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Viktor Hadah Jr
Negative-Impact The East India Co.
4259
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Posted - 2014.06.18 23:45:00 -
[31] - Quote
unfuck the damage mods a little would be nice. ether improve the % or let them increase damage to both shields and armor
Viktor for CPM
I'll ring for free(Multiple roles, 51Mil SP)
Chat Channel: Vik PC
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Tectonic Fusion
1718
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Posted - 2014.06.18 23:52:00 -
[32] - Quote
Viktor Hadah Jr wrote:unfuck the damage mods a little would be nice. ether improve the % or let them increase damage to both shields and armor STD: 3% ADV: 5% PROTO: 7%
Or something like that...
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Thokk Nightshade
KNIGHTZ OF THE ROUND
391
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Posted - 2014.06.18 23:54:00 -
[33] - Quote
This is going to sound crazy, but we are getting to the point now where I am seeing everything almost balanced out (other than Sniper rifles, which are basically useless other than the Thales). That being said, here is my wish list/thoughts of what will balance everything out:
1: I think assault suits definitely need a buff to make them viable. I don't even play assault but from what I'm seeing on the battlefield nobody else does either. Give people a reason to play it and we should start seeing them pop up again.
2: Hit detection fixed for all weapons (I'm sure this is common knowledge but I'm throwing it out there anyways)
3: Make Ambush and Ambush OMS separate choices on the battle choice screen. This is a must so we don't have people getting dropped into active matches because someone dropped out. Give people the choice on whether they want to play with vehicles or not. This will save a lot of frustration
4: Slight buff to Armor/Shields for Logis. People see yellow and that is usually the first target. When I can stack my Adv Logi with Shield Enhancers and Armor plates and still only have like 400 HP total (not in front of the PS3 so don't quote me on that), it makes it REALLY difficult to pull that suit out because I'm expecting to die as soon as I have to get into a firefight. The only thing it's for is to drop an uplink or 2 and a nanohive or 2 at the start of the battle then switch to a Commando or Sentinel for the rest of the match after I die that first time. Make it at least survivable.
5: Please do not listen to all the griping about Heavies/ HMG's. The only thing they are better than everyone else at is DPS. It's already to the point where a Sentinel can take 3 shotgun shells in the back before being able to turn around and fire. They have to have some sort of defense mechanism because Sentinels have the worst eWAR of everyone. It's already not that difficult for even an uncloaked scout to walk up behind one and shoot them 3 times in the back. Take that away from them and they are literally walking targets. All people have to do is stand 30 or more meters back or get up close with a shotgun and it's game over for the fattie. The ONLY nerf I would even consider would be a slight cutdown on effective range for a standard HMG. The Assault variants are fine because they are supposed to have distance and their DPS has been cut to compensate. So please, PLEASE don't mess with Sentinels themselves.
6: Adjustable choke on the shotgun/shotgun variant. Right now I'm pretty sure shotguns are all Full choke (really tight shot pattern). Give a variant with a modified/skeet style choke (wide shot pattern) for true hipfire shooting. There is more shot dispersion, but same total DPS overall. Point blank it should do the same amount of damage since there isn't time for dispersion of the shot. The farther away, the less damage they will do to one target but will allow for multiple targets to be hit at once because they aren't staying in a nice tight pattern. It doesn't even really need to have a shorter range than the standard because if you are firing at someone from 10 Meters+, only 30-40% of the pellets should hit the target anyways. However, if you can get the jump on 2-3 people right next to each other, you can hit all of them at once. You will just be doing much less damage to each individual so make sure you have help. However, one on one, you are required to get up close and personal with your intended victim to give them the full amount of lead.
7: Direct 10% damage buff to all Sniper rifles (besides Thales, they are more than fine) and the Thales scope on all Sniper Rifles. It shouldn't take more than 4 shots from a Charge Sniper Rifle to knock off a Sentinel.
Thokk Kill. Thokk Crush. Thokk Smash.
