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Joseph Ridgeson
WarRavens League of Infamy
632
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Posted - 2014.03.01 17:41:00 -
[1] - Quote
Going off of the information released so far, it seems all of the Suits are kind of being pushed into a "this is what you are supposed to do."
Sentinel: Defense, lots of EHP. Logistics: Support, specific bonus to racial equipment. Scout: Sneaky, meant to be hard to find or find people. Commando: Damage, bonus to light weapon damage while having high HP. Assault: I am really not sure; they just seem to be getting a bonus to fitting weapons and be better with a particular weapon.
They don't do more damage than the Commando and don't have more HP so I am trying to see where their niche is. Even ignoring the fact that Logistics get more slots and therefore more HP than Assaults, what are Assaults supposed to do as a role in 1.8 compared to the other suits?
Be well. |
Nocturnal Soul
Fatal Absolution General Tso's Alliance
2085
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Posted - 2014.03.01 17:45:00 -
[2] - Quote
To look pretty while you get bent over.
"But we have been blessed"
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7041
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Posted - 2014.03.01 17:51:00 -
[3] - Quote
Assaults are also for damage (for instance Amarr assault reduced heat build up means you're able to dish out damage for longer). Where it differs from the Commando is that the Assault is better at flanking and such.
Mail me in game if interested in learning about the Amarr Empire and serving them in Faction Warfare.
Amarr Victor!
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Darken-Soul
BIG BAD W0LVES
1348
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Posted - 2014.03.01 17:53:00 -
[4] - Quote
Joseph Ridgeson wrote:Going off of the information released so far, it seems all of the Suits are kind of being pushed into a "this is what you are supposed to do."
Sentinel: Defense, lots of EHP. Logistics: Support, specific bonus to racial equipment. Scout: Sneaky, meant to be hard to find or find people. Commando: Damage, bonus to light weapon damage while having high HP. Assault: I am really not sure; they just seem to be getting a bonus to fitting weapons and be better with a particular weapon.
They don't do more damage than the Commando and don't have more HP so I am trying to see where their niche is. Even ignoring the fact that Logistics get more slots and therefore more HP than Assaults, what are Assaults supposed to do as a role in 1.8 compared to the other suits?
Be well.
The same as they have always been. They are for assaulting. Weird huh?
Who wants some?
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Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
297
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Posted - 2014.03.01 17:54:00 -
[5] - Quote
There isn't one.
Logi suits have more CPU/pg and slots.
Assaults are just a little bit faster but thats negligible for am extra slots. |
Spectral Clone
Dust2Dust. Top Men.
1448
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Posted - 2014.03.01 17:54:00 -
[6] - Quote
There is no point.
The suit needs a perk similar to the cloak that scouts will get in 1.8.
Drop it like its hat.
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Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
297
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Posted - 2014.03.01 18:07:00 -
[7] - Quote
Spectral Clone wrote:There is no point.
The suit needs a perk similar to the cloak that scouts will get in 1.8.
Well they should lower damage and give suits a damage buff for their racial variants like eve does.
Galente ship getting a 5% blaster damage and falloff increase per level. |
Onesimus Tarsus
1250
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Posted - 2014.03.01 18:13:00 -
[8] - Quote
...getting assaulted.
Start an alt, use no SP, grab a starter fit and join me in "no SP warriors" chat!
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KalOfTheRathi
Nec Tributis
995
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Posted - 2014.03.01 18:17:00 -
[9] - Quote
The hinted at reason is assault suits are for Slayers to use. They really hate Logis getting kills as do many of the QQ Kittens on the forums.
All the designs in Dust5t4 for assault suits so far have been ... mediocre at best. Almost any Logi was better than the same racial assault suit. The only problem was the loss of the small arm slot. With the incredibly short TTK of 1.7 not that many Mercs get a chance to switch so ... without the small arms slot at least the suit is cheaper.
In my biased opinion there hasn't been a good assault since they delivered the Nerf Hammer of Doom on the Caldari in 1.5 or so. That doesn't look like it is going to change.
