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2661. Tank Guide - Shield Tanks - in Rookie Training Grounds [original thread]
Shadowdude3 wrote: Tebu Gan wrote: ... - Shield Adaptation ( Reduces CPU usage of items associated with this by 3% per level ) Basically this skill lets you use one of 2 things. A Shield hardeners and Resistance amplifiers . One t...
- by Tebu Gan - at 2013.08.11 14:30:00
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2662. On Respecs, perfectly resonable - in Feedback/Requests [original thread]
Arc-08 wrote: honestly just about 1 hour ago there's a new thread about a respec, and your telling me instead of posting on that you have to create an entirely new one COMON DUDE you literally only have to scroll down less than half way and you...
- by Tebu Gan - at 2013.08.10 18:32:00
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2663. On Respecs, perfectly resonable - in Feedback/Requests [original thread]
FLAYLOCK Steve wrote: I agree. Either give me a respect on things they might nerf like the forge gun or mass driver so I can get a proto assault rifle. Because the way I see it that's the only gun safe. Not even my nova knife is safe from the n...
- by Tebu Gan - at 2013.08.10 17:46:00
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2664. [Request] 30mil ISK - in Feedback/Requests [original thread]
Harpyja wrote: Spycrab Potato wrote: Harpyja wrote: That is how much I lost through shield tanking since Uprising deployed due to CCP's shitjob at balancing. I demand it all back. I also demand you reimburse every shield tanker out there...
- by Tebu Gan - at 2013.08.10 17:41:00
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2665. [Request] 30mil ISK - in Feedback/Requests [original thread]
Spycrab Potato wrote: Harpyja wrote: That is how much I lost through shield tanking since Uprising deployed due to CCP's shitjob at balancing. I demand it all back. I also demand you reimburse every shield tanker out there as well. SHIELD...
- by Tebu Gan - at 2013.08.10 17:39:00
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2666. On Respecs, perfectly resonable - in Feedback/Requests [original thread]
Cross Atu wrote: I'd rather they address the issue this way . Of course any solution will need to include better access to information for the players and a stronger system to enhance the new player experience. (Some key things like making su...
- by Tebu Gan - at 2013.08.10 17:35:00
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2667. On Respecs, perfectly resonable - in Feedback/Requests [original thread]
It really seems strange to me, given the complexity of the skill system, that there is no option to reset those skills. This is a fast paced, evolving game with a bit of a hard learning curve for those new to the idea. Getting the warpoints to mak...
- by Tebu Gan - at 2013.08.10 17:22:00
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2668. Tank Guide - Shield Tanks - in Rookie Training Grounds [original thread]
Bump
- by Tebu Gan - at 2013.08.10 17:03:00
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2669. [Feedback/Requests] Enforcer HAV - in Feedback/Requests [original thread]
DarthJT5 wrote: I never said i wont blow up Maddys.... i said that i would blow up every maddy i see if it wernt for the rep bug and redline rail fags. I dont have a problem with rails, i run them too. But, the redliners are fags. Just my opin...
- by Tebu Gan - at 2013.08.10 17:00:00
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2670. Tank Guide - Shield Tanks - in Rookie Training Grounds [original thread]
So for you new tankers out there or any hopeful tankers, I will try to keep this short and concise. I'm going to assume you are using milita tanks as well, though if you are willing to shell out some cash for the game you can run Aur versions of...
- by Tebu Gan - at 2013.08.10 01:57:00
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2671. Give us the keys to our vehicles!! - in Feedback/Requests [original thread]
This is seriously an issue that needs resolved soon, I do not spend 800 to a Mil in isk on a tank anyone can use and no doubt promptly get blown to bits. There have been numerous times I have wanted to change out tanks, repair(I run shield tanks...
- by Tebu Gan - at 2013.08.09 23:40:00
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2672. Gunnlogi vs madrugar - in Feedback/Requests [original thread]
calisk galern wrote: the madruger uses a blaster which is strong against shield. most infantry based AV is explosive though, so versus infantry the gunlogi has the edge, versus tanks the madruger has the edge. Sums it up nicely, been trying...
- by Tebu Gan - at 2013.08.09 19:01:00
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2673. [Feedback/Requests] Enforcer HAV - in Feedback/Requests [original thread]
DarthJT5 wrote: Tebu Gan wrote: DarthJT5 wrote: IF you get the Enforcer skill to the max(which i will NOT be doing. 3.7 mill SP? Hell no) you get 15% extra damage and range for the missles(Caldari) or blasters(Gallente). If you got that m...
- by Tebu Gan - at 2013.08.09 16:06:00
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2674. Forge Guns need a nerf. Not their damage. Prepared for QQ - in Feedback/Requests [original thread]
I say reduce the damage at ranges greater then 200 meters.
- by Tebu Gan - at 2013.08.09 14:43:00
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2675. [Feedback/Requests] Enforcer HAV - in Feedback/Requests [original thread]
DarthJT5 wrote: IF you get the Enforcer skill to the max(which i will NOT be doing. 3.7 mill SP? Hell no) you get 15% extra damage and range for the missles(Caldari) or blasters(Gallente). If you got that maxed, ADV turrets would be doing more ...
- by Tebu Gan - at 2013.08.09 13:37:00
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2676. [NOW A REQUEST] High Slot Armor Tanking - in Feedback/Requests [original thread]
Bettie Boop 2100190003 wrote: Right, the high slot would only be valuable to Armor tanks because Shield tanks have better uses for high slots, and duel tanks would most likely rather have plats and extenders. Though if they made proto level 5...
- by Tebu Gan - at 2013.08.08 23:18:00
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2677. [NOW A REQUEST] High Slot Armor Tanking - in Feedback/Requests [original thread]
Galvan Nized wrote: I already posted in GD but I'll echo it here. I give a no. Regulators give no advantage in EHP or repair rate. Plus Regulators kind of balances with Armor tankers having advantage in the equipment. Triage hives and rep too...
- by Tebu Gan - at 2013.08.08 23:12:00
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2678. feedback regarding vehicle balance and av - in Feedback/Requests [original thread]
Ryno Zamayid wrote: Ryno Zamayid wrote: The forge gun has a clear advantage of having no range limit and the ability to hide almost anywhere. It is very frustrating to loose a tank to something a tenth of the size clear across the map and al...
- by Tebu Gan - at 2013.08.08 21:12:00
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2679. 2x bonus is hardly faster - in Feedback/Requests [original thread]
Spademan wrote: I'm going to re-iterate what aload of people have already said. Cap is x2 Sp from battles is as follows: Sp from time in battle=same Sp from warpoints=x2 So it's extra, not a huge amount but it's nifty. Very nice, needed this...
- by Tebu Gan - at 2013.08.08 21:06:00
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2680. 2x bonus is hardly faster - in Feedback/Requests [original thread]
Raist Soulforge wrote: The notice I read was pretty clear...cap was doubled, not 2X SP earned, and SP from WP would be doubled. Not sure where the confusion is coming from? Perhaps everyone just skimmed the post without actually reading it? My...
- by Tebu Gan - at 2013.08.08 20:50:00
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