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2641. Tanks - Shield Tanks - Planned changes for shield extenders - in Feedback/Requests [original thread]
Jason Pearson wrote: On the shield thing = more speed, we've found that the more shields you have, the slower you are. King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire abil...
- by Tebu Gan - at 2013.08.22 16:40:00
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2642. Tanks - Shield Tanks - Planned changes for shield extenders - in Feedback/Requests [original thread]
Lynn Beck wrote: Armor tanks however, are soloed by std av nades, mlt forges, mlt swarms, MASS DRIVERS, and locus nades (they do 600 from a mlt, proto gives 1400) Edit: oh and btw my alt, cantankerous giant, has madrugars eith lv3 everything ...
- by Tebu Gan - at 2013.08.22 16:21:00
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2643. Tanks - Shield Tanks - Planned changes for shield extenders - in Feedback/Requests [original thread]
Lynn Beck wrote: Notice you: Shield tanks don't have to worry about swarms, which mlt swarm can blow up full fit maddies solo. Shield tanks don't have to worry bout homing av nades, you take 40% damage. Shield tanks don't have speed penalties f...
- by Tebu Gan - at 2013.08.22 16:19:00
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2644. thats my fn tank dude - in General Discussions [original thread]
I hate bluedots. You are stupid and useless. No you cant shoot that MCC. No you still aren't hitting anything. Why are you still shooting. Why are you such an ******* blueberry. Blue berries are supposed to be tasty, you taste like rotten tu...
- by Tebu Gan - at 2013.08.22 16:01:00
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2645. Tanks - Shield Tanks - Planned changes for shield extenders - in Feedback/Requests [original thread]
DRDEEZE TWO POINTO wrote: Lol shield tank and armor dropsuits move slower both have scrappy regen all mods compete with their tank and have less hp. Hah very true
- by Tebu Gan - at 2013.08.22 15:39:00
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2646. Tanks - Shield Tanks - Planned changes for shield extenders - in Feedback/Requests [original thread]
Casius Hakoke wrote: Unless I missed something, the shield recharge delay change is being talked about for the dropsuit changes, but they have not yet implemented it yet as they want to see where the balance falls after the armor changes for in...
- by Tebu Gan - at 2013.08.21 19:20:00
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2647. Tanks - Shield Tanks - Planned changes for shield extenders - in Feedback/Requests [original thread]
Synbot wrote: If they add the penalty they better buff them up. Otherwise it just wouldn't be worth me getting them. I know right, but this has been the only thing I've seen mentioned about them. It is just insane to me, that isn't even an...
- by Tebu Gan - at 2013.08.21 16:39:00
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2648. Tanks - Shield Tanks - Planned changes for shield extenders - in Feedback/Requests [original thread]
I notice they are going to add a penalty for using shield extenders which will somewhat match the armor versions penalty, though my thing is: -It's really not much, what shield tankers out there actually rely on the passive recharge for heals, It...
- by Tebu Gan - at 2013.08.21 16:28:00
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2649. Tanks - Missiles - in Feedback/Requests [original thread]
Has there been any mention of fixing up these things, been running a missile fit a lot lately, but they are crap against an armor tank, which I found out the other day. Got the jump on him, hit my speed booster to back out, yet somehow, dude was...
- by Tebu Gan - at 2013.08.21 16:07:00
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2650. Vehicle - Shield Tanks - Resistance Stacking penalties? - in Feedback/Requests [original thread]
ladwar wrote: resistance explained Damage resistance = 1 - [ ( 1 - x ) * ( 1 - y ) * (1 - z) * ... ] pug in skills, nature resistances and modules, after stacking penalties, by themselves(each module by them self as well) till you run out of...
- by Tebu Gan - at 2013.08.18 18:21:00
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2651. Vehicle - Shield Tanks - Resistance Stacking penalties? - in Feedback/Requests [original thread]
So damage resist. Vehicle Shield Upgrades skill gives you 2% resistance per level. My level is at 4, so my base tank has a resist of 8% Adding one Ward Shield Amplifier module ( 15% extra resistance ) my resistance moves to 1 - 21.80% --...
- by Tebu Gan - at 2013.08.18 16:13:00
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2652. [Request] Remove the Vehicle Near-Death "Fire" Damage - in Feedback/Requests [original thread]
Mobius Kaethis wrote: I disagree with this for the following reasons. 4) And this is one that almost every AV user, and some vehicle users (myself included) will agree too, vehicles should also have the chance of taking catastrophic damage (ie ...
- by Tebu Gan - at 2013.08.18 14:17:00
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2653. [Request] Remove the Vehicle Near-Death "Fire" Damage - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: ...at least for dropships, but honestly all vehicles. I was flying my Python today and took quite a bit of damage from what I believe were proto swarms and some forge gun, leaving me with arout 150-200 of my 1000 armour l...
- by Tebu Gan - at 2013.08.18 14:13:00
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2654. Tank Guide - Shield Tanks - in Rookie Training Grounds [original thread]
CaveCav wrote: Ok so here I am again poking you guys, what do you think about active sinks? In particular for a railgun fit operating between 40 and 150 meters? I like having the capability to push with the team and I cannot always recall my...
- by Tebu Gan - at 2013.08.14 14:24:00
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2655. Tank Guide - Shield Tanks - in Rookie Training Grounds [original thread]
Bittersteel the Bastard wrote: Tebu Gan wrote: Bittersteel the Bastard wrote: You may not be specced into Armor Tanks but is there any plan for an Armor Tanking version of this guide? Check back here in a few hours about armor tanking....
- by Tebu Gan - at 2013.08.14 01:20:00
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2656. Tank Guide - Shield Tanks - in Rookie Training Grounds [original thread]
Bittersteel the Bastard wrote: You may not be specced into Armor Tanks but is there any plan for an Armor Tanking version of this guide? Check back here in a few hours about armor tanking. I don't armor tank but I do have a bit of knowledge ...
- by Tebu Gan - at 2013.08.13 20:05:00
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2657. Tank Guide - Shield Tanks - in Rookie Training Grounds [original thread]
CaveCav wrote: Should I bother having a Sica or should I always call in my Gunnlogi? In my brief life of tanker (only 1.5 mil SP) i never got my Gunnlogi popped and I lost about 4 Sicas Never bothered using a Sica myself, always the Gunnlog...
- by Tebu Gan - at 2013.08.13 20:00:00
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2658. Tank Guide - Shield Tanks - in Rookie Training Grounds [original thread]
Freg86 wrote: you don't need a speed booster on shield tank, just put a shield amplifier or azeotropic shield extender Already have a Azeotropic shield extender on my fit, if you notice I did mention the fact that in the beginning to use a s...
- by Tebu Gan - at 2013.08.13 15:15:00
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2659. Screen Freeze Issues - in Technical Support/Bugs [original thread]
Makaveli777 wrote: Screen locks up and freezes after being logged on for different amounts of time. It never freezes after being logged for the same amount of time it is always random. But it makes the ps3 completely unusable. You can't even pr...
- by Tebu Gan - at 2013.08.13 00:16:00
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2660. Tank Guide - Shield Tanks - in Rookie Training Grounds [original thread]
CaveCav wrote: Equipping 3 hardeners, a shield booster and a shield extender would give me a constant active resist with some extra hp, is this doable? Also stacking 3 active hardeners and 2 15% passive resists and going all in on damage reduct...
- by Tebu Gan - at 2013.08.12 23:42:00
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