I would expect if Logis are still Slayers in 1.8 then an even bigger Logi Nerf Hammers will be raining down from Shanghai. Thus making Assault suits good slayers because everything else will be worse.
And so it goes.
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DeadlyAztec11
Ostrakon Agency Gallente Federation
4445
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Posted - 2014.03.01 18:17:00 -
[10] - Quote
It's suppose to be a general, everyman's suit that can be easily modified to fit different conditions.
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
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Onesimus Tarsus
1250
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Posted - 2014.03.01 18:20:00 -
[11] - Quote
DeadlyAztec11 wrote:It's suppose to be a general, everyman's suit that can be easily modified to fit different conditions.
Yeah, cuz them logis are hard to kit out into everything from a scout to a fer-lappin' dropship.
Start an alt, use no SP, grab a starter fit and join me in "no SP warriors" chat!
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Darken-Soul
BIG BAD W0LVES
1348
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Posted - 2014.03.01 18:20:00 -
[12] - Quote
You guys are morons. Take a look at every bad ass corp. They are rocking primarily assaults. Watch pubstomps. Again assaults. I am sick of your crying asses.
Who wants some?
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Johnny Guilt
Algintal Core
531
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Posted - 2014.03.01 18:22:00 -
[13] - Quote
(Light)Assault jetpacks please.
A strange game.
The only winning move is
not to play.
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Spectral Clone
Dust2Dust. Top Men.
1449
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Posted - 2014.03.01 18:29:00 -
[14] - Quote
Johnny Guilt wrote:(Light)Assault jetpacks please.
This. Its the perk of the Light assault class in Planetside 2. Just copy it CCP.
Drop it like its hat.
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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
441
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Posted - 2014.03.01 18:33:00 -
[15] - Quote
Darken-Soul wrote:You guys are morons. Take a look at every bad ass corp. They are rocking primarily assaults. Watch pubstomps. Again assaults. I am sick of your crying asses.
Hey dumbs*** have you've seen the damage resistance the heavies are getting? The stats on all the heavies, supposedly the Minmatar heavy is gonna be able to be faster than most assault suits.
After Uprisings release the forums were a bad place, I'll never forget how CCP screwed up so badly.
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Delta90212
Dust2Dust. Top Men.
307
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Posted - 2014.03.01 18:40:00 -
[16] - Quote
da GAND wrote:Darken-Soul wrote:You guys are morons. Take a look at every bad ass corp. They are rocking primarily assaults. Watch pubstomps. Again assaults. I am sick of your crying asses. Hey dumbs*** have you've seen the damage resistance the heavies are getting? The stats on all the heavies, supposedly the Minmatar heavy is gonna be able to be faster than most assault suits. How exactly is 4.25 move speed and 5.95 sprint speed faster than a assault suit?
Fear The Tribes // In Rust We Trust // Standings Minmatar 6 // Minmatar Logibro //
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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
441
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Posted - 2014.03.01 18:43:00 -
[17] - Quote
Delta90212 wrote:da GAND wrote:Darken-Soul wrote:You guys are morons. Take a look at every bad ass corp. They are rocking primarily assaults. Watch pubstomps. Again assaults. I am sick of your crying asses. Hey dumbs*** have you've seen the damage resistance the heavies are getting? The stats on all the heavies, supposedly the Minmatar heavy is gonna be able to be faster than most assault suits. How exactly is 4.25 move speed and 5.95 sprint speed faster than a assault suit?
I said it's going to be able to, with the right stims
After Uprisings release the forums were a bad place, I'll never forget how CCP screwed up so badly.
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Darken-Soul
BIG BAD W0LVES
1351
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Posted - 2014.03.01 18:48:00 -
[18] - Quote
da GAND wrote:Darken-Soul wrote:You guys are morons. Take a look at every bad ass corp. They are rocking primarily assaults. Watch pubstomps. Again assaults. I am sick of your crying asses. Hey dumbs*** have you've seen the damage resistance the heavies are getting? The stats on all the heavies, supposedly the Minmatar heavy is gonna be able to be faster than most assault suits.
so the will live .25 seconds longer. Big whoop.
Who wants some?
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Delta90212
Dust2Dust. Top Men.
