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181. Most amusing death - in General Discussions [original thread]
once I had an epic mad dash in my python to try an get to cover from a forge gunner. and as I was recovering, I failed to realize that I was drifting backwards into the mountain, and lost the last sliver of health remaining
- by Taurion Bruni - at 2013.08.24 02:06:00
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182. armor burn not in patch notes - in General Discussions [original thread]
correct me if I am wrong, but we not get a confirmation that armor burn would be gone in 1.4? https://forums.dust514.com/default.aspx?g=posts&t=102735&p=4 I believe that this forum post confirmed it was this left out of the patch note...
- by Taurion Bruni - at 2013.08.24 01:14:00
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183. question to dropship gunners - in General Discussions [original thread]
to answer OP, I use the XT missile launcher, I find myself decent at aiming, so I do not need the extra AOE, so I go for the most damage
- by Taurion Bruni - at 2013.08.22 13:05:00
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184. Dropship post (agian) - in General Discussions [original thread]
they need to fix hit detection, so I know where the forge gun hit comes from
- by Taurion Bruni - at 2013.08.21 01:31:00
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185. Are Caldari Derpships extra derpy? - in General Discussions [original thread]
Both of them are decent vehicles, I fly all of the shield variants, my fastest one even has two power plants. you just have to practice, and do what you think is best.
- by Taurion Bruni - at 2013.08.19 13:02:00
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186. Are passive dmg resistant mods even worth it for dropships? - in General Discussions [original thread]
armor vehicles in general benefit from from active mods, while shield works best with passive. it would be wise to fit a second active damage mod, and know when to hide for a sec to wait for cooldown
- by Taurion Bruni - at 2013.08.19 12:59:00
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187. How I feel as a dropship pilot - in General Discussions [original thread]
Purona wrote: it would take more damage from swarm launchers then you know the swarms that deal more damage against armor than all forge guns except the breach variants and even then it does more damage over time have an auto lock on feature ...
- by Taurion Bruni - at 2013.08.16 19:15:00
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188. How I feel as a dropship pilot - in General Discussions [original thread]
Serimos Haeraven wrote: Taurion Bruni wrote: Pvt Numnutz wrote: Haha funny stuff. Out of curiousity what do you fly? Forge guns are very good against dropships. I would say a little too good, however asking forge gunners to change the for...
- by Taurion Bruni - at 2013.08.16 01:22:00
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189. How I feel as a dropship pilot - in General Discussions [original thread]
Pvt Numnutz wrote: Haha funny stuff. Out of curiousity what do you fly? Forge guns are very good against dropships. I would say a little too good, however asking forge gunners to change the forge gun slightly to make the forge gun dropship game...
- by Taurion Bruni - at 2013.08.15 18:45:00
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190. How I feel as a dropship pilot - in General Discussions [original thread]
http://www.youtube.com/watch?v=OzVZAFTFIVM Hint: Shockwave is the forgegun
- by Taurion Bruni - at 2013.08.15 15:09:00
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191. CCP, why do have shield transfer modules in this game? - in General Discussions [original thread]
Logi Bro wrote: Because it heals things that may need healing. You shouldn't need more of a reason than that. but as I have speced into the vehicle, wasted millions of isk into a high risk craft, I get 0 points for doing the job that it clai...
- by Taurion Bruni - at 2013.08.12 14:08:00
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192. Anyone I see an assault forge gun, it's top kills in the game - in General Discussions [original thread]
Canaan Knute wrote: pegasis prime wrote: I dont think voids idea would change balance but create it . You would see countless scrubs QQing because they couldent solo vehicles anymore. It is supposed to be a team effort to bring down havs not...
- by Taurion Bruni - at 2013.08.11 03:49:00
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193. Anyone I see an assault forge gun, it's top kills in the game - in General Discussions [original thread]
FLAYLOCK Steve wrote: Alena Ventrallis wrote: As a vehicle pilot, both assault dropship pilot and a tanker, I think Forge Guns have a distinct advantage vehicles. However, the problem lies more that there is proto forge guns against standard...
- by Taurion Bruni - at 2013.08.11 03:44:00
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194. a balance to forgeguns without the "nerf" tag - in General Discussions [original thread]
Hit detection is the only thing making the forgegun "OP" to dropships, as a hit from the right side could show as a hit from the front, completely screwing up my evasive plans, just by fixing that, I can help my squad hunt you down, so I can conti...
- by Taurion Bruni - at 2013.08.11 03:37:00
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195. Dropships are OP - in General Discussions [original thread]
Galm Fae wrote: Well then learn to fly them so you don't go through them like firewood. If I drop 1,000,000 ISK into an aircraft so I can have decent countermeasures and Jovian Fusion Cores to be able to move the damn thing, I don't want to be ...
- by Taurion Bruni - at 2013.08.11 03:28:00
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196. Pilots thoughts/feedback. - in General Discussions [original thread]
giving the ADS a built-in afterburner would allow the pilot to built up a solid ship, withount sacrificing the ability to get out of the fight in any given moment, and allow them to stay in the battle a little longer, and giving the Logi Dropshi...
- by Taurion Bruni - at 2013.08.10 02:28:00
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197. Lower the flight ceiling - in General Discussions [original thread]
Cody Sietz wrote: Just fly after them. Or pay me to fly you up there. ill do it for 2 mill
- by Taurion Bruni - at 2013.08.09 00:30:00
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198. Dropships - in General Discussions [original thread]
Jason Pearson wrote: Dropships are aerial vehicles that are in transporting troops around the battlefield, that's the first thing we need to remember, they are not gunships, they are not fighter craft nor are they bombers, they are troop transp...
- by Taurion Bruni - at 2013.08.07 00:44:00
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199. Dropships in 1.5 - in General Discussions [original thread]
Serimos Haeraven wrote: That recon dropship would be an absolute dream to me, It could have huge potential for extractions and insertions in PC, without having to worry about proto AV. But the things i would be most excited to see is first and ...
- by Taurion Bruni - at 2013.08.05 15:59:00
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200. Dropships in 1.5 - in General Discussions [original thread]
TEBOW BAGGINS wrote: dropships with maxed out SP are borderline survivable. if you get us more hp tho i will not argue against. biggest threat are multiple redlining railtanks that send taunt mail, as if they're not already gey enough in silenc...
- by Taurion Bruni - at 2013.08.05 15:42:00
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