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2101. Tighten RR hip-fire spread to make it more like the laser rifle in CQC - in Feedback/Requests [original thread]
I-Shayz-I wrote: Except for the ARR...maybe even widen the spread of that one. The problem with the rail rifle is that it is too effective at close range. Tightening its spread makes it as ineffective as the laser rifle when trying to track an...
- by Talos Vagheitan - at 2013.12.29 09:54:00
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2102. [Request] Allow Nanite Injector to work on enemies - in Feedback/Requests [original thread]
The Nanite Injector should not be limited to use on teammates. And there are several valid reasons for this - 1.) Reviving a downed enemy over and over will prevent them from spawning, forcing the enemy to play short-handed. 2.) The psychologica...
- by Talos Vagheitan - at 2013.12.29 09:47:00
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2103. Snipers.. do you still hate them - in General Discussions [original thread]
Salviatino Maiano wrote: Tell me why snipers are so bad. outside of them "not being men" and "not meeting face to face" i would like to hear other reasons why people hate snipers... Why I hate "snipers" 1.) They don't help the team. 2.) T...
- by Talos Vagheitan - at 2013.12.28 17:19:00
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2104. Okay then CCP Tempt me back - in General Discussions [original thread]
Psyon Sebiestor wrote: You want people to play this game so .. sell it Why should I and other people who have left the game come back .. what is coming over the next few patches that is worth coming back to play ? Why should a new player com...
- by Talos Vagheitan - at 2013.12.28 09:36:00
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2105. Is the hole dust 514 concept wrong ? - in General Discussions [original thread]
Draxus Prime wrote: don't wanna be a ass butthole*
- by Talos Vagheitan - at 2013.12.28 09:28:00
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2106. Sniper Nerf??? - in General Discussions [original thread]
taxi bastard wrote: firstly snipers are generally cowards - maybe the other snipers were QQing that when hiding deep in the redline they got killed by a rouge sniper who broke the sacred oath of killing another sniper. as a result a meeting was...
- by Talos Vagheitan - at 2013.12.28 09:25:00
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2107. Tank Wreckage Remaining on the Map - in Feedback/Requests [original thread]
True Adamance wrote: I can understand that corpse essentially are decomposed by the Nanites within out blood eating us alive after death....but why do tank wrecks not remain on the battlefield after they are destroyed. Personally I think it w...
- by Talos Vagheitan - at 2013.12.28 08:50:00
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2108. [Request] Vehicle-to-Vehicle Lock-on Missiles - in Feedback/Requests [original thread]
I'd like to see a lock-on type weapon which could equipped by vehicles. Similar to, or perhaps a larger version of the swarm launcher, but vehicle mounted. In the case of a dropship, it would greatly enhance air-to-ground attack capabilities, as ...
- by Talos Vagheitan - at 2013.12.28 05:16:00
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2109. Request: HAV rear view camera (toggling of mini map) - in Feedback/Requests [original thread]
+1 For the good tank idea. -1 For telling me you deserve 100 likes.
- by Talos Vagheitan - at 2013.12.28 04:06:00
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2110. request: next update maps and game modes - in Feedback/Requests [original thread]
Holy Great Wall of Text.
- by Talos Vagheitan - at 2013.12.28 04:05:00
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2111. Please Re-nerf The Swarm Launchers or Tanks! - in Feedback/Requests [original thread]
FYI: Nerf means to make weaker
- by Talos Vagheitan - at 2013.12.28 00:30:00
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2112. [Request] Time Machine Active Module - in Feedback/Requests [original thread]
A great mechanic for a sci-fi FPS would be time travel. The Time Travel Device (TTD) would take up an equipment slot and have a high CPU/PG requirement. When activated/deployed, the user would be able to travel forward or backwards through time...
- by Talos Vagheitan - at 2013.12.27 08:44:00
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2113. [Request] Hardcore reloading. - in Feedback/Requests [original thread]
Namirial Kensai wrote: Talos Vagheitan wrote: Compared with what's on the market, I will go on a limb and say that Dust makes a strong case for most in-depth FPS out there. In that case, why not make it more of what it already is. My sugge...
- by Talos Vagheitan - at 2013.12.27 08:25:00
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2114. The SCR should overheat if the charge is held too long. - in General Discussions [original thread]
I like it. It somehow doesn't feel right being able to hold the charge continuously for an indefinite period. This isn't even much of a nerf, seeing as how you can cancel the charge just by sprinting.
- by Talos Vagheitan - at 2013.12.27 08:17:00
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2115. idea's - in Feedback/Requests [original thread]
powdemonic wrote: hi I have had the idea that might help you guys at ccp to increase the speed of development of dust 514 by having art contest's of thing like new tanks for the ammar and minmatar ( I want my damn minmatar rust bucket damn it, ...
- by Talos Vagheitan - at 2013.12.26 17:19:00
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2116. Request: Squad/team notifications - in Feedback/Requests [original thread]
Much of this could be automated. Need ammo/reps would be simple enough to add an indicator is a player is below 25% on either. Honestly, I love the idea of better communication, but I really can't see many players who choose to run with no mic ...
- by Talos Vagheitan - at 2013.12.26 17:17:00
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2117. manual reload. - in Feedback/Requests [original thread]
Strongly agree. Made a similar post titled HARDCORE RELOADING Here: https://forums.dust514.com/default.aspx?g=posts&m=1537141#post1537141u If you agree with this post, I suggest you give mine a read!
- by Talos Vagheitan - at 2013.12.26 17:01:00
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2118. feedback: The New Comers Welcome .. - in Feedback/Requests [original thread]
Delenne Arran wrote: Sorting by SP would alleviate some of the problem, but it wouldn't be quite the fix we need. Because we receive passive SP, SP's not exactly a great measure of where you belong. I've played on and off since the beta, and by...
- by Talos Vagheitan - at 2013.12.26 16:55:00
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2119. request: The war barge and the large table? - in Feedback/Requests [original thread]
I want this too, especially for PC. But this is a relatively small fish to fry. CCP has a lot coming our way. Patience!
- by Talos Vagheitan - at 2013.12.26 04:37:00
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2120. suits for the future - in Feedback/Requests [original thread]
But you already have the ability to make any suit as light or heavy as you like. Doubling the amount of suit variants we have would not only be a huge waste of time and resources, but be nearly impossible to balance
- by Talos Vagheitan - at 2013.12.26 04:34:00
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