307
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Posted - 2014.03.01 18:49:00 -
[19] - Quote
da GAND wrote:Delta90212 wrote:da GAND wrote:Darken-Soul wrote:You guys are morons. Take a look at every bad ass corp. They are rocking primarily assaults. Watch pubstomps. Again assaults. I am sick of your crying asses. Hey dumbs*** have you've seen the damage resistance the heavies are getting? The stats on all the heavies, supposedly the Minmatar heavy is gonna be able to be faster than most assault suits. How exactly is 4.25 move speed and 5.95 sprint speed faster than a assault suit? I said it's going to be able to, with the right stims/low slot module. Hmm fair enough, though 7.35 (7.71 with skills) sprint with 2 complx kins doesn't seem that good considering your giving up EHP/utility low slots
Fear The Tribes // In Rust We Trust // Standings Minmatar 6 // Minmatar Logibro //
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Darken-Soul
BIG BAD W0LVES
1351
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Posted - 2014.03.01 18:50:00 -
[20] - Quote
da GAND wrote:Delta90212 wrote:da GAND wrote:Darken-Soul wrote:You guys are morons. Take a look at every bad ass corp. They are rocking primarily assaults. Watch pubstomps. Again assaults. I am sick of your crying asses. Hey dumbs*** have you've seen the damage resistance the heavies are getting? The stats on all the heavies, supposedly the Minmatar heavy is gonna be able to be faster than most assault suits. How exactly is 4.25 move speed and 5.95 sprint speed faster than a assault suit? I said it's going to be able to, with the right stims
I can get my sentinal around 8mps. It doesn't mean it gives it more survivability.
Who wants some?
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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
6974
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Posted - 2014.03.01 18:51:00 -
[21] - Quote
Darken-Soul wrote:You guys are morons. Take a look at every bad ass corp. They are rocking primarily assaults. Watch pubstomps. Again assaults. I am sick of your crying asses. No, they are rocking primarily logis.
Assaults are a rare thing in PC.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
441
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Posted - 2014.03.01 18:52:00 -
[22] - Quote
Darken-Soul wrote:da GAND wrote:Delta90212 wrote:da GAND wrote:Darken-Soul wrote:You guys are morons. Take a look at every bad ass corp. They are rocking primarily assaults. Watch pubstomps. Again assaults. I am sick of your crying asses. Hey dumbs*** have you've seen the damage resistance the heavies are getting? The stats on all the heavies, supposedly the Minmatar heavy is gonna be able to be faster than most assault suits. How exactly is 4.25 move speed and 5.95 sprint speed faster than a assault suit? I said it's going to be able to, with the right stims I can get my sentinal around 8mps. It doesn't mean it gives it more survivability.
If you play smarter you will
After Uprisings release the forums were a bad place, I'll never forget how CCP screwed up so badly.
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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
6974
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Posted - 2014.03.01 18:53:00 -
[23] - Quote
To the OP: Assaults, unless there are some serious start changes, seem to be like the ret@rded step brother of the scout. You lose 100 HP (big whoop) and gain SO MUCH! Speed, more equipment, stealth, scanning, stamina etc'.
Heavies and scouts will dominate the battlefield of 1.8.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
441
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Posted - 2014.03.01 18:53:00 -
[24] - Quote
Delta90212 wrote:da GAND wrote:Delta90212 wrote:da GAND wrote:Darken-Soul wrote:You guys are morons. Take a look at every bad ass corp. They are rocking primarily assaults. Watch pubstomps. Again assaults. I am sick of your crying asses. Hey dumbs*** have you've seen the damage resistance the heavies are getting? The stats on all the heavies, supposedly the Minmatar heavy is gonna be able to be faster than most assault suits. How exactly is 4.25 move speed and 5.95 sprint speed faster than a assault suit? I said it's going to be able to, with the right stims/low slot module. Hmm fair enough, though 7.35 sprint with 2 complx kins doesn't seem that fast considering your giving up EHP/utility low slots
my bad it's actually high slots for the Kinetic Catalyzer, but I agree that people will have to work out what they want more or a way to balance it so they have pretty good speed for a heavy and HP(sh,arm)
After Uprisings release the forums were a bad place, I'll never forget how CCP screwed up so badly.