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Thokk Nightshade
KNIGHTZ OF THE ROUND
391
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Posted - 2014.06.18 23:58:00 -
[34] - Quote
Harpyja wrote:Large missile turrets: Shotgun reload Full auto bug fix Reduction (or total removal?) of recoil to make rapid fire at range possible Small reduction to dispersion of large blasters Incubus vs swarms resistance fixed Assault suit buff DPS reduction on combat/rail rifles, especially now that all effective ranges have been increased to match proto versions Proper player movement (no instantaneous directional movement changes, have acceleration constants for directional movement changes); threadRevert locus grenade damage changes Revert to 3 AV grenades instead of 2 Swarm velocity buff That's all I can think of. Obviously I don't expect everything to happen.
They have already nerfed Combat Rifles DPS. You want to go even farther with it? The Rail Rifle DPS was also just bumped up in Alpha was it not? Aren't we jumping the gun just a little bit?
Everything else you said, however, I agree with.
Thokk Kill. Thokk Crush. Thokk Smash.
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Zindorak
CaUsE-4-CoNcErN
4
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Posted - 2014.06.19 00:11:00 -
[35] - Quote
Dropsuit customization as in painting it |
Iron Wolf Saber
Den of Swords
15518
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Posted - 2014.06.19 00:24:00 -
[36] - Quote
Zindorak wrote:Dropsuit customization as in painting it
This a perfect example of NOT a Server side change.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Gallente Logistics =// Unlocked
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Pushing Charlie
119
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Posted - 2014.06.19 00:46:00 -
[37] - Quote
Gotta execute at Charlie.
Knight Soiaire
I am the Wizard from the moon.
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Thang Bausch
Pierrot Le Fou Industries
169
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Posted - 2014.06.19 00:46:00 -
[38] - Quote
castba wrote:Bojo The Mighty wrote:Assaults need to be competitive Something that persuades racial suits to follow ideologies pour exemple, Gallente suits should favor armor reps over plates somehow. I presume by this you mean all racial suits and not just assaults? If so, I'd love to see all suits (even basic - if just to give them something) receive the following Amarr - +4% armour plate module efficiency per level Caldari - +6% shield extender module efficiency per level Gallente - +10% armour repairer module efficiency per level Minmatar - +3% biotics (both Kin Cat & Cardiac Reg) module efficiency per level But it won't happen
With the change to stamina regen on the min suits, I have had no reason to put a cardiac on my min logi.
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Thang Bausch
Pierrot Le Fou Industries
169
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Posted - 2014.06.19 00:48:00 -
[39] - Quote
Viktor Hadah Jr wrote:unfuck the damage mods a little would be nice. ether improve the % or let them increase damage to both shields and armor
I thought they did increase dmg to both shield and armor. Only the proficiency level changed to only one type.
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Thang Bausch
Pierrot Le Fou Industries
169
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Posted - 2014.06.19 00:59:00 -
[40] - Quote
swarms more effective
I don't know how, but make the assault suits more attractive. Right now, everyone uses heavies or scouts for the assault role. one way is to make the heavy and scout suits not such an easy replacement but I'm not going to spend the time replacing that. Got other things to do. |
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10786
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Posted - 2014.06.19 01:03:00 -
[41] - Quote
END SKILL STACKING!
I have no skill for Gallente HAV with Blaster ROF or Dispersion Bonuses, nor can I even if I wanted to stack skills.
Dropship pilots should not be able to do this either,
"You are weak Ouryon....weakness serves not the Empire. I shall teach you strength."
-Yurius of the Brutor to Ouryon
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8460
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Posted - 2014.06.19 01:19:00 -
[42] - Quote
Another nice little tweak would be giving Gal/Cal/Min Commandos the proper skin. They all show up as default basic heavy skins.
Amarr are the good guys.
