [original thread]
EVEning all, welcome to kicking dust forums.
- by Tectonic Fusion - at 2014.06.19 00:57:00
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880. Hotfix Charlie and Beyond Wishlist - in General Discussions [original thread]
Viktor Hadah Jr wrote: unfuck the damage mods a little would be nice. ether improve the % or let them increase damage to both shields and armor STD: 3% ADV: 5% PROTO: 7% Or something like that...
- by Tectonic Fusion - at 2014.06.18 23:52:00
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