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Darken-Soul
BIG BAD W0LVES
1351
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Posted - 2014.03.01 18:55:00 -
[25] - Quote
Cat Merc wrote:To the OP: Assaults, unless there are some serious start changes, seem to be like the ret@rded step brother of the scout. You lose 100 HP (big whoop) and gain SO MUCH! Speed, more equipment, stealth, scanning, stamina etc'.
Heavies and scouts will dominate the battlefield of 1.8.
good.
Who wants some?
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Leadfoot10
Molon Labe. General Tso's Alliance
588
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Posted - 2014.03.01 18:56:00 -
[26] - Quote
"What is the point of the Assault Suit?"
I've been contemplating that question while inside my Slayer Logi suit.
Hoping that will change in 1.8, but not so sure it will. |
Delta90212
Dust2Dust. Top Men.
307
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Posted - 2014.03.01 18:59:00 -
[27] - Quote
da GAND wrote: my bad it's actually high slots for the Kinetic Catalyzer, but I agree that people will have to work out what they want more or a way to balance it so they have pretty good speed for a heavy and HP(sh,arm)
Actually kin cats are low slots
Fear The Tribes // In Rust We Trust // Standings Minmatar 6 // Minmatar Logibro //
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Joel II X
Dah Gods O Bacon
1361
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Posted - 2014.03.01 18:59:00 -
[28] - Quote
Amarr Assault helps out their niche weapons. The others... Not as much.
The Gallente is awesome if you're using AR. Anything else and it's useless.
Caldari Assault has a reload bonus. Woopty doo. I mean, it's KIND OF useful for every weapon, but it doesn't negate their own weapons' weaknesses like the Amarr do.
Minmatar assault has greater clips. I can see how this is useful for their weapons so I'll place this as useful.
In conclusion, the useful assaults will be Amarr and Minmatar. Gallente and Caldari need to be rethought out. Their bonuses are supposed to make their racial weapons OP. |
da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
441
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Posted - 2014.03.01 19:02:00 -
[29] - Quote
Delta90212 wrote:da GAND wrote: my bad it's actually high slots for the Kinetic Catalyzer, but I agree that people will have to work out what they want more or a way to balance it so they have pretty good speed for a heavy and HP(sh,arm)
Actually kin cats are low slots
My bad again , just logged on to check to make sure.
After Uprisings release the forums were a bad place, I'll never forget how CCP screwed up so badly.
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Talos Alomar
Subdreddit Test Alliance Please Ignore
2070
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Posted - 2014.03.01 19:22:00 -
[30] - Quote
Slayer logis look good on paper but in the field they generally either move really slowly due to stacked plates, or are really squishy because they need so many plates to be comparable to an assault.
And then looking at the new proposed assault bonus (x% reduction in fitting costs) that frees up enough cpu/pg for the assault to wield better weaponry while not sacrificing any tank.
And the funny thing about the forums is just how much they undervalue sidearms. In any real combat situation I find a good sidearm invaluable. The Assault being able to break out an SMG or ScP instead of reloading has been the downfall of many slayer logis.
Sidearms are also seemingly getting buffed in 1.8, so the commando's advantage of having two light slots seems just a little less impressive.
So back to the OP, the point of the assault is to be the generalist frontline fighter. It's able to have both decent damage output and eHP without having any major downsides.
I do suppose the comparison between the commando and the assault should get fleshed out a little better.
Sure the commando has a higher natural hitpoint pool. But higher HP does not mean better HP. The shield stats are appalling and the limited slot count means that one has to decide between higher HP or HP regen. High base HP means jack-all if you have no way of restoring it.
A high base hp with slow regen might be a good choice for the first few seconds of the first encounter with an enemy, but after that initial advantage is burned away you'll be screwed. Commando suits seem better suited for long range AV or area denial. They don't seem suited for actual combat due to the fact that they have terrible regen and no grenade slot.
Try to kill it all you want CCP, I still <3 my laser.
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