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gauntlet44 LbowDeep
Heaven84 Devils General Tso's Alliance
61
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Posted - 2014.06.19 01:21:00 -
[43] - Quote
a way to get rid of the clutter in my fittings section. i have gone past the point of a way to recoup some of the investment sitting there to the point of can we have a way to flat delete stuff from our inventory, blow it out an airlock so to speak
Absorb what is useful,
discard what is not,
make it uniquely your own........ Bruce Lee
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Lea Silencio
0uter.Heaven
1494
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Posted - 2014.06.19 01:39:00 -
[44] - Quote
Viktor Hadah Jr wrote:unfuck the damage mods a little would be nice. ether improve the % or let them increase damage to both shields and armor
This. Get on it, CCP.
PurificationGäó
It's what I do.
Amarr Victor
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Frateli DeMuertello
False Logic
2
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Posted - 2014.06.19 01:39:00 -
[45] - Quote
How about making Ambush spawn points just a bit further away from the other team?
We just got rolled 38-0 in less than 3 minutes because our team spawned between 2 boxes and the other team spawned inside a garage....they hunted us down like we were nothing....we had nowhere to go or to respawn to....
I get that Ambush is meant to be hot and heavy, but this has been an issue for a while now.
Other than that, I'm loving all the updates. Thanks CCP |
Taylor Badasz
Proficiency V.
106
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Posted - 2014.06.19 01:40:00 -
[46] - Quote
CCP Rattati wrote:Lol no.
Lazer focused...
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TEBOW BAGGINS
Defenders of the Helghast Dream Ishuk-Raata Enforcement Directive
1052
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Posted - 2014.06.19 01:47:00 -
[47] - Quote
character bios, not sure if that's server side or not.
AKA Zirzo Valcyn
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Frateli DeMuertello
False Logic
2
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Posted - 2014.06.19 02:02:00 -
[48] - Quote
Taylor Badasz wrote:CCP Rattati wrote:Lol no.
what is this in reference to? |
HOWDIDHEKILLME
Dying to Reload
300
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Posted - 2014.06.19 03:03:00 -
[49] - Quote
John Psi wrote:IMPORTANT! Must be able to connect two squads to different battle! One squad - not enough people for coordinated interaction on the point capture mode!
Rofl
Lonewolf till I die
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Cogadh Draco
WarRavens Final Resolution.
33
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Posted - 2014.06.19 03:08:00 -
[50] - Quote
Iron Wolf Saber wrote:Now with two hotfixes under the belt and a stronger narrative on how things are going to work around here for a bit.
What are you desires for hotfixes in the future? Feel free to cross post threads you made in the past; Remember server side only changes.
Perhaps a few Ion pistol tweaks: Militia level overheat after a 75% charge Standard level overheat at 80% charge Advanced at 90% charge Prototype be able to let off a fully charged shot without overheating, but naturally any other form of shot right afterwards will overheat it.
Shotgun tweaks: Chambering rounds should last longer for each variant in between shots, thus to slow down fire rate. Militia 0.5 second delay Standard 0.4 second delay Advanced 0.3 second delay Prototype 0.2 second delay If this is too much, just take off 0.1 seconds each
Now this isn't specific, but if nearly everyone that complains about HMGs needing a damage nerf, in turn amp up the fire rate, even on burst HMGs. Or as Ratt suggested, just amp up the heat build up. |
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SponkSponkSponk
The Southern Legion Final Resolution.
876
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Posted - 2014.06.19 03:19:00 -
[51] - Quote
Thokk Nightshade wrote: 7: Direct 10% damage buff to all Sniper rifles (besides Thales, they are more than fine) and the Thales scope on all Sniper Rifles. It shouldn't take more than 4 shots from a Charge Sniper Rifle to knock off a Sentinel.
I think they need more headshot multiplier instead.
Dust/Eve transfers
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SponkSponkSponk
The Southern Legion Final Resolution.
876
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Posted - 2014.06.19 03:24:00 -
[52] - Quote
More variants would be nice. e.g:
* Flux grenades need sleek or packed variant * proximity mines need a shield variant, or one that causes vehicles to be slowed down for a second or two.
Dust/Eve transfers
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Yokal Bob
NoGameNoLife
483
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Posted - 2014.06.19 03:28:00 -
[53] - Quote
16v16 Vehicle mode Previous vehicles returned to us Rebalancing of the suits
Sort out Dust before Legion or that will be a mess too
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Cogadh Draco
WarRavens Final Resolution.
