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1361. Logically... - in General Discussions [original thread]
Repe Susi wrote: Tebu Gan wrote: Reign Omega wrote: You are = you're You posses = your They are = they're They posses = their A location = there Any word that you can be conjoined with have Ie: would, should, could = 've I know phone...
- by Tebu Gan - at 2014.04.10 11:51:00
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1362. Logically... - in General Discussions [original thread]
Fox Gaden wrote: steadyhand amarr wrote: Im dyslexic good luck trying to get me using grammer correctly So am I. You will be surprised what 30+ years of practice will do for a dyslexic. Not that I donGÇÖt slip up or make typoGÇÖs occasiona...
- by Tebu Gan - at 2014.04.09 23:50:00
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1363. Logically... - in General Discussions [original thread]
Reign Omega wrote: You are = you're You posses = your They are = they're They posses = their A location = there Any word that you can be conjoined with have Ie: would, should, could = 've I know phonetically these things are easy to mix up...
- by Tebu Gan - at 2014.04.09 23:27:00
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1364. The thrill, uniqueness, diversity with vehicles are gone. - in General Discussions [original thread]
THEAMAZING POTHEAD wrote: Joseph Ridgeson wrote: I dunno. I had one tank fit that lasted from closed beta to 1.7. 3 hardeners, Plate, Repairer. When PG was nerfed, it was 2 hardeners, Plate, PG Enhancer, and Repairer. Heat Sink in the high s...
- by Tebu Gan - at 2014.04.09 23:18:00
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1365. The thrill, uniqueness, diversity with vehicles are gone. - in General Discussions [original thread]
Pvt Numnutz wrote: I miss my unique fits.....and power diagnostics systems, the best low mod for a cal tank this game has ever seen, I want it back so bad!x I'd nearly forgot about those!
- by Tebu Gan - at 2014.04.09 23:12:00
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1366. The thrill, uniqueness, diversity with vehicles are gone. - in General Discussions [original thread]
Evolution-7 wrote: And it is never coming back, the mauraders, the enforcers, the black ops, the logistics are all gone and will never return, I do not see how CCP will re-introduce them. The thrill and adrenaline in having two fully proto tan...
- by Tebu Gan - at 2014.04.09 23:11:00
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1367. AV vs HAV. My technically repeated opinion. - in General Discussions [original thread]
R F Gyro wrote: RayRay James wrote: It's a FRACKING TANK!!!! It's SUPPOSED to be faster and stronger, with better repping and firepower. RayRay James wrote: Man up, QQ Less, HTFU, whatever your choice of terms are. It's a tank. A TANK!...
- by Tebu Gan - at 2014.04.09 23:07:00
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1368. AV vs HAV. My technically repeated opinion. - in General Discussions [original thread]
Duran Lex wrote: Magnus Amadeuss wrote: Duran Lex wrote: True Adamance wrote: I don't get special treatment. I use a tank designed to be operated by 3 people. I don't quite know what to say to that. I mean, if you are saying you a...
- by Tebu Gan - at 2014.04.09 23:05:00
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1369. So I received...gloat mail? (First of a blog series of Aisha Ctarl) - in General Discussions [original thread]
Aisha Ctarl wrote: 21yrOld Knight wrote: Are you gloating about receiving gloat mail? YES! Did you not read the "I'm a narcissist" bit....jeez man. Who are you? Never heard of you.
- by Tebu Gan - at 2014.04.09 21:58:00
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1370. i love wp for vehicle damage - in General Discussions [original thread]
Charlotte O'Dell wrote: Tebu Gan wrote: Charlotte O'Dell wrote: Last night I made >768k from one battle netting >4,000 WP. How? 10 vehicle kills and a few assists vs a squad of 3 ADS' and 3 HAVs. I love love love it. Only lost a co...
- by Tebu Gan - at 2014.04.09 21:55:00
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1371. Halp - in General Discussions [original thread]
Atiim wrote: Tebu Gan wrote: Atiim wrote: I can't find the skills that increases max CPU/PG on vehicles. Can someone tell me where it is? Gone, replaced with "proficiency skills" that reduce the PG/CPU usage of modules and turrets. ...
- by Tebu Gan - at 2014.04.09 21:24:00
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1372. i love wp for vehicle damage - in General Discussions [original thread]
Charlotte O'Dell wrote: Nothing Certain wrote: Stalken Pathfinder wrote: 2-3 remote explosives = dead tank regardless of fit... Just because old AV tactics don't work doesn't mean there aren't new ones. Stop complaining and trying to forc...
- by Tebu Gan - at 2014.04.09 21:20:00
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1373. i love wp for vehicle damage - in General Discussions [original thread]
Charlotte O'Dell wrote: Last night I made >768k from one battle netting >4,000 WP. How? 10 vehicle kills and a few assists vs a squad of 3 ADS' and 3 HAVs. I love love love it. Only lost a couple tanks doing so and one was a sica. The D...
- by Tebu Gan - at 2014.04.09 21:13:00
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1374. Halp - in General Discussions [original thread]
Atiim wrote: I can't find the skills that increases max CPU/PG on vehicles. Can someone tell me where it is? Gone, replaced with "proficiency skills" that reduce the PG/CPU usage of modules and turrets.
- by Tebu Gan - at 2014.04.09 21:08:00
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1375. Balancing the Large Turrets - in Feedback/Requests [original thread]
tween tween wrote: Tebu Gan wrote: tween tween wrote: Not to be a ****, but get better at tanking. I can takeout railgun tanks with my blaster tank easily, if they bring out **** tanks. On the other hand, I rarely loose my sicas unless th...
- by Tebu Gan - at 2014.04.09 13:09:00
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1376. Balancing the Large Turrets - in Feedback/Requests [original thread]
Fox Gaden wrote: Just nerf the dam damage mods already. They should have been nerfed when the Hardeners were nerfed. True dat
- by Tebu Gan - at 2014.04.09 00:50:00
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1377. Redline Ambush??? THINK ABOUT IT - in General Discussions [original thread]
Kody Cole wrote: i think we should all consider this idea. it would fix spawns and create more of a battle line. the only bad thing is teams can get red lined just like skrim or dom...but personally i find it easier to sneak out of the red line...
- by Tebu Gan - at 2014.04.08 23:40:00
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1378. I was hunted by an ADS inside a facility. - in General Discussions [original thread]
Scheneighnay McBob wrote: If they're that low, hit them with anything explosive and they'll go out of control into a building. Not if I'm paying attention it won't. I'll compensate before the shot hits me and go back to being stable. What now?
- by Tebu Gan - at 2014.04.08 23:29:00
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1379. Gearing up for Conquest - Artillery and Enforcer Tanks - in General Discussions [original thread]
Monkey MAC wrote: Gearing Up for Conquest - Transport Vehicles: https://forums.dust514.com/default.aspx?g=posts&t=154338 Gearing Up for Conquest - The MCC: https://forums.dust514.com/default.aspx?g=posts&t=154106&find=unread ...
- by Tebu Gan - at 2014.04.08 23:27:00
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1380. Balancing the Large Turrets - in Feedback/Requests [original thread]
Harpyja wrote: My only concern about dropping the power with an increase on range is that it will become less effective at it's intended role. For example, let's say we still had the 600m range railgun, but at proto level it only did 900 damag...
- by Tebu Gan - at 2014.04.08 23:16:00
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