33
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Posted - 2014.06.19 03:31:00 -
[54] - Quote
Yokal Bob wrote:16v16 Vehicle mode Previous vehicles returned to us Rebalancing of the suits
I'm no coder or engineer, but wouldn't 16 LAVs, HAVs and dropships on the maps we have now would severely lag, or even crash the match? |
Iron Wolf Saber
Den of Swords
15526
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Posted - 2014.06.19 03:32:00 -
[55] - Quote
Cogadh Draco wrote:Yokal Bob wrote:16v16 Vehicle mode Previous vehicles returned to us Rebalancing of the suits I'm no coder or engineer, but wouldn't 16 LAVs, HAVs and dropships on the maps we have now, that would severely lag, or even crash the map?
What if the vehicles being deployed are neutral, spread out, and had to be hacked?
Higher chance at dropping their modules. Fits are randomized.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Gallente Logistics =// Unlocked
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10799
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Posted - 2014.06.19 03:45:00 -
[56] - Quote
Iron Wolf Saber wrote:Cogadh Draco wrote:Yokal Bob wrote:16v16 Vehicle mode Previous vehicles returned to us Rebalancing of the suits I'm no coder or engineer, but wouldn't 16 LAVs, HAVs and dropships on the maps we have now, that would severely lag, or even crash the map? What if the vehicles being deployed are neutral, spread out, and had to be hacked? Higher chance at dropping their modules. Fits are randomized.
Tacky, contrived, and arcadey game mechanics that have no place in New Eden.
"You are weak Ouryon....weakness serves not the Empire. I shall teach you strength."
-Yurius of the Brutor to Ouryon
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SALH
Holdfast Syndicate Amarr Empire
17
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Posted - 2014.06.19 03:50:00 -
[57] - Quote
Seperate the ammbush modes. |
Seymour KrelbornX
Holdfast Syndicate Amarr Empire
88
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Posted - 2014.06.19 03:56:00 -
[58] - Quote
assault suits need love.
hit detection on shotguns needs some fine tuning.
friendly tank/lav collisions while still blowing up the lav should be tweaked so its not such a light impact that does it.
academy for new players needs more love.
should make aim movement when looking down sights faster
improve vehicle lock mechanic |
CL0AK W0LF R1D3R
SVER True Blood Dirt Nap Squad.
4
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Posted - 2014.06.19 04:02:00 -
[59] - Quote
Seen as you guys have messed about buffing stuff then nerfing it then buffing it again then changing it then nerfing it again then buffing something to counter the nerf . I have a couple of ideas. 1st is put tanks bacl the way they was before you guys seriously f**ked them up or 2nd just take the things out, refund me of my money and be done with it its becomming an absolute joke. Why should other people who tank have to suffer because everyone whines about duna? Simply take away his skilltree for tanks. Not make everyone else suffer. Also i slow clap at you guys taling 4 months, maybe more to finally change dam mods but still non of these tanls before the nerf/biff/nerf/nerf/nerf could compete with a 1.8mill isk proto tanl from the 1.6 era. |
Minmatar Mercenary 07132221
SVER True Blood Dirt Nap Squad.
4
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Posted - 2014.06.19 04:02:00 -
[60] - Quote
Seen as you guys have messed about buffing stuff then nerfing it then buffing it again then changing it then nerfing it again then buffing something to counter the nerf . I have a couple of ideas. 1st is put tanks bacl the way they was before you guys seriously f**ked them up or 2nd just take the things out, refund me of my money and be done with it its becomming an absolute joke. Why should other people who tank have to suffer because everyone whines about duna? Simply take away his skilltree for tanks. Not make everyone else suffer. Also i slow clap at you guys taling 4 months, maybe more to finally change dam mods but still non of these tanls before the nerf/biff/nerf/nerf/nerf could compete with a 1.8mill isk proto tanl from the 1.6 